Bobbins United

Region: Sentinel's Watch Pop Count: 7 / 17 Rulers: Bob Bobbinson

General Information

General
Stability: United
Stability Gain Chance: 40%
Stability Loss Chance: 84%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 2
Rolling Karma: -1
Temporary Karma: 0
Income
Money: 321 / 6000
Money Income: 201
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (C) Shattered Dominion

Notes

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 7 / 18
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 4
Mountain 3
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Demographics & Population

Demographics
Primary Race: Homo-bobbinus
Primary Culture: Bobbin
Primary Religion: Bobbintry
Minority Count: 0
Population Details
# Race Culture Religion
1 Homo-bobbinus Bobbin Bobbintry
2 Homo-bobbinus Bobbin Bobbintry
3 Homo-bobbinus Bobbin Bobbintry
4 Homo-bobbinus Bobbin Bobbintry
5 Homo-bobbinus Bobbin Bobbintry
6 Homo-bobbinus Bobbin Bobbintry
7 Homo-bobbinus Bobbin Bobbintry

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Notable
Magic Stance: Bureaucracy
Centralization Law: Decentralized
Citizenship Stance: None
Foreign Acceptance: Acceptance
Subject Stance: Benevolence
Land Doctrine: Volley
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: Commerce
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Indulgence
Tax Stance: High
Justice Stance: None

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 2
Naval Attack Modifier: 3
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/2

Unit Unit Count Upkeep
Ancient Civilian 0 money: 15
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 15

Naval Units

Naval Units: 0/2

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 15
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 0 wood: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 10 10 0 3 / 20
Wood 3 2 1 4 / 15
Stone 2 2 0 2 / 15
Mounts 0 0 0 1 / 15
Research 1 0 1 0 / 0
Magic 0 0 0 1 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 0 / 5
Iron 0 0 0 0 / 5

Jobs

Working Pops: 4/7

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Fisherman 3 food: 3
Harvester 1 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 4

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Empty Slot

Empty Slot

Empty Slot


Cities

City Slots: 3

Metropolis

Name:

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Empty Slot

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 3
Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source