Archived Changes (39081 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68d1c69df543357b045e9322 artifacts Blade of the Twilight King Update Approved
Effect Description:
Whenever the wielder of the artifact slays an opponent during a duel or kills another unit, it gains the effects of heal this counts towards an immortals heal count unless they are a vampire and gains a blood point. Each time you win a duel or kill a unit, gain +1 damage for the rest of the session. Additional Effect The wielder of this artifact may spend blood points as if it were mana for the following spells with an additional +2 to it. 1.Curse 2.Pact 3.Mass Compliance 4.Theofania's Power Word Malice Blood Points 0/12 → Whenever the wielder slays an opponent during a duel or destroys a unit in battle, they gain the effects of Heal. This does not count toward an Immortal’s Heal if they are a Vampire, in which case they also gain 2 Blood Points. Each time the wielder wins a duel or destroys a unit, they gain +1 Damage for the remainder of the session. Additional Effect The wielder may spend Blood Points as if they were Mana to cast the following spells with a +6 bonus: • Curse • Pact • Mass Compliance • Theofania’s Power Word Malice Blood Points: 0/12
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68d1c682f543357b045e9320 artifacts Blade of Athabasca Update Approved
Equipped:
None → 0
Effect Description:
The wielder of the Blade of Athabasca increases their Prowess by 1. Additionally, once per session, at the start of a session, they may designate a single character or unit to be their Rival. All rolls to attack, defend, or to duel roll twice and take the higher of the two; and all attacks made as a ruler unit against the Rival ignore all armor. If the unit is not destroyed by the wielder personally, or the Rival does not lose at least one health state due to the wielder directly, the wielder is reduced to Bedridden. If the wielder is already Bedridden, they die. → The wielder gains +1 Prowess. Once per session, at the start of a session, the wielder may designate one character or unit as their Rival. All rolls to attack, defend, or to duel roll twice and take the higher of the two; and all attacks made as a ruler unit against the Rival ignore all armor. If the Rival is not destroyed by the wielder personally, or does not lose at least 1 Health State directly due to the wielder, the wielder becomes Bedridden. If the wielder is already Bedridden, they die.
Mechanical Modifiers:
Added:
Item 1:
type: character
modifier: prowess
value: 1.0
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68d1c65bf543357b045e931f artifacts 67f579cf3ea41ff4f8ea83db Update Approved
Effect Description:
The wielder of the Arkhonic Gryphon gains the ability to summmon the unit of the same name at the start of war sessions, with strength and cost determined by era. This unit may be summoned regardless, and does not take up a unit slot. If this unit is destroyed in a war session, it cannot be resummoned the next session. → At the start of each war session, the wielder may summon the Arkhonic Gryphon unit, with its strength and cost determined by Era. It does not take up a unit slot. If the Arkhonic Gryphon is destroyed during a war session, it cannot be summoned again in the following session.
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68d1c64df543357b045e931d nations Radhan Add Approved
Name:
None → Radhan
Region:
None → Golden Expanse
Prestige:
None → 0
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Money:
None → 0
Primary Race:
None → Tak-sa-lotl
Primary Culture:
None → The Valari Way
Primary Religion:
None → Ethereal Flow
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Concessions:
None → ""
Districts:
None → []
Imperial District:
None → {'type': '', 'node': ''}
Cities:
None → []
Origin:
None → (C) Fleeing Victims
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Progress Quests:
None → []
Government Type:
None → Far Travelers
Succession Type:
None → Inherited
Nomad Camp Type:
None → None
Conscription Type:
None → Low
Military Funding:
None → Substandard
Magic Stance:
None → Bureaucracy
Centralization Law:
None → Focused
Citizenship Stance:
None → None
Foreign Acceptance:
None → Acceptance
Subject Stance:
None → Balanced
Land Doctrine:
None → Nomadic
Naval Doctrine:
None → Skirmish
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Revolutionary
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Mercenary Military
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
Jobs:
None → {'stone_speaker': 0, 'entertainer': 0, 'apprentice': 0, 'farmer': 0, 'bureaucrat': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0, 'partial_vampire': 0}
Technologies:
