Archived Changes (20501 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69a5227cbec1f5c66528ac71 nations Usonia Update Approved
Money:
6000 → 4000
Progress Quests:
Item 7:
slot: 4_progress_slot → no_slot
Added:
Item 9:
quest_name: Reforming the Council
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 17
link: https://discord.com/channels/1188889187018088488/1477173491194138685/1477817070749094058
slot: 4_progress_slot
Land Units:
classical_atronach: None → 0
classical_chariot: None → 0
Naval Units:
classical_transport_ship: None → 0
Starting a Progress Quest and paying for Regional Event Discord Message (1477817070749094058) capt.n1
69a644f1a277ddd0915a25ca diplo_relations None Update Approved
Relation:
Unfriendly → Neutral
Discord Message (1477831690666639401) juggernacht
69a644e4a277ddd0915a25c8 diplo_relations None Add Approved
Nation 1:
None → Lusariyya
Nation 2:
None → Isiphetho
Relation:
None → Neutral
Pact Type:
None → None
Discord Message (1477831690666639401) juggernacht
69a644d4a277ddd0915a25c7 diplo_relations None Update Approved
Relation:
Friendly → Allied
Discord Message (1477470539516739625) juggernacht
69a644c8a277ddd0915a25c6 diplo_relations None Update Approved
Relation:
Neutral → Unfriendly
Discord Message (1477470539516739625) juggernacht
69a644a7a277ddd0915a25c5 diplo_relations None Update Approved
Relation:
Friendly → Allied
Discord Message (1477303842491334706) juggernacht
69a644a6a277ddd0915a25c4 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Reform (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (94/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Reform (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (29/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
Mana from the war spent docrm
69a6448fa277ddd0915a25c2 diplo_relations None Add Approved
Nation 1:
None → Lusariyya
Nation 2:
None → Moland
Relation:
None → Friendly
Pact Type:
None → None
Discord Message (1477011670491594762) juggernacht
69a64471a277ddd0915a25c1 nations Euskarra Temple Update Approved
Compliance:
Neutral → Compliant
Jobs:
full_vampire: None → 0
Land Units:
classical_atronach: None → 0
classical_drake: None → 0
classical_phantom: None → 0
classical_pulsar: None → 0
Discord Message (1475956334301286612) juggernacht
69a6443da277ddd0915a25bf diplo_relations None Add Approved
Nation 1:
None → Radhan
Nation 2:
None → Tsetsl
Relation:
None → Friendly
Pact Type:
None → None
Discord Message (1475885471543459953) juggernacht