Archived Changes for Spells (136 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6965ef698a8140a064194bda spells Nekreyn's Mana Shield Update Approved
Effect:
If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points (must match whatever they are using to upkeep it). Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other. → If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points (must match whatever they are using to upkeep it). If multiple health states are lost, you must choose to substitute all, if all can be paid for. Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other.
None mykonos_
6965ef208a8140a064194bd6 spells Nekreyn's Mana Shield Update Approved
Effect:
If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points. Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other. → If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points (must match whatever they are using to upkeep it). Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other.
None mykonos_
6951fe015afa3c54aaefab3e spells Ntuthuko's Seek Update Approved
Complexity:
Easy → Average
Matching description juggernacht
694a0c0b12405ead01f5d0d3 spells Diomedes's Form Shift Update Approved
Initial Cost:
10 → 5
None mykonos_
6949b77db947cff2ff781e6c spells Diomedes's Form Shift Update Approved
Effect:
IF successful, up to two consenting pops begin the process of transitioning into another chosen race. This process takes three sessions, and only one of this spell may be upkept at a time. In order to get a pop to consent, you must attempt a DC 20 mech-rp, one pop at a time. If successful, they will consent after an Average quest is completed for them. Attempting this mech-rp on pops not within your nation increases the DC by 10. → IF successful, up to two consenting pops begin the process of transitioning into another chosen race. This process takes three sessions, and only one of this spell may be upkept at a time. In order to get a pop to consent, you must attempt a DC 10 mech-rp, one pop at a time. If successful, they will consent after an Average quest is completed for them. Attempting this mech-rp on pops not within your nation increases the DC by 15.
None mykonos_
6949b134b947cff2ff781e64 spells Diomedes's Form Shift Add Approved
Name:
None → Diomedes's Form Shift
Complexity:
None → Impossible
Cast Time:
None → Ritual
Initial Cost:
None → 10
Upkeep Cost:
None → 5
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → IF successful, up to two consenting pops begin the process of transitioning into another chosen race. This process takes three sessions, and only one of this spell may be upkept at a time. In order to get a pop to consent, you must attempt a DC 20 mech-rp, one pop at a time. If successful, they will consent after an Average quest is completed for them. Attempting this mech-rp on pops not within your nation increases the DC by 10.
Creator:
None → None
mykonos_
692637a327191acdaa7dc953 spells Odirile's Mass Message Update Approved
Creator:
None → Odirile
None mykonos_
6926379627191acdaa7dc951 spells Odirile's Mass Message Add Approved
Name:
None → Odirile's Mass Message
Complexity:
None → Improbable
Cast Time:
None → Ritual
Initial Cost:
None → 7
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → This spell can be cast to allow a single diplomatic mech RP to interact with a known nation at any distance. Increase the cost of this mech-rp by 1 for every 3 hexes they are outside of your diplomatic range. Alternatively, this spell may be cast to create a global event. This global event is subject to additional costs based on RP mod digression, including but not limited to: - Increased complexity - Increased casting cost - Increased upkeep - A quest - A progress quest - Anything else the RP mod can come up with The base cost when casting this spell to create a global event is increased by 3 each time it is used to do so during an era.
Creator:
None → None
mykonos_
6920c0a19352f26bbc9d3ca5 spells Paul's Death's Wind Update Approved
Usable By:
Either → Characters
None mykonos_
6920c0619352f26bbc9d3ca4 spells Paul's Death's Wind Update Approved
Effect:
If successful, the caster gains the following bonuses while the spell is maintained: - Gains a +2 misc bonus to all mech-rps and event rolls. - Once per session they may sacrifice a health state to re-roll a roll per the Foresight rules. - The leader ignores the negative stat penalty from lost health states, but suffers double death chance overall. Rather than paying the upkeep cost of the spell, the owner may instead sacrifice themselves to pass it onto the heir. If this spell ends, or an attempt to mitigate it occurs, the caster dies. → If successful, the caster gains the following bonuses while the spell is maintained: - Gains a +2 misc bonus to all mech-rps and event rolls. - Once per session they may sacrifice a health state to re-roll a roll per the Foresight rules. - The leader ignores the negative stat penalty from lost health states, but suffers double death chance overall. Rather than paying the upkeep cost of the spell, the owner may instead sacrifice themselves to pass it onto the heir. If this spell ends, or an attempt to mitigate its downsides occurs by the caster or their allies, the caster dies.
None mykonos_