Archived Changes (39341 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 688ae3c981e8bd3ff4132c25 | artifacts | Liber Daemonicum | Update | Approved |
Effect Description:
Gains the Mundane Artifact: Liber Daemonicum
The wielder gains a +2 to and lore related information on Daemons. Whenever a Daemon is destroyed by the wielder, the Daemon's name is written the artifact.
Once per session, the wielder my absorb the Daemon's name from the book and gain an effect equal to the Daemon's ability. (Up to the RP Mod)
To upgrade this artifact, fill it with names of powerful Daemons.
Good 0/3 -> Great 0/5 -> Legendary 0/8 →
Gains the Mundane Artifact: Liber Daemonicum
The wielder gains a +2 to and lore related information on Daemons. Whenever a Daemon is destroyed by the wielder, the Daemon's name is written the artifact.
Once per session, the wielder my absorb the Daemon's name from the book and gain an effect equal to the Daemon's ability. (Up to the RP Mod)
To upgrade this artifact, fill it with names of powerful Daemons.
Good 0/3 -> Great 0/5 -> Legendary 0/8
Names:
Annozul - For only one round in a war session, if the name is invoked, the ruler unit may attack every enemy unit it can reach. If successfully attacked, they receive an additional +2 damage. For the next round only, the ruler unit cannot leave its tile.
|
Discord Message (1400319929395318825) | my5trya55a55in2 | |
| 68883b8ea1769b0c93f449d9 | nations | Arkadia | Update | Rejected |
Resource Storage:
food:
-2 →
4
wood:
-4 →
2
research:
-3 →
0
Territory Types:
disconnected:
None →
0
Jobs:
bureaucrat:
0 →
1
farmer:
0 →
5
harvester:
0 →
8
metallurgist:
0 →
1
miner:
0 →
2
researcher:
0 →
1
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
yall fucked my storage all the way up https://discordapp.com/channels/1188889187018088488/1394719328548556904/1395475398799917078 Harvesters are supposed to produce 1 wood, for some reason they produce 0. | muricanman | |
| 688c069981e8bd3ff4132c68 | nations | Khanya | Update | Approved |
Money:
1578 →
1283
Resource Storage:
food:
24 →
21
wood:
17 →
8
stone:
20 →
16
magic:
11 →
9
iron:
10 →
6
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
Discord Message (1400632413079605424) | juggernacht | |
| 688c028d81e8bd3ff4132c67 | nations | Taika | Update | Approved |
Money:
2574 →
2274
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
None | docrm | |
| 688bfbd781e8bd3ff4132c66 | nations | Lokhim Remnant | Update | Approved |
|
Dependency update from change #688bfbd781e8bd3ff4132c65 - wonders 67f3679085c3146077f1077d changed | ||
| 688bfbd781e8bd3ff4132c65 | wonders | Mirror City | Update | Approved |
Effect Description:
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest.
Quests (1/5):
Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps)
Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length
(COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps)
→
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest.
Quests (2/5):
Free the Captured Palorthin: Moderate Risk / Moderate Rewards / Moderate Length - 'The Void has captured some vital Palorthin, and are keeping them in a broken castle. Free them.' (3 Mech-rps)
Disperse the Palorthin Protest: Short Risk / Short Rewards / Short Length - 'Some wild Palorthin are against some new Mirror City ordinances, and are fighting against them. Break up the protest.' (2 Mech-rps)
(COMPLETED) Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps)
(COMPLETED) Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length
(COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps)
|
None | mykonos_ | |
| 688bf76e81e8bd3ff4132c63 | nations | Lokhim Remnant | Update | Approved |
Jobs:
farmer:
4 →
5
harvester:
0 →
1
|
Job Assignment | venpice | |
| 688bf75c81e8bd3ff4132c62 | nations | Lokhim Remnant | Update | Approved |
Jobs:
farmer:
0 →
4
|
Job Assignment | venpice | |
| 688bf41781e8bd3ff4132c61 | market_links | None | Update | Approved |
Member:
None
→
No Pride
Market Safety Stance:
Protect →
None
|
None | docrm | |
| 688be11181e8bd3ff4132c60 | nations | The Conclave | Update | Approved |
Jobs:
fisherman:
9 →
10
miner:
4 →
5
|
Job Assignment | mc_nugs |