Archived Changes (13049 total)

ID Target Collection Target Change Type Status Changes Reason Time User
67f367f185c3146077f10783 wonders Ethereal Spawning Pools Add Approved
Creator:
None → The Conclave
Name:
None → Ethereal Spawning Pools
Era Created:
None → Ancient
Owner:
None → The Conclave
Effect Description:
None → >Gain Moderate Increase on Starting Pop Growth Quests >Pops from Pop Growth Quests will always be Axolotl Race and Religion >Gains Fecund Trait >If Sacked, prevent all Pop Growth Quests for the rest of the Age; if all are already completed, prevent all for the next age instead.
2025-04-07 05:51:45.389000 juggernacht
67f367df85c3146077f10781 wonders Pathfinder's Lodge Add Approved
Creator:
None → Usonia
Name:
None → Pathfinder's Lodge
Era Created:
None → Ancient
Owner:
None → Usonia
Effect Description:
None → Once per session, the owner of the Pathfinder's Lodge spend money to create a temporary ruler character. This character may be used instead of the ruler of the nation when going on heroic quests, engaging in wars, duels, and any such activities. They do not, however, gain their own mech-rps unless they become the nation ruler. The characters hired will have varying skills and cost depending on the quality desired, their cost and ability level is listed below: S. $650 (Per Era): A character made with no weaknesses, an additional strength, and born with slow aging; comes with a very potent ability. A. $400 (Per Era): A character made with no weaknesses; comes with a stronger random ability. B. $300 (Per Era): A character made with one less weakness; comes with a random ability. C. $200 (Per Era): A standard character. D. $100 (Per Era): A character made with one less strength F. $50 (Per Era): A character made with no strengths. The above characters may never have slow aging or stop aging cast on them (excluding the slow aging included in S-tier characters.)
2025-04-07 05:51:27.649000 juggernacht
67f367cb85c3146077f1077f wonders 67f367cb85c3146077f10780 Add Approved
Creator:
None → None
Name:
None → Crystal Bastion
Era Created:
None → Ancient
Owner:
None → None
Effect Description:
None → Grants the owner, their vassals, and their direct military allies immunity from all hostile effects of the pylons and their destruction. Additionally, the owner gains one administration, and moderately increased chances of success on all attempts to increase stability.
2025-04-07 05:51:07.967000 juggernacht
67f367b785c3146077f1077e wonders Xuros Obelisk Update Approved
Name:
temp → Xuros Obelisk
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +10 Defense bonus on their next roll this war session. Empower (10): Target unit gains a +10 Attack bonus on their next roll this war session. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. Obliterate (20): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, and cannot be placed in another nation's territory. Embolden (30): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 40 when cast on Ruler units. This does not stack. Uplift (60): This wonder gains an additional effect, and it's strorage and production grow as well. The Xuros Obelisk currently generates (2) MP a session, placed into storage. Current Storage: (60/60) Magic points can never be withdrawn from the Obelisk → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +10 Defense bonus on their next roll this war session. Empower (10): Target unit gains a +10 Attack bonus on their next roll this war session. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. Obliterate (20): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, and cannot be placed in another nation's territory. Embolden (30): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 40 when cast on Ruler units. This does not stack. Uplift (60): This wonder gains an additional effect, and it's strorage and production grow as well. The Xuros Obelisk currently generates (2) MP a session, placed into storage. Current Storage: (60/60) Magic points can never be withdrawn from the Obelisk
2025-04-07 05:50:47.095000 juggernacht
67f3679085c3146077f1077c wonders Mirror City Add Approved
Creator:
None → Lokhim Empire
Name:
None → Mirror City
Era Created:
None → Ancient
Owner:
None → Lokhim Empire
Effect Description:
None → The owner of the Mirror City gains the following effects: +1 Pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d4-1 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d4 Sessions Long Expedition: Great Risk / Great Rewards / 1d4+1 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, recieve specific goals to complete, and recieve Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 5 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest. Quests (3/5): (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (1d2+1 Successful Mech-rps) (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (1d2+2 Successful Mech-rps) (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (1d2+1 Successful Mech-rps)
2025-04-07 05:50:08.421000 juggernacht
67f3675a85c3146077f1077a wonders Xuros Obelisk Add Approved
Creator:
None → Taika
Name:
None → Path of Ages Sheet Path of Ages Sheet 100% 10 A14 Xuros Obelisk Summarize this table Xuros Obelisk Turn on screen reader support To enable screen reader support, press Ctrl+Alt+Z To learn about keyboard shortcuts, press Ctrl+slashDocrm Docrm has left the document.
