Archived Changes (22781 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a29c30c89ca1fe07d91efce characters Melodorus Update Approved
No changes
None mykonos_
6a29c27189ca1fe07d91efcd characters Melodorus Update Approved
Ongoing Modifiers:
Modified:
~ Weakness
value: -1.0 → -3.0
~ Weakness
value: -4.0 → -1.0
~ Random stats at character creation
value: 3.0 → 5.0
~ Random stats at character creation
value: 1.0 → 3.0
None mykonos_
6a29c25a89ca1fe07d91efcc characters Melodorus Update Approved
Ongoing Modifiers:
Modified:
~ Strength
value: 4.0 → 6.0
~ Strength
value: 2.0 → 5.0
~ Weakness
value: -2.0 → -1.0
~ Random stats at character creation
node_resource: "" → None
terrain_as: "" → None
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
None mykonos_
6a29c23c89ca1fe07d91efcb characters Melodorus Update Approved
Progress Quests:
None → []
Ongoing Modifiers:
Added:
+ Random stats at character creation
modifier_type: ""
scaling: flat
scaling_x: None
scaling_extra: ""
scope: character_self
resource: ""
resource_from: ""
resource_to: ""
job: ""
attribute: ""
unit_category: ""
unit_stat: ""
tier: ""
tech_category: ""
terrain: ""
node_resource: ""
terrain_as: ""
value: 2.0
max_value: None
duration: -1
source: Random stats at character creation
condition_scaling: None
condition_scaling_x: None
condition_operator: None
condition_value: None
Modified:
~ Strength
modifier_type: None → ""
scaling: None → flat
scaling_extra: None → ""
scope: None → character_self
resource: None → ""
resource_from: None → ""
resource_to: None → ""
job: None → ""
attribute: None → ""
unit_category: None → ""
unit_stat: None → ""
tier: None → ""
tech_category: None → ""
terrain: None → ""
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
~ Strength
modifier_type: None → ""
scaling: None → flat
scaling_extra: None → ""
scope: None → character_self
resource: None → ""
resource_from: None → ""
resource_to: None → ""
job: None → ""
attribute: None → ""
unit_category: None → ""
unit_stat: None → ""
tier: None → ""
tech_category: None → ""
terrain: None → ""
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
~ Weakness
modifier_type: None → ""
scaling: None → flat
scaling_extra: None → ""
scope: None → character_self
resource: None → ""
resource_from: None → ""
resource_to: None → ""
job: None → ""
attribute: None → ""
unit_category: None → ""
unit_stat: None → ""
tier: None → ""
tech_category: None → ""
terrain: None → ""
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
~ Weakness
modifier_type: None → ""
scaling: None → flat
scaling_extra: None → ""
scope: None → character_self
resource: None → ""
resource_from: None → ""
resource_to: None → ""
job: None → ""
attribute: None → ""
unit_category: None → ""
unit_stat: None → ""
tier: None → ""
tech_category: None → ""
terrain: None → ""
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
~ Random stats at character creation
modifier_type: None → ""
scaling: None → flat
scaling_extra: None → ""
scope: None → character_self
resource: None → ""
resource_from: None → ""
resource_to: None → ""
job: None → ""
attribute: None → ""
unit_category: None → ""
unit_stat: None → ""
tier: None → ""
tech_category: None → ""
terrain: None → ""
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
~ Random stats at character creation
modifier_type: None → ""
scaling: None → flat
scaling_extra: None → ""
scope: None → character_self
resource: None → ""
resource_from: None → ""
resource_to: None → ""
job: None → ""
attribute: None → ""
unit_category: None → ""
unit_stat: None → ""
tier: None → ""
tech_category: None → ""
terrain: None → ""
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
~ Random stats at character creation
modifier_type: None → ""
scaling: None → flat
scaling_extra: None → ""
scope: None → character_self
resource: None → ""
resource_from: None → ""
resource_to: None → ""
job: None → ""
attribute: None → ""
unit_category: None → ""
unit_stat: None → ""
tier: None → ""
tech_category: None → ""
terrain: None → ""
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
~ Random stats at character creation
modifier_type: None → ""
scaling: None → flat
scaling_extra: None → ""
scope: None → character_self
resource: None → ""
resource_from: None → ""
resource_to: None → ""
job: None → ""
attribute: None → ""
unit_category: None → ""
unit_stat: None → ""
tier: None → ""
tech_category: None → ""
terrain: None → ""
condition_scaling: None → ""
condition_scaling_x: None → 1.0
condition_operator: None → >=
Notes:
None → None
None mykonos_
