Archived Changes (47202 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6954788241e7e02183a59408 artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 4 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: 11 12 13 14 15 16 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally." → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 4 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: 11 12 13 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
None mykonos_
695476d741e7e02183a59403 nations Taika Update Approved
Resource Storage:
magic: 11 → 13
Losing 4 to mana shield and gain 6 from trade docrm
695476b941e7e02183a59402 characters Salphaxia Update Approved
Magic Points:
14 → 10
None docrm
6954627d41e7e02183a593d1 nations The Conclave Update Approved
Jobs:
artificer: 1 → 2
fisherman: 11 → 12
harvester: 5 → 7
miner: 6 → 7
Job Assignment mc_nugs
6954624141e7e02183a593d0 nations The Conclave Update Approved
Jobs:
artificer: 0 → 1
bureaucrat: 0 → 1
fisherman: 14 → 11
harvester: 0 → 5
merchant: 0 → 4
metallurgist: 0 → 4
miner: 0 → 6
Job Assignment mc_nugs
6954618641e7e02183a593cf nations The Conclave Update Approved
Jobs:
fisherman: 0 → 14
Job Assignment mc_nugs
6953ac8d41e7e02183a59122 nations Khanya Update Approved
Resource Storage:
wood: 14 → 13
Discord Message (1455511198291202122) juggernacht
6953a92e41e7e02183a59121 nations Radhan Update Approved
Ongoing Modifiers:
Removed:
Item 3:
field: stability_gain_chance
value: 0
duration: -1
source: Isolated Diplomatic Stance
Diplomatic Stance:
Isolated → Cooperative
Discord Message (1452024955129827440) juggernacht
6953a8ef41e7e02183a5911d market_links None Update Approved
Market Safety Stance:
Protect → None
Discord Message (1451213749422657596) juggernacht
6953a8b641e7e02183a5911c nations Khanya Update Approved
Ongoing Modifiers:
Added:
Item 22:
field: wood_consumption
value: 1.0
duration: 4
source: War Engineers in the Archive https://discord.com/channels/1188889187018088488/1455119700978569299/1455217301245923522
Item 23:
field: research_production
value: 1.0
duration: 2
source: Penitent Faith in the Archive https://discord.com/channels/1188889187018088488/1455119700978569299/1455217301245923522
Item 24:
field: wood_consumption
value: 1.0
duration: 2
source: Penitent Faith in the Archive https://discord.com/channels/1188889187018088488/1455119700978569299/1455217301245923522
Item 25:
field: research_production
value: 1.0
duration: 1
source: Metal Silos in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1447765665120256163
Item 26:
field: wood_consumption
value: 1.0
duration: 1
source: Metal Silos in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1447765665120256163
Item 27:
field: iron_storage_capacity
value: -5.0
duration: 1
source: Metal Silos in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1447765665120256163
Discord Message (1455217301245923522) juggernacht