Archived Changes for Traits (99 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69acb9e294b35bf52d195d4d traits Eager Raider Add Approved
Name:
None → Eager Raider
Cost:
None → 2
Description:
None → This unit increases its speed by 1 when it exits the same hex as a transport ship.
Modifiers:
None → []
juggernacht
69acb9d394b35bf52d195d4b traits Drafted Add Approved
Name:
None → Drafted
Cost:
None → -2
Description:
None → If an army consists of only Civilians, all civilians instead start with 1 Morale.
Modifiers:
None → []
juggernacht
69acb9c694b35bf52d195d49 traits Devastation Add Approved
Name:
None → Devastation
Cost:
None → 5
Description:
None → When this unit damages another unit after moving a number of hexes equal to half its base speed, rounded up, the unit it damaged loses a level of morale; doubled if it moves a number of hexes equal to its speed, or greater.
Modifiers:
None → []
juggernacht
69acb9b894b35bf52d195d47 traits Detonate Add Approved
Name:
None → Detonate
Cost:
None → 4
Description:
None → After successfully attacking a unit, but instead of dealing damage, this unit may choose to destroy itself to deal damage equal to its current HP to the unit.
Modifiers:
None → []
juggernacht
69acb9a894b35bf52d195d45 traits Destroy Wall Add Approved
Name:
None → Destroy Wall
Cost:
None → 4
Description:
None → Rather than making an attack, units attached to this unit may instead destroy an adjacent Wall hex, which instead becomes an Urban hex for the duration of the battle.
Modifiers:
None → []
juggernacht
69acb99994b35bf52d195d43 traits Crenellated Carapace Add Approved
Name:
None → Crenellated Carapace
Cost:
None → 6
Description:
None → By moving onto their hex, one allied unit can attach itself to this unit. While attached, melee units gain 1 armor, and ranged units gain 1 range. If this unit dies, flees or is otherwise removed from the battle, the attached unit loses a half their current HP, rounded down.
Modifiers:
None → []
juggernacht
69acb98c94b35bf52d195d41 traits Consume Add Approved
Name:
None → Consume
Cost:
None → 4
Description:
None → Rather than attacking, this unit may consume a friendly unit, destroying it, to regain half of its maximum HP, rounded up.
Modifiers:
None → []
juggernacht
69acb98094b35bf52d195d3f traits Constrict Add Approved
Name:
None → Constrict
Cost:
None → 8
Description:
None → Rather than attacking a unit, and while engaged, this unit may reduce its and the target unit's speed to 0, increasing this unit's damage by its own base speed. If the target unit disengages, double the amount of damage it takes from doing so. If this unit destroys a unit currently affected by this ability, it regains a quarter of its HP, rounded up.
Modifiers:
None → []
juggernacht
69acb97394b35bf52d195d3d traits Commanding Presence Add Approved
Name:
None → Commanding Presence
Cost:
None → 5
Description:
None → All units adjacent to this unit increase their attack and defense bonus by +1. Additionally, rather than attacking, this unit may double this bonus until the start of its next turn. This does not stack.
Modifiers:
None → []
juggernacht
69acb96494b35bf52d195d3b traits Comforting Add Approved
Name:
None → Comforting
Cost:
None → 3
Description:
None → Rather than making an attack, any unit adjacent to this unit may increase their morale by one.
Modifiers:
None → []
juggernacht