Archived Changes for Spells (22 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6ac444cc4b5785e55f809563 | spells | Theofania’s Cellular Evolution | Update | Approved |
Effect:
The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate permanent Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The character may increase the Upkeep of this spell by 1 to make all attempts to dispel it suffer -8 to the contested roll.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
You may not change the upkeep of this spell after it has already been cast. → The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The character may increase the Upkeep of this spell by 1 to make all attempts to dispel it suffer -8 to the contested roll.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
You may not change the upkeep of this spell after it has already been cast.
|
None | risendiablo | |
| 6ac439224b5785e55f80953f | spells | Theofania’s Cellular Evolution | Update | Approved |
Effect:
The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate permanent Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The character may increase the Upkeep of this spell by 1 to make all attempts to dispel it suffer -6 to the contested roll.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
You may not change the upkeep of this spell after it has already been cast. → The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate permanent Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The character may increase the Upkeep of this spell by 1 to make all attempts to dispel it suffer -8 to the contested roll.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
You may not change the upkeep of this spell after it has already been cast.
|
None | mykonos_ | |
| 6ac4309f4b5785e55f809514 | spells | Theofania’s Cellular Evolution | Update | Approved |
Effect:
The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate permanent Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The character may increase the Upkeep of this spell by 2 to make all attempts to dispel it suffer -8 to the roll.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
You may not change the upkeep of this spell after it has already been cast. → The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate permanent Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The character may increase the Upkeep of this spell by 1 to make all attempts to dispel it suffer -6 to the contested roll.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
You may not change the upkeep of this spell after it has already been cast.
|
None | mykonos_ | |
| 6ac403954b5785e55f8094b3 | spells | Theofania’s Cellular Evolution | Update | Approved |
Effect:
The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate permanent Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
→ The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate permanent Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The character may increase the Upkeep of this spell by 2 to make all attempts to dispel it suffer -8 to the roll.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
You may not change the upkeep of this spell after it has already been cast.
|
None | mykonos_ | |
| 6ac401134b5785e55f8094b2 | spells | Storm | Update | Approved |
Initial Cost:
5 → 7
Effect:
If successful, you may designate five hexes on the battlefield to temporarily become hostile hazardous terrain for the duration of the battle. These hexes must be adjacent to at least one other Storm hex.
Increase the number of hexes you may designate by one for every 5 you exceeded the DC.
Casting Storm while in another nation's territory raises the complexity of the spell by one tier.
Additionally, by increasing the cost of this spell by three, you can grant immunity to damage from the storm to all domestic units. → You may designate 5 adjacent hexes on the world map to temporarily become "Storm hexes". For every 5 the caster exceeds the DC, add another Storm hex.
When a battle begins within a Storm hex created by this spell, designate tiles equal to the amount of connected Storm hexes on the world map, outside of enemy territory, to become Hazardous terrain.
Casting Storm while in another nation's territory raises the Complexity of the spell by one tier.
Additionally, by increasing the cost of this spell by 3, you can grant immunity to damage from the Storm to all domestic units.
|
None | mykonos_ | |
| 6ac400af4b5785e55f8094b0 | spells | Theofania’s Cellular Evolution | Update | Approved |
Effect:
This spell instead costs 40 for immortals.
Increase the second casting of this spell by 5 for mortals, and 10 for immortals.
- This spell can only be done on a character three times, 2 times for an immortal. This is due to the stress the evolution initially gives your body and how much the character can take.
- Increase one attribute by 1. If that attribute at cap, increase the Cap by 1 as well, to a maximum of 8. This cannot be the same attribute.
- Gain a moderate permanent boon that is related/tied to that attribute, as your character has undergone some form of evolution with that attribute as the focus.
Examples: prowess gains something duel related such as hardened skin, weaponized bones (with effects following suit.) or charisma gains something that may affect one’s physical appearance, a siren like voice, or a physical change to one’s ‘silver’ tongue.
- Caster may request specific types of boons, but not give specific mechanics.
The caster may choose to cast this spell in parts, paying for a minimum of 5 MP at a time. A DC 15 Magic check must be made to do so (counting as a spell for bonus purposes), or the input magic is wasted. Additionally, if a session passes without payment, all stored magic is gone.
If you paid the mortal cost, and become immortal, the bonuses from this spell become disabled until you pay an additional 20 mana via the above method if needed. → The caster may increase the Upkeep of this spell by 1 to increase one Attribute by 1. If that Attribute is already at its cap, increase its cap by 1 as well, to a maximum of 8. The caster may do this an additional two times.
The character may increase the Upkeep of this spell by 1 to gain a moderate permanent Boon related to an increased Attribute from this spell, representing an evolution centered around that Attribute. The caster may request a specific type of Boon but may not specify its exact mechanics. The caster may do this an additional time if they increase the upkeep of this spell by 2.
The caster may cast this spell in parts, paying a minimum of 5 Magic at a time. Each payment requires a DC 15 Magic check, which counts as a spell for bonus purposes. On failure, the Magic contributed by that payment is lost. If a session passes without a payment, all stored Magic is lost.
Creator:
None
→
Theofania Chappelle
|
None | mykonos_ | |
| 6ac4004c4b5785e55f8094af | spells | Qophelo's Mass Compliance | Update | Approved |
Effect:
If successful, increase the stability of a nation by one tier.
This spell has its cost increase by 1 each time it is successfully used per age. → If successful, increase the stability of a nation by one tier.
This spell has its cost increase by 2 each time it is successfully used per age.
Creator:
None
→
Qophelo
|
None | mykonos_ | |
| 6ac4003d4b5785e55f8094ae | spells | Paul's Death's Wind | Update | Approved |
Effect:
If successful, the caster gains the following bonuses while the spell is maintained:
- Gains a +2 misc bonus to all rolls.
- Once per session they may sacrifice a health state to re-roll per the Foresight rules.
- Suffers double death chance.
If this spell ends, or an attempt to mitigate its downsides occurs by the caster or their allies, the caster dies. → Before any roll, the caster may sacrifice one Health State; this loss may not be mitigated. If they do, that one roll gains the benefits of Foresight and optionally, the benefits of Hindsight.
The caster suffers an additional 20% Death Chance each session.
Creator:
None
→
Paul Valtarion
|
None | mykonos_ | |
| 6ac3ffbb4b5785e55f8094ab | spells | Markus's Bloodless Oath | Update | Approved |
Initial Cost:
12 → 8
Effect:
While this spell is active, the caster does not suffer any penalties to their attributes due to lost health states.
Additionally, you gain a bonus to all mech-rps equal to a 10th of your death chance, rounded up.
Sacrificing health states to cast this spell in place of mana is twice as effective.
The upkeep of this spell increases by 1 each session it exists. → While this spell is active, the caster does not suffer any penalties to their Attributes due to lost Health States.
Additionally, the caster gains +1 to all Mech-RPs for every 20% Death Chance they have; to a maximum of +5.
Sacrificing Health States to cast this spell in place of Mana is twice as effective.
|
None | mykonos_ | |
| 6ac3ff984b5785e55f8094a9 | spells | Slow Aging | Update | Approved |
Effect:
If successful, a character no longer suffers the penalties of the elderly condition, and their chance of death only increases by 10%, not 20%, each session. → If successful, the target character no longer suffers the penalties of the Elderly condition, and their Death Chance increases by only 10% per session instead of 20%.
|
None | mykonos_ |