6a29c21d89ca1fe07d91efc9 characters Melodorus Add Approved
Name:
None → Melodorus
Player:
None → yoda1546
Creator:
None → yoda1546
Race:
None → Thumpkins
Culture:
None → Harmonara
Religion:
None → Divine Tempos
Ruling Nation/Organization:
Region:
None → Twilight Mire
Strengths:
None → ['charisma', 'magic']
Weaknesses:
None → ['rulership', 'prowess']
random_stats:
None → 8
Positive Titles:
None → ['', '', '']
Negative Titles:
None → []
Ongoing Modifiers:
None → [{'field': 'charisma', 'value': 4, 'duration': -1, 'source': 'Strength', '_id': '032f8524'}, {'field': 'magic', 'value': 2, 'duration': -1, 'source': 'Strength', '_id': '636a2963'}, {'field': 'rulership', 'value': -2, 'duration': -1, 'source': 'Weakness', '_id': '669e11ff'}, {'field': 'prowess', 'value': -4, 'duration': -1, 'source': 'Weakness', '_id': '697b1bfc'}, {'field': 'prowess', 'value': 3, 'duration': -1, 'source': 'Random stats at character creation', '_id': 'aafe6cd0'}, {'field': 'rulership', 'value': 3, 'duration': -1, 'source': 'Random stats at character creation', '_id': 'a200c16e'}, {'field': 'magic', 'value': 1, 'duration': -1, 'source': 'Random stats at character creation', '_id': '49e102ff'}, {'field': 'cunning', 'value': 1, 'duration': -1, 'source': 'Random stats at character creation', '_id': 'e2495839'}]
Character Type:
None → Archmage
Character Subtype:
None → Scholar
Health Status:
None → Healthy
Positive Quirk:
None → Patient
Negative Quirk:
None → Fickle
Age:
None → 1
administration:
None → 0
effective_territory:
None → 0
current_territory:
None → 0
route_capacity:
None → 0
effective_pop_capacity:
None → 0
pop_count:
None → 0
land_unit_capacity:
None → 0
Artifact Slots:
None → 60
Used Artifact Slots:
None → 0
Artifact Loss Chance Per Slot:
None → 0.02
Artifact Loss Chance:
None → 0
Positive Title Slots:
None → 3
Elderly Age:
None → 3
Age Status:
None → Adult
Death Chance:
None → 0
Heal Chance:
None → 0.15
Stat Gain Chance:
None → 0.2
Rulership Cap:
None → 2
Cunning Cap:
None → 4
Charisma Cap:
None → 6
Prowess Cap:
None → 2
Magic Cap:
None → 6
Strategy Cap:
None → 4
Rulership:
None → -2
Cunning:
None → 2
Charisma:
None → 3
Prowess:
None → -6
Magic:
None → 4
Strategy:
None → 0
Magic Point Production:
None → 4
Magic Point Capacity:
None → 12
Magic Points:
None → 4
mykonos_
6a29c14189ca1fe07d91efc5 wonders The Quartet Council Update Approved
Effect Description:
At the start of each session, a random character is selected to act as the ruler of this wonder's owner; any attempt to willingly circumvent this random choice will result in horrendous consequences. A maximum of 4 characters may be placed into the wonder at a time. Co-ruling characters may be placed into this via a DC 25 mech-rp, but may never be taken out unless they die. Characters retain their titles, attributes, but all share artifacts and base artifact slots. Each character grants the nation a small bonus when they are selected. Characters who were ever within the wonder can be resurrected as many times as desired, which increases the magic cost of each subsequent attempt by 4. All characters within the wonder are considered immortal, with an upkeep of 1 Nation Magic Point, per character, per era. (Current cost 12) Characters within the wonder: Vandros (The Twilight King) - Gain moderately increased chances of success on all mech-rps regarding spreading vampirism, or raising stability. Ilis Numbri (The Silent Champion) - Gain slightly increased chances of success on all contested cunning checks, and secret-rp rolls. Shah (The Speaker of the Sands) - Increase Research Point production by 2. Melodorus (The Last Moondancer) - Gain moderately increased chances of success on all attempts to upgrade, recover or create artifacts; including increasing the progress per session of those same quests. → At the start of each session, a random character is selected to act as the ruler of this wonder's owner; any attempt to willingly circumvent this random choice will result in horrendous consequences. A maximum of 4 characters may be placed into the wonder at a time. Co-ruling characters may be placed into this via a DC 25 mech-rp, but may never be taken out unless they die. Once an age a Leader may be chosen specifically for that session and that session alone. Characters retain their titles, attributes, but all share artifacts and base artifact slots. Upkeep spells are cast upon the wonder and protect all the four rulers. Each character grants the nation a bonus when they are selected. Characters who were ever within the wonder can be resurrected