Archived Changes (39260 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68b51b26a12c399f5ef405d7 characters Diomedes Vasilis VII Update Approved
Player:
Creator:
Ruling Nation/Organization:
Tychi → None
Health Status:
Healthy → Dead
None titancrushet
68b080fb4999f9a4bf85680e mercenaries Grey Knights Update Rejected
Treasury:
Restricted content
Progress Quests:
Restricted content
Money: Discord Message (1410658998130315274) Progress Quest Change as well. my5trya55a55in2
68abd198ed3cb36a6e8121d5 nations The Myosotis Pact Update Approved
Discord Message (1409364898659696761) stab loss chance. I'll log it properly later elphonsa
68b1373c185a1ec2cc24a583 nations Usonia Update Approved
Progress Quests:
Added:
Item 6:
quest_name: Legendary Artifact Quest 1
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1408659883724636201/1410842479263219756
slot: tier_3_spell_slot
Centralization Law:
Autonomous → Absolute
Naval Units:
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
Changed my laws and started a new quest Discord Message (1410842479263219756) Discord Message (1410853612900454451) capt.n1
68b21dd84207a69e3f72b4af nations The Myosotis Pact Update Approved
Money:
1581 → 2081
Resource Storage:
wood: 4 → 7
stone: 4 → 11
mounts: 9 → 3
Naval Units:
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
classical_transport_ship: 0 → None
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
Discord Message (1411102510923386911) Resources elphonsa
68b21ebb4207a69e3f72b4b0 nations The Myosotis Pact Update Approved
Naval Units:
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
classical_transport_ship: 0 → None
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
Pop link: Discord Message (1411103173573214351) +20% stab loss link: Discord Message (1411103281991778415) elphonsa
68b50ef5a12c399f5ef405d0 nations The Myosotis Pact Update Approved
Progress Quests:
Naval Units:
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
classical_transport_ship: 0 → None
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
Progress slots. Didn't notice that my law had been updated elphonsa
68b35ebae872994975107e95 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (66/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (70/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
Discord Message (1411387823914745979) docrm
68b35e6be872994975107e94 characters Salphaxia Update Approved
titles:
Before: ["", the_mystic]
After: ["", the_exalted]
Discord Message (1411387823914745979) docrm
68b2807c4207a69e3f72b57a spells Elisho's Barrier Update Approved
None mykonos_