General Information

General
Stability: Fragile
Stability Gain Chance: 10%
Stability Loss Chance: 37%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -631
Rolling Karma: 4
Temporary Karma: 0
Migration Distance: 6
Stationary Delay: 2
Income
Money: 1250 / 6000
Money Income: 0
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 10
Miscellaneous
Origin: (T) Fortunate

Notes

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 0 / 18
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0
Nodes
Food 0
Wood 0
Stone 0
Mounts 0
Research 0
Magic 0
Bronze 0
Iron 0

Government & Laws

Government & Laws
Government Type: Far Travelers
Succession Type: Elected
Nomad Camp Type: None
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Creation
Centralization Law:
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Isolated
Scientific Stance: Pragmatic
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Mercenary Military
Consumption Stance: None
Tax Stance: None
Justice Stance: None

Diplomacy

General
Military Alliance Slots: 0
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Vandador Friendly None Unknown
2 The Conclave Hostile None Unknown
3 Teo'zados'koa Hostile None Unknown
4 Usonia Allied None Unknown
5 Queenseekers Allied None Unknown

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Civilian 0 money: 30
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
money: 30
Ancient Light Cavalry 0 mounts: 1
money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 1 39 -38 -626 / 20
Wood 0 0 0 10 / 15
Stone 0 0 0 9 / 15
Mounts 2 0 2 15 / 15
Research 0 0 0 0 / 0
Magic 0 0 0 6 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 3 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/18

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 3
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: None

Empty Slot

Empty Slot

Empty Slot

Empty Slot

Empty Slot


Technologies

Tech

Progress Quests

Progress Slots

Progress Count
Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source