as many times as desired, which increases the magic cost of each subsequent attempt by 4. All characters within the wonder are considered immortal, with an upkeep of 1 Nation Magic Point, per character, per era. (Current cost 12) Characters within the wonder: Vandros (The Twilight King) - Gain significantly increased chances of success on all mech-rps regarding spreading vampirism, or raising stability. Ilis Numbri (The Silent Champion) - Gain moderately increased chances of success on all contested cunning checks, and secret-rp rolls. Shah (The Speaker of the Sands) - Increase Research Point production by 3. Melodorus (The Last Moondancer) - Gain significantly increased chances of success on all attempts to upgrade, recover or create artifacts; including increasing the progress per session of those same quests. <@160913929353035776> how does this look
Ongoing Modifiers:
None → []
None yoda1546
6a2850af2ee3f9100a324c34 hex_map None Update Approved 3 tiles
Before
Before
After
After
Discord Message (1494915862317105232) avi.a4
6a2883902ee3f9100a324c4d wonders The Transcendent Forge Update Approved
Effect Description:
The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (3 Raw Materials) Good: 1 Session (6 Raw Materials) Great: 1 Sessions (10 Raw Materials) Legendary: 2 Sessions (15 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (4/30) Artifact 1 currently being melted: The Mother Card (Legendary) Started melting: 73 Artifact 2 currently being melted: (Great) Started melting: 72 Ancestral Bonus: The owner of this wonder gains a bonus to all conversion checks equal to the amount of Good and Mundane artifacts they currently possess. → The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (3 Raw Materials) Good: 1 Session (6 Raw Materials) Great: 1 Sessions (10 Raw Materials) Legendary: 2 Sessions (15 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Foundry) district, and consumes 1d4 (Iron) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (4/30) Artifact 1 currently being melted: The Mother Card (Legendary) Started melting: 73 Artifact 2 currently being melted: (Great) Started melting: 72 Ancestral Bonus: The owner of this wonder gains a bonus to all conversion checks equal to the amount of Good and Mundane artifacts they currently possess.
None mykonos_
6a28533e2ee3f9100a324c35 wonders Radhanseatic Trade League Update Approved
Effect Description:
- The owner increases their effective pop capacity by one for every Allied nation within their market that has direct road/route access to their capital. For AI nations they must be at Allied relations to count. For player nations they must have a public agreement to being counted as "allied" which must be reaffirmed each age. - This wonder has an upkeep of 1 Wood (Per Era), increasing by 1 Wood per pop capacity created. - The owner of the wonder may count this wonder, and all market districts as cities for the purposes of trade. - The owner may hire mercenaries from the region in which this wonder is located, as if they were within that region. - Once per age, and by dedicating a mech-rp (DC 5), the wonder may be moved to another hex within the nation by spending one of each non-research resource. This may not be done while at war, or while the wonder is sacked. ***Stats as of S.73 for Number of Allies in Market with Route Connection*** 8: U. Duchies, Vandador, Tarngaka, Mountain Alliance, Lyroa, Nashlund, Rye Spirits, Tsetsl, Nabatea → - The owner increases their effective pop capacity by one for every Allied nation within their market that has direct road/route access to their capital. For AI nations they must be at Allied relations to count. For player nations they must have a public agreement to being counted as "allied" which must be reaffirmed each age. - This wonder has an upkeep of 1 Wood (Per Era), increasing by 1 Wood per pop capacity created. - The owner of the wonder may count this wonder, and all market districts as cities for the purposes of trade. - The owner may hire mercenaries from the region in which this wonder is located, as if they were within that region. - Once per age, and by dedicating a mech-rp (DC 5), the wonder may be moved to another hex within the nation by spending one of each non-research resource. This may not be done while at war, or while the wonder is sacked. ***Stats as of S.73 for Number of Allies in Market with Route Connection*** 9: U. Duchies, Vandador, Tarngaka, Mountain Alliance, Lyroa, Nashlund, Rye Spirits, Tsetsl, Nabatea
Ongoing Modifiers:
None → []
None avi.a4