Archived Changes (44317 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68637e7e0d58bb5ada1aa7fa nations Forevante Update Rejected
Consumption Stance:
None → Comfort
Tax Stance:
None → Low
Jobs:
artificer: None → 0
Land Units:
imperial_war_dancer: None → 0
Set Tax Stance to Low! Set Consumption Stance to Comfort! (For 1 session, I only get the negative effects of the stance and not the positive) - https://discordapp.com/channels/1188889187018088488/1383306195586256906/1384193359060668436 bluzantine
68637e7e0d58bb5ada1aa7f9 nations Forevante Update Rejected
Consumption Stance:
None → Comfort
Tax Stance:
None → Low
Jobs:
artificer: None → 0
Land Units:
imperial_war_dancer: None → 0
Set Tax Stance to Low! Set Consumption Stance to Comfort! (For 1 session, I only get the negative effects of the stance and not the positive) - https://discordapp.com/channels/1188889187018088488/1383306195586256906/1384193359060668436 bluzantine
68637de60d58bb5ada1aa7f8 nations The Crimson Accolade Update Approved
Jobs:
vampire: 2 → 3
Fixing vampires from tick juggernacht
68637dbb0d58bb5ada1aa7f7 nations Jinying Update Approved
Jobs:
vampire: 4 → 5
Fixing vampires from tick juggernacht
68637daa0d58bb5ada1aa7f6 nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Jobs:
vampire: 1 → 2
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Fixing vampires from tick juggernacht
68637bf50d58bb5ada1aa7f5 nations Taika Update Approved
Progress Quests:
Added:
Item 5:
quest_name: Food Node
progress_per_tick: 0
current_progress: 4
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1295478923433480252/1370044724051968140
None docrm
68637bac0d58bb5ada1aa7f4 diplo_relations None Update Approved
Relation:
Neutral → Friendly
Improved relations from neutral to friendly - https://discordapp.com/channels/1188889187018088488/1388363163979747428/1389234527330762873 bluzantine
68637b400d58bb5ada1aa7f3 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (3) MP a session, placed into storage. Current Storage: (38/70) Magic points can never be withdrawn from the Obelisk → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (3) MP a session, placed into storage. Current Storage: (41/70) Magic points can never be withdrawn from the Obelisk
None docrm
68637b070d58bb5ada1aa7f2 nations New Remnants Update Approved
Jobs:
merchant: 0 → 3
metallurgist: 3 → 0
Job Assignment risendiablo
68637af20d58bb5ada1aa7f1 nations New Remnants Update Approved
Jobs:
metallurgist: 0 → 3
Job Assignment risendiablo