Archived Changes (20927 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6985b3b66994d69425c668a4 merchants Orchid Island Trading Company Update Approved
Progress Quests:
Item 4:
quest_name: Average Complexity Spell Creation → Average Complexity Spell Creation (Compose, artifice/seek but for spell components)
Notes:
Expansion Location: Skori Conclave Mythical Search Pt 1 Done! Your Lucky Coin is undergoing creation, unfortunately it must absorb "lucky magic" to become more lucky! Every time you roll a Nat 20 for any reason, gain +1 progress! Every time you roll a Nat 1 for any reason, loose -1 progress. :( → Expansion Location: Conclave Mythical Search Pt 1 Done! Your Lucky Coin is undergoing creation, unfortunately it must absorb "lucky magic" to become more lucky! Every time you roll a Nat 20 for any reason, gain +1 progress! Every time you roll a Nat 1 for any reason, loose -1 progress. :(
Renaming my spell creation quest so I don't forget what it is meant to become. Also fixing my notes for where my expansion is. Moved from Skoroi Conclave to Conlave proper a few turns ago. Still there. whaet
6985b03b6994d69425c668a0 characters Zubayran Qazarusia Ab-Ashar Update Approved
Progress Quests:
Item 5:
slot: no_slot → 1_progress_slot
Moving spell creation to 1 progress slot. whaet
6985b00d6994d69425c6689f characters Zubayran Qazarusia Ab-Ashar Update Approved
Progress Quests:
Item 3:
slot: 1_progress_slot → no_slot
Item 4:
slot: 1_progress_slot → no_slot
Moving finished PQs off slots. whaet
6985afcc6994d69425c6689e characters Zubayran Qazarusia Ab-Ashar Update Approved
Progress Quests:
Added:
Item 5:
quest_name: Very hard Spell Creation (Imposition, shoving a spell component into an ongoing spell)
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1446735594393833512/1447225007066583120
slot: no_slot
I think this was added forever ago and somehow got removed by accident idk. Discord Message (1447225007066583120) whaet
6985a0366994d69425c6687f characters Zubayran Qazarusia Ab-Ashar Update Approved
Ongoing Modifiers:
Item 30:
field: Cunning → Cannot Increase Cunning
value: -8.0 → 0
Item 31:
field: charisma → Cunning
value: 1.0 → -8.0
source: https://discord.com/channels/1188889187018088488/1255343716504309893/1468064054403797002 → https://discord.com/channels/1188889187018088488/1461909434279137332/1462413397772730392
Item 32:
field: magic_point_income → charisma
value: -3.0 → 1.0
duration: 20 → -1
source: https://discord.com/channels/1188889187018088488/1265744219964965049/1469241115638239273 → https://discord.com/channels/1188889187018088488/1255343716504309893/1468064054403797002
Added:
Item 33:
field: magic_point_income
value: -3.0
duration: 20
source: https://discord.com/channels/1188889187018088488/1265744219964965049/1469241115638239273
clarifying this debuff I got: Discord Message (1462413397772730392) Cannot train is temp, loss of cunning is permanent. whaet
69859fb36994d69425c6687e characters Zubayran Qazarusia Ab-Ashar Update Approved
Ongoing Modifiers:
Added:
Item 32:
field: magic_point_income
value: -3.0
duration: 20
source: https://discord.com/channels/1188889187018088488/1265744219964965049/1469241115638239273
Discord Message (1469241115638239273) Tree rp took mah magic :wail: whaet
69858bc76994d69425c66871 nations Taika Update Approved
Temporary Karma:
0 → 18
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
Discord Message (1469219811090501705) Discord Message (1469219944959836339) docrm
69858ba96994d69425c66870 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Reform (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (100/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Reform (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (90/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
Discord Message (1469219811090501705) docrm
69857c886994d69425c66662 nations Jinying Update Approved
Jobs:
miner: 4 → 2
researcher: 0 → 7
Job Assignment guacshadow
69857c5a6994d69425c66661 nations Jinying Update Approved
No changes
Job Assignment guacshadow