Archived Changes (46358 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6898007b552f1f3201db7092 nations Vorkatir-Karak Update Approved
Progress Quests:
Added:
Item 5:
quest_name: Silence Spell
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1402464179390251018/1403581374123868180
slot: no_slot
Item 6:
quest_name: Custom Road
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 0
link: https://discord.com/channels/1188889187018088488/1403042738454401044/1403827350096969828
slot: no_slot
Discord Message (1403827350096969828) my5trya55a55in2
6898f029701d1ac6f7eccc57 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (35/80) Magic points can never be withdrawn from the Obelisk. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (36/80) Magic points can never be withdrawn from the Obelisk.
Discord Message (1404169014741045402) docrm
6898f005701d1ac6f7eccc56 nations Taika Update Approved
Progress Quests:
Resource Storage:
food: 0 → 5
iron: 0 → 1
Jobs:
stone_speaker: None → 0
None docrm
6898ee07701d1ac6f7eccc55 nations Fjarar Eyjar Update Approved
Temperament:
Restricted content
Progress Quests:
Centralization Law:
None → Autonomous
Jobs:
stone_speaker: None → 0
full_vampire: None → 0
missionary: None → 0
partial_vampire: None → 0
None juggernacht
6898e85c701d1ac6f7eccc54 nations The Conclave Update Approved
Temperament:
Restricted content
Progress Quests:
Centralization Law:
None → Autonomous
Jobs:
stone_speaker: None → 0
None juggernacht
6898e7c4701d1ac6f7eccc53 nations Persuvius Update Approved
Temperament:
Restricted content
Centralization Law:
None → Autonomous
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
Jobs:
partial_vampire: None → 0
stone_speaker: None → 0
full_vampire: None → 0
Technologies:
aqueducts: None → {'investing': 0, 'cost': 4, 'researched': False}
caravansaries: None → {'investing': 0, 'cost': 4, 'researched': False}
chests: None → {'investing': 0, 'cost': 3, 'researched': False}
citizenship: None → {'investing': 0, 'cost': 8, 'researched': False}
city_defense: None → {'investing': 0, 'cost': 6, 'researched': False}
cosmology: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_hulls: None → {'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters: None → {'investing': 0, 'cost': 5, 'researched': False}
fermentation: None → {'investing': 0, 'cost': 5, 'researched': False}
frame_saddles: None → {'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys: None → {'investing': 0, 'cost': 6, 'researched': False}
lumber_yards: None → {'investing': 0, 'cost': 5, 'researched': False}
metal_hooks: None → {'investing': 0, 'cost': 4, 'researched': False}
military_wages: None → {'investing': 0, 'cost': 6, 'researched': False}
mine_shafts: None → {'investing': 0, 'cost': 5, 'researched': False}
mints: None → {'investing': 0, 'cost': 4, 'researched': False}
mote_stabilization: None → {'investing': 0, 'cost': 7, 'researched': False}
national_identity: None → {'investing': 0, 'cost': 8, 'researched': False}
novitiates: None → {'investing': 0, 'cost': 7, 'researched': False}
official_courts: None → {'investing': 0, 'cost': 7, 'researched': False}
philosophy: None → {'investing': 0, 'cost': 8, 'researched': False}
pit_mining: None → {'investing': 0, 'cost': 5, 'researched': False}
political_philosophy: None → {'investing': 0, 'cost': 0, 'researched': True}
public_programs: None → {'investing': 0, 'cost': 4, 'researched': False}
public_zeal: None → {'investing': 0, 'cost': 6, 'researched': False}
ramparts: None → {'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail: None → {'investing': 0, 'cost': 7, 'researched': False}
sewers: None → {'investing': 0, 'cost': 3, 'researched': False}
trade_records: None → {'investing': 0, 'cost': 3, 'researched': False}
war_engineers: None → {'investing': 0, 'cost': 7, 'researched': False}
Land Units:
classical_cavalry_archer: None → 0
classical_light_cavalry: None → 0
imperial_cavalier: None → 0
classical_auxiliary: None → 0
classical_civilian: None → 0
None juggernacht
6898e7ac701d1ac6f7eccc52 nations 68980370552f1f3201db709e Update Approved
Districts:
Added: 5 new districts
Added:
Districts 4:
type: ""
node: ""
Districts 5:
type: ""
node: ""
Districts 6:
type: ""
node: ""
Districts 7:
type: ""
node: ""
Districts 8:
type: ""
node: ""
Temperament:
Restricted content
Jobs:
stone_speaker: None → 0
None juggernacht
6898e7a1701d1ac6f7eccc51 nations 67ef81f6e311e8b3699a1b24 Update Approved
Temperament:
Restricted content
Centralization Law:
None → Autonomous
Territory Types:
disconnected: None → 0
Jobs:
partial_vampire: None → 0
stone_speaker: None → 0
Land Units:
classical_cavalry_archer: None → 0
classical_light_cavalry: None → 0
None juggernacht
6896a94cb2c77ee384f7de5a artifacts Yseult "The Void-Diver" Update Approved
Mechanical Modifiers:
Changing from negative integer to positive integer. my5trya55a55in2
6898e512701d1ac6f7eccc50 nations Zhongyuan Update Approved
Event Roll:
Restricted content
Event Type:
Restricted content
Raw Roll:
Restricted content
Karma Roll for Zhongyuan Slaves