None → {'aqueducts': {'investing': 0, 'cost': 0, 'researched': False}, 'caravansaries': {'investing': 0, 'cost': 0, 'researched': False}, 'chests': {'investing': 0, 'cost': 0, 'researched': False}, 'citizenship': {'investing': 0, 'cost': 0, 'researched': False}, 'city_defense': {'investing': 0, 'cost': 0, 'researched': False}, 'cosmology': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_hulls': {'investing': 0, 'cost': 0, 'researched': False}, 'dynastic_hunters': {'investing': 0, 'cost': 0, 'researched': False}, 'fermentation': {'investing': 0, 'cost': 0, 'researched': False}, 'frame_saddles': {'investing': 0, 'cost': 0, 'researched': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 0, 'researched': False}, 'lumber_yards': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_hooks': {'investing': 0, 'cost': 0, 'researched': False}, 'military_wages': {'investing': 0, 'cost': 0, 'researched': False}, 'mine_shafts': {'investing': 0, 'cost': 0, 'researched': False}, 'mints': {'investing': 0, 'cost': 0, 'researched': False}, 'mote_stabilization': {'investing': 0, 'cost': 0, 'researched': False}, 'national_identity': {'investing': 0, 'cost': 0, 'researched': False}, 'novitiates': {'investing': 0, 'cost': 0, 'researched': False}, 'official_courts': {'investing': 0, 'cost': 0, 'researched': False}, 'philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'pit_mining': {'investing': 0, 'cost': 0, 'researched': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'public_programs': {'investing': 0, 'cost': 0, 'researched': False}, 'public_zeal': {'investing': 0, 'cost': 0, 'researched': False}, 'ramparts': {'investing': 0, 'cost': 0, 'researched': False}, 'rig_and_sail': {'investing': 0, 'cost': 0, 'researched': False}, 'sewers': {'investing': 0, 'cost': 0, 'researched': False}, 'trade_records': {'investing': 0, 'cost': 0, 'researched': False}, 'war_engineers': {'investing': 0, 'cost': 0, 'researched': False}, 'academics': {'investing': 0, 'cost': 0, 'researched': False}, 'archival_history': {'investing': 0, 'cost': 0, 'researched': False}, 'asymmetrical_warfare': {'investing': 0, 'cost': 0, 'researched': False}, 'bureacratic_legacies': {'investing': 0, 'cost': 0, 'researched': False}, 'communal_baths': {'investing': 0, 'cost': 0, 'researched': False}, 'cultural_prophecy': {'investing': 0, 'cost': 0, 'researched': False}, 'cutting_edge_weaponry': {'investing': 0, 'cost': 0, 'researched': False}, 'collection_teams': {'investing': 0, 'cost': 0, 'researched': False}, 'dedicated_magery': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_cellars': {'investing': 0, 'cost': 0, 'researched': False}, 'drastic_action': {'investing': 0, 'cost': 0, 'researched': False}, 'draught_armor': {'investing': 0, 'cost': 0, 'researched': False}, 'dusk_till_dawn': {'investing': 0, 'cost': 0, 'researched': False}, 'formal_storage': {'investing': 0, 'cost': 0, 'researched': False}, 'market_control': {'investing': 0, 'cost': 0, 'researched': False}, 'mentor_smiths': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_silos': {'investing': 0, 'cost': 0, 'researched': False}, 'mobile_governance': {'investing': 0, 'cost': 0, 'researched': False}, 'national_fervor': {'investing': 0, 'cost': 0, 'researched': False}, 'naval_bombardment': {'investing': 0, 'cost': 0, 'researched': False}, 'penitent_faith': {'investing': 0, 'cost': 0, 'researched': False}, 'poultices': {'investing': 0, 'cost': 0, 'researched': False}, 'public_awareness': {'investing': 0, 'cost': 0, 'researched': False}, 'public_safety': {'investing': 0, 'cost': 0, 'researched': False}, 'riveted_armor': {'investing': 0, 'cost': 0, 'researched': False}, 'stylized_buildings': {'investing': 0, 'cost': 0, 'researched': False}, 'subsidized_labor': {'investing': 0, 'cost': 0, 'researched': False}, 'summoning_circles': {'investing': 0, 'cost': 0, 'researched': False}, 'tenant_farming': {'investing': 0, 'cost': 0, 'researched': False}, 'violent_destiny': {'investing': 0, 'cost': 0, 'researched': False}}
Land Units:
None → {'classical_light_archers': 0, 'classical_light_infantry': 0, 'classical_siege_weapon': 0, 'classical_spearmen': 0, 'imperial_celestial': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'imperial_tyranus': 0, 'imperial_arbalest': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'classical_cavalry_archer': 0, 'classical_light_cavalry': 0, 'imperial_cavalier': 0, 'ancient_battering_ram': 0, 'ancient_elite_infantry': 0, 'ancient_siege_weapon': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_civilian': 0, 'classical_auxiliary': 0, 'classical_civilian': 0, 'classical_orchal_cavalry': 0}
Naval Units:
None → {'classical_terrapin': 0, 'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0, 'classical_boarding_ship': 0, 'classical_missile_ship': 0, 'classical_scout_ship': 0}
Discord Message (1418698624371658873) juggernacht
68d1c640f543357b045e931c artifacts Arcane Agitator Update Approved
Effect Description:
While equipped, all tiles with magic nodes or adjacent to magic nodes within controlled territory count as hazardous terrain for the purpose of warfare terrain and controlled terrain for resources → While equipped, all tiles containing Magic Nodes, or adjacent to Magic Nodes, within the wielder’s controlled territory count as Hazardous terrain for the purposes of warfare and resources.
