Archived Changes for Races (128 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a24648214d8cc011a9e778d | races | Human | Update | Approved |
Description:
None → A classic mainstay in any world. Hard working and down to earth. Sadly, when it comes to fantasy races, humans are relatively non-magical.
|
None | docrm | |
| 6a24645014d8cc011a9e778a | races | Homo-bobbinus | Update | Approved |
Description:
None → Homo-bobbinus are humans, at least they were. Centuries of exuberance has given them a permanently ruddied face and a denser, curved bone structure. They are typically shorter and broader in stature with a hidden strength that comes out when angered, which to be fair, is often. But they also are easily appeased. Though they come in all colors one would expect for humans, they tend towards lighter skin tone and shorter, brown hair.
|
None | docrm | |
| 6a24642514d8cc011a9e7783 | races | Henko | Update | Approved |
Description:
None → The Henko are formed by powerful mages who have bound the soul of a creature to gems which act as the creatures heart. Once formed it takes the Henko some time before it forms itself a body, these often look like the creatures which it can see leading to most Henko being humanoid, though occasionally it will choose to appear similar to a beast.
Well they have short lives Henko often keep the memories of there ancestors. This leads to some of the modern Henko holding dozens of different persons memories.
Once a Henko has chosen a form it is able to make itself a more physical form so that it can wield tools. The physical form is sometimes indecirphable from the regular race but weaker Henko often cannot solidify and look transparent. If the gem is broken then the Henko perishes and all the memories it possesed are lost, Because of this the gem is kept in the middle of it's body where it can keep it from damage.
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None | docrm | |
| 6a24641214d8cc011a9e776d | races | Goblin | Update | Approved |
Description:
None → A normally small, green, race of people; standing at around four feet (4’) tall, to at most around six feet (6’) in height, and ranging from hues of green that spanned from the darkest Olive green, to a vibrant Forest green. Most goblins tend to naturally hunch a fair amount, taking away some height from their already short stature, though also making them appear a slight bit bulkier, despite their inherently lithe physique. All goblins tend to have long, distorted, and leering features; wide smiles, frowns, and long noses are notable facial features.
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None | docrm | |
| 6a2463fc14d8cc011a9e7766 | races | Glüsken | Update | Approved |
Description:
None → Gelatinous creatures with adaptable forms, resembling animated, translucent ooze. The color of this ooze is associated directly with their age, with the darker colors being older. Glüsken prefer colder climates, as their hardened ooze allows them to move more easily. Despite this, their strange biology allows them to move freely through the water. They reproduce in a way strange to most other creatures, not quite asexually, nor sexually. Two adult Glüsken fuse together, staying that way for months, sometimes years, before they split apart. Once this happens, they do not return to their previous forms, but rather split into tens of newer, younger Glüsken. In this way, parenthood does not exist, as death is required to bring forth new life. They are odd creatures, sadly plagued by unrelenting fate. With no real explanation, Glüsken seem to suffer worse fates than any other race.
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None | docrm | |
| 6a2463e014d8cc011a9e7745 | races | Fulkuun | Update | Approved |
Description:
None → A race of echinoderms whose flesh most closely resembles bark. They have the unique ability to give off mind affecting pheromones, which allows the strange-looking entities to get along with most races. Ironically, these people seem to have evolved from a much more violent, and predatory creature. Due to this recent evolution, they are not the brightest of creatures.
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None | docrm | |
| 6a2463bc14d8cc011a9e7728 | races | Folks of Flaerk | Update | Approved |
Description:
None → Along the [] river lies the vast wetland created by the system of reservoirs that the industrious beavers of Flaerk constructed for potentially thousands of years, this ecosystem of abundant resources attracted other wildlife and animal folks. Later, around 300 years ago otter began to migrate into the nearby water down the river delta, due to the abundant amount of sea urchins in the region, providing food for the otter, permanent settlements along the shores were built, fostering trade between the beavers and animals upstream with the otter near the coast. its for the cooperative nature that these various creatures created that the people outside of the region start grouping them together to what is now known as the Flaerk Fur Folks
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None | docrm | |
| 6a2463a414d8cc011a9e7726 | races | Fluttergeist | Update | Approved |
Description:
None → Strange wispy people, able to fly and even briefly see into the future at times. While this ability is rather strong, it is limited to random, subconscious moments that are used to prevent harm befalling the Fluttergiest. In this way, they are able to avoid danger, but cannot use it to do much of anything else. One quirk of this ability is that it seems completely unable to show them when they might die; thus they are starkly terrified of interacting with things that could lead to their deaths.
They are relatively small, and usually prefer living in the treetops away from dangerous ground predators.
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None | docrm | |
| 6a24639314d8cc011a9e7725 | races | Fleshbound | Update | Approved |
Description:
None → The remnants of an ancient experiment, which resulted in constructs gaining sentience. Most were enslaved in permanent servitude to the ancient Dravapuran Empire before its collapse. The Fleshbound vary wildly in design, purpose, method of reproduction, height, weight, limbs, intellect, and almost everything else. Many are simply bound by their purpose: to survive in a world which so recently despised them.
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None | docrm | |
| 6a24637214d8cc011a9e7722 | races | Ekkros | Update | Approved |
Description:
None → The Ekkros are a race of agile, feline humanoids resembling lynxes, known for their swift reflexes, powerful legs, and sharp senses. They have tawny fur with distinctive black markings and tufted ears, giving them a wild, predatory appearance. These people are exceptionally fast, able to traverse rugged terrain with incredible speed, making them formidable hunters and scouts.
Their fear of water stems from an ancient legend passed down through generations: the Ekkros believe that a great flood once nearly wiped out their ancestors, who could not swim well due to their dense fur, which became waterlogged. This event has ingrained a deep-seated fear of large bodies of water in their children, leading them to avoid rivers, lakes, and seas whenever possible. As a result, they have developed their land-based agility to perfection, relying on their speed and stealth to survive. Honestly, it is unknown if they would actually do poorly in water, but they are certainly too afraid to check.
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None | docrm |