Archived Changes for Traits (99 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 69acb9e294b35bf52d195d4d | traits | Eager Raider | Add | Approved |
Name:
None → Eager Raider
Cost:
None → 2
Description:
None → This unit increases its speed by 1 when it exits the same hex as a transport ship.
Modifiers:
None → []
|
juggernacht | ||
| 69acb9d394b35bf52d195d4b | traits | Drafted | Add | Approved |
Name:
None → Drafted
Cost:
None → -2
Description:
None → If an army consists of only Civilians, all civilians instead start with 1 Morale.
Modifiers:
None → []
|
juggernacht | ||
| 69acb9c694b35bf52d195d49 | traits | Devastation | Add | Approved |
Name:
None → Devastation
Cost:
None → 5
Description:
None → When this unit damages another unit after moving a number of hexes equal to half its base speed, rounded up, the unit it damaged loses a level of morale; doubled if it moves a number of hexes equal to its speed, or greater.
Modifiers:
None → []
|
juggernacht | ||
| 69acb9b894b35bf52d195d47 | traits | Detonate | Add | Approved |
Name:
None → Detonate
Cost:
None → 4
Description:
None → After successfully attacking a unit, but instead of dealing damage, this unit may choose to destroy itself to deal damage equal to its current HP to the unit.
Modifiers:
None → []
|
juggernacht | ||
| 69acb9a894b35bf52d195d45 | traits | Destroy Wall | Add | Approved |
Name:
None → Destroy Wall
Cost:
None → 4
Description:
None → Rather than making an attack, units attached to this unit may instead destroy an adjacent Wall hex, which instead becomes an Urban hex for the duration of the battle.
Modifiers:
None → []
|
juggernacht | ||
| 69acb99994b35bf52d195d43 | traits | Crenellated Carapace | Add | Approved |
Name:
None → Crenellated Carapace
Cost:
None → 6
Description:
None → By moving onto their hex, one allied unit can attach itself to this unit. While attached, melee units gain 1 armor, and ranged units gain 1 range. If this unit dies, flees or is otherwise removed from the battle, the attached unit loses a half their current HP, rounded down.
Modifiers:
None → []
|
juggernacht | ||
| 69acb98c94b35bf52d195d41 | traits | Consume | Add | Approved |
Name:
None → Consume
Cost:
None → 4
Description:
None → Rather than attacking, this unit may consume a friendly unit, destroying it, to regain half of its maximum HP, rounded up.
Modifiers:
None → []
|
juggernacht | ||
| 69acb98094b35bf52d195d3f | traits | Constrict | Add | Approved |
Name:
None → Constrict
Cost:
None → 8
Description:
None → Rather than attacking a unit, and while engaged, this unit may reduce its and the target unit's speed to 0, increasing this unit's damage by its own base speed. If the target unit disengages, double the amount of damage it takes from doing so. If this unit destroys a unit currently affected by this ability, it regains a quarter of its HP, rounded up.
Modifiers:
None → []
|
juggernacht | ||
| 69acb97394b35bf52d195d3d | traits | Commanding Presence | Add | Approved |
Name:
None → Commanding Presence
Cost:
None → 5
Description:
None → All units adjacent to this unit increase their attack and defense bonus by +1. Additionally, rather than attacking, this unit may double this bonus until the start of its next turn. This does not stack.
Modifiers:
None → []
|
juggernacht | ||
| 69acb96494b35bf52d195d3b | traits | Comforting | Add | Approved |
Name:
None → Comforting
Cost:
None → 3
Description:
None → Rather than making an attack, any unit adjacent to this unit may increase their morale by one.
Modifiers:
None → []
|
juggernacht |