Archived Changes (39341 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68a661e6fe21368c4aa59d62 nations Taika Update Approved
Resource Storage:
bronze: 0 → 4
None docrm
68a646504340ceb325ad2f04 nations The Crimson Accolade Update Approved
Ongoing Modifiers:
Added:
Item 17:
field: magic_consumption
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1407841301868576840/1407842001927409840
Discord Message (1407842001927409840) yoda1546
68a642a64340ceb325ad2f02 nations Frostling Paradise Add Approved
Name:
None → Frostling Paradise
Region:
None → Frigid Caps
Prestige:
None → 0
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Money:
None → 0
Primary Race:
None → None
Primary Culture:
None → None
Primary Religion:
None → None
Road Usage:
None → 0
Overlord:
None → Khanya
Vassal Type:
None → Mercantile
Compliance:
None → Compliant
Concessions:
None → ""
Districts:
None → []
Imperial District:
None → {'type': '', 'node': ''}
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Progress Quests:
None → []
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Centralization Law:
None → Standard
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
Jobs:
None → {'partial_vampire': 0, 'apprentice': 0, 'fisherman': 0, 'bureaucrat': 0, 'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
Technologies:
None → {'aqueducts': {'investing': 0, 'cost': 0, 'researched': False}, 'caravansaries': {'investing': 0, 'cost': 0, 'researched': False}, 'chests': {'investing': 0, 'cost': 0, 'researched': False}, 'citizenship': {'investing': 0, 'cost': 0, 'researched': False}, 'city_defense': {'investing': 0, 'cost': 0, 'researched': False}, 'cosmology': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_hulls': {'investing': 0, 'cost': 0, 'researched': False}, 'dynastic_hunters': {'investing': 0, 'cost': 0, 'researched': False}, 'fermentation': {'investing': 0, 'cost': 0, 'researched': False}, 'frame_saddles': {'investing': 0, 'cost': 0, 'researched': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 0, 'researched': False}, 'lumber_yards': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_hooks': {'investing': 0, 'cost': 0, 'researched': False}, 'military_wages': {'investing': 0, 'cost': 0, 'researched': False}, 'mine_shafts': {'investing': 0, 'cost': 0, 'researched': False}, 'mints': {'investing': 0, 'cost': 0, 'researched': False}, 'mote_stabilization': {'investing': 0, 'cost': 0, 'researched': False}, 'national_identity': {'investing': 0, 'cost': 0, 'researched': False}, 'novitiates': {'investing': 0, 'cost': 0, 'researched': False}, 'official_courts': {'investing': 0, 'cost': 0, 'researched': False}, 'philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'pit_mining': {'investing': 0, 'cost': 0, 'researched': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'public_programs': {'investing': 0, 'cost': 0, 'researched': False}, 'public_zeal': {'investing': 0, 'cost': 0, 'researched': False}, 'ramparts': {'investing': 0, 'cost': 0, 'researched': False}, 'rig_and_sail': {'investing': 0, 'cost': 0, 'researched': False}, 'sewers': {'investing': 0, 'cost': 0, 'researched': False}, 'trade_records': {'investing': 0, 'cost': 0, 'researched': False}, 'war_engineers': {'investing': 0, 'cost': 0, 'researched': False}}
Land Units:
None → {'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_battering_ram': 0, 'ancient_civilian': 0, 'ancient_elite_infantry': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'ancient_siege_weapon': 0, 'classical_auxiliary': 0, 'classical_civilian': 0}
Naval Units:
None → {'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0}
Discord Message (1404706004133740595) juggernacht
68a5f89b4340ceb325ad2ef4 artifacts The Void Watcher Update Approved
Effect Description:
Each time the wielder of this artifact completes any of the below tasks, their Elderly start time increases by the amount of sessions listed: - Kill a character (2 Sessions) - Duel a character (1 Session) - Kill a unit during a war (1 Session per three units within one war) - Destroy an artifact (1 Session, per tier) - Increase an attribute (1 Session, once per attribute, per era) Additionally, the wielder of this artifact increases a random attribute each session by 2, and decreases two random attributes by 1. Both of these still adhere to attribute minimums and maximums. These change each session. This artifact may not be unequipped, and is immune to any effect which may disable it. → Each time the wielder of this artifact completes any of the below tasks, their Elderly start time increases by the amount of sessions listed: - Kill a character (2 Sessions) - Duel a character (1 Session) - Kill a unit during a war (1 Session per three units within one war) - Destroy an artifact (1 Session, per tier) - Increase an attribute (1 Session, once per attribute, per era) Additionally, the wielder of this artifact increases a random attribute each session by 3, and decreases two random attributes by 1. Both of these still adhere to attribute minimums and maximums. These change each session. This artifact may not be unequipped, and is immune to any effect which may disable it.
I consulted with Myko and he confirmed that the original writing of "Increase a random attribute by 3" has not been intentionally changed. Thus, this is to correct the values. khorneflakes3162
68a55d228fbe35871b5bc968 nations First Republic of Alturus Update Approved
Money:
1586 → 683
Resource Storage:
food: 7 → 2
stone: 14 → 4
mounts: 20 → 6
magic: 0 → 1
bronze: 6 → 1
iron: 2 → 4
resource log: Discord Message (1407593128290160712) pflegi
68a5c02f4340ceb325ad2edd nations Usonia Update Approved
Resource Storage:
bronze: 10 → 2
iron: 10 → 0
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Resources and Wonder Discord Message (1407703113053372416) capt.n1
68a4d9cf8fbe35871b5bc8b1 characters Justin Ark Update Rejected
Ongoing Modifiers:
Added:
Item 8:
field: cunning
value: 1.0
duration: 0
source: https://discordapp.com/channels/1188889187018088488/1407453148800483399/1407453809206231162
https://discordapp.com/channels/1188889187018088488/1407453148800483399/1407453809206231162 (+1 Cunning) muricanman
68a6403d4340ceb325ad2f00 nations Arkadia Update Approved
Jobs:
researcher: 5 → 6
Job Assignment muricanman
68a4d6d98fbe35871b5bc8a7 characters Gravis Arcanum Update Approved
Progress Quests:
Removed:
Item 3:
quest_name: Materials
progress_per_tick: 1
current_progress: 9
required_progress: 9
link: https://discord.com/channels/1188889187018088488/1387550970686345276/1389032503574007849
total_progress_per_tick: 1
bonus_progress_per_tick: 0
slot: 1_progress_slot
Spell Finished: Discord Message (1405665928879804488) bantgrouphug
68a4d65d8fbe35871b5bc8a5 nations The United Duchies Update Approved
Money:
1851 → 2231
Districts:
Districts 2:
type: ancient_fort → ancient_forge
Districts 5:
node: food → ""
Resource Storage:
food: 17 → 18
wood: 14 → 17
stone: 10 → 11
mounts: 4 → 5
magic: 9 → 4
bronze: 1 → 2
Money: Discord Message (1407010156193124445) Resources: Discord Message (1407159683625779322) Buildings: Discord Message (1407451091704090694) Discord Message (1407452402428412045) justcharlies