Era Created:
None → Ancient
Owner:
None → Taika
Effect Description:
None → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +10 Defense bonus on their next roll this war session. Empower (10): Target unit gains a +10 Attack bonus on their next roll this war session. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. Obliterate (20): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, and cannot be placed in another nation's territory. Embolden (30): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 40 when cast on Ruler units. This does not stack. Uplift (60): This wonder gains an additional effect, and it's strorage and production grow as well. The Xuros Obelisk currently generates (2) MP a session, placed into storage. Current Storage: (60/60) Magic points can never be withdrawn from the Obelisk
2025-04-07 05:49:14.281000 juggernacht
67f3674085c3146077f10778 wonders Accademia Militare Sforza Add Approved
Creator:
None → Firenzia
Name:
None → Accademia Militare Sforza
Era Created:
None → Ancient
Owner:
None → Firenzia
Effect Description:
None → Military Education >+2 Strategy for the owner of this Wonder, this is increased to +3 in Defensive wars with size of Major or Total. >This bonus is reduced to +1 Strategy and +2 in Defensive wars with size of Major or Total to all nations with a Military Alliance pact with the owner of this wonder. >The owner of the Wonder will gain slightly increased chances of success on all rolls to increase unit cap, train unit or raise unit morale. Wargames and Troop Inspection Every 3 sessions the owner of the Academy gets a mandatory mech RP to check the quality of the troops and train generals to implement the latest doctrine (DC 20 Strategy) - Critical Failure = All Mundane Units suffer -2 Defense for the remainder of the era. (Max -5) - Failure = All Mundane Units suffer -1 Defense for the remainder of the era. (Max -5) - Success = All Mundane Units gain +1 Attack for the remainder of the era. (Max +5) Praetorian Guard At the start of each age the owner of the Academy gets a mandatory mech RP to reaffirm the loyalty of the guard. (DC 25) - Critical Failure = An instant abysmal civil war occurs, and the stability of the non-rebelling nation is reduced to Unsettled if higher. If a civil war were to occur due to this, the rebelling nation is the owner of the Wonder. - Failure = Lose a level of stability and another each session until a DC 30 Strategy Check mech-rp is made, starting next session. Lose access to all positive effects from this wonder, until this is remedied. If a civil war were to occur due to this, the rebelling nation is the owner of the Wonder. - Success = Nothing occurs. - Critical Success = A random mundane unit from this era is recruited for free. > If this Wonder is Sacked: The owner of this wonder lowers their strategy by 5 until it is rebuilt.
2025-04-07 05:48:48.787000 juggernacht
67f3672d85c3146077f10776 wonders Great Library of Tychi Add Approved
Creator:
None → Tychi
Name:
None → Great Library of Tychi
Era Created:
None → Ancient
Owner:
None → Tychi
Effect Description:
None → The owner of this wonder gains the Curious and Magical positive racial traits, as well as the Craven negative racial trait. The owner of this wonder must pay 1 wood upkeep, plus 1 additional wood upkeep for every 4 pops they have, rounded up.
2025-04-07 05:48:29.816000 juggernacht
67f3671b85c3146077f10774 wonders Leyline Amplifier Add Approved
Creator:
None → Sishayo
Name:
None → Leyline Amplifier
Era Created:
None → Ancient
Owner:
None → Sishayo
Effect Description:
None → The progress quest requirement for creating magic nodes for the owner of this wonder increases by 2 per Magic node, instead of other nodes. The owner of this wonder gains 2 effective territory per magic node you control.
2025-04-07 05:48:11.221000 juggernacht
67f3670785c3146077f10772 wonders Tolay's Ritual Ziggaraut Add Approved
Creator:
None → Qad’ashin
Name:
None → Tolay's Ritual Ziggaraut
Era Created:
None → Ancient
Owner:
None → Qad’ashin
Effect Description:
None → The owner of this wonder may sacrifice a pop to gain a significant random bonus effect, which lasts 2d4-1 sessions. Gain 15 Infamy for each pop sacrificed. All checks to convert Tolay Speaker's pops suffer moderately decreased chances of success. Additionally, during wars in which a pop may be lost or gained by the owner of this wonder all units gain the following bonuses: +2 Attack and Defense +1 HP (Per Era) +1 Damage +1 Morale +1 Speed All of the above bonuses are doubled during wars where the owner of this wonder will be annexed or vassalized.
2025-04-07 05:47:51.982000 juggernacht