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68d1c619f543357b045e931b artifacts 67f5807b3ea41ff4f8ea840d Update Approved
Effect Description:
The owner of the Apron of the Songsmith reduces the loss chance of all artifacts by half, rounded up. Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll. → The wielder reduces the loss chance of artifacts by half, rounded up. The wielder gains +1 to progress quest to upgrade an artifact. Whenever the wielder rolls a natural 1 when attempting to increase the progress of an artifact upgrading or creation quest, they may reroll the result. The new roll must be taken. Whenever the wielder upgrades an artifact, it gains The wielder gains a +1 to a random stat as an additional effect. This is stackable.
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68d1c5dff543357b045e931a artifacts Ancient Scholar Update Approved
Effect Description:
Once per session, the wielder of the Ancient Scholar may choose to reroll one mech-rp involving Cunning or Rulership, taking the new result. Additionally, the Ancient Scholar produces 1d4-1 research points each session, placing them automatically in random technologies available to the wielder. By spending five magic points, the wielder can increase this to 2d4+1. → Once per session, the wielder may reroll one Mech-RP involving Cunning or Rulership, taking the new result. At the start of each session, generate 1d4−1 Research Points. These are automatically placed into random available technologies. The wielder may spend 5 Magic Points to instead generate 2d4+1 Research Points that session.
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68d1c5c2f543357b045e9319 artifacts Administrators Codex Update Approved
Effect Description:
The wielder of this artifact increases their effective territory by 5 (per era), and gains an additional vassal slot. All expansions are made at a DC higher. → The wielder of this artifact increases their effective territory by 5 (per era), and gains an additional vassal slot.
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68d1c597f543357b045e9318 artifacts A Piece of the Fabric of Reality Update Approved
Effect Description:
The wielder of the Piece of the Fabric of Reality increases their character magic point generation by 3. When the wielder of the staff gathers mana, they gain an stored magic in the artifact. This is the only way you can get stored mana. Once per session, you may use four stored mana to increase the wielders magic stat by 2 for the rest of the session. This can bypass the cap. Storage 1/4 → The wielder increases their Character Magic Point generation by 3. Whenever the wielder gathers Mana, 1 Stored Mana is placed into this artifact. This is the only way to gain Stored Mana. Once per session, the wielder may spend 4 Stored Mana to increase their Magic stat by +2 for the remainder of the session. This increase may bypass capacity. Stored Mana: 1/4
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68d1c4faf543357b045e9316 characters Taur Aran Aerfíreb i Ranyar Add Approved
Name:
None → Taur Aran Aerfíreb i Ranyar
Player:
None → adador
Creator:
None → adador
Race:
None → Orchal
Culture:
None → Vandadorian
Religion:
None → Aphadon
Ruling Nation/Organization:
None → Vandador
Region:
None → Twilight Mire
Strengths:
None → ['cunning', 'magic']
Weaknesses:
None → ['rulership', 'charisma']
random_stats:
None → 11
titles:
None → ['', '', '']
Ongoing Modifiers:
None → [{'field': 'cunning', 'value': 1, 'duration': -1, 'source': 'Strength'}, {'field': 'magic', 'value': 1, 'duration': -1, 'source': 'Strength'}, {'field': 'rulership', 'value': -2, 'duration': -1, 'source': 'Weakness'}, {'field': 'charisma', 'value': -2, 'duration': -1, 'source': 'Weakness'}, {'field': 'strategy', 'value': 3, 'duration': -1, 'source': 'Random stats at character creation'}, {'field': 'rulership', 'value': 4, 'duration': -1, 'source': 'Random stats at character creation'}, {'field': 'charisma', 'value': 4, 'duration': -1, 'source': 'Random stats at character creation'}]
Character Type:
None → Religious Leader
Character Subtype:
None → Proselytizer
Health Status:
None → Healthy
Positive Quirk:
None → Compassionate
Negative Quirk:
None → Pessimistic
Age:
None → 1
administration:
None → 0
effective_territory:
None → 0
current_territory:
None → 0
road_capacity:
None → 0
effective_pop_capacity:
None → 0
pop_count:
None → 0
title_slots:
None → 3
Elderly Age:
None → 3
Age Status:
None → Adult
Death Chance:
None → 0
Heal Chance:
None → 0.15
Stat Gain Chance:
None → 0.2
Rulership Cap:
None → 6
Cunning Cap:
None → 6
Charisma Cap:
None → 6
Prowess Cap:
None → 6
Magic Cap:
None → 6
Strategy Cap:
None → 6
Rulership:
None → -1
Cunning:
None → 2
Charisma:
None → -1
Prowess:
None → -1
Magic:
None → 2
Strategy:
None → -1
Magic Point Production:
None → 2
Magic Point Capacity:
None → 6
Magic Points:
None → 2
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