Archived Changes (43136 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 684674f90ffaca4db3c318af | nations | 67ef81f6e311e8b3699a1b24 | Update | Approved |
Stability:
Fragile →
Unsettled
|
None | mykonos_ | |
| 684674de0ffaca4db3c318ae | nations | 67ef81f6e311e8b3699a1b24 | Update | Approved |
Resource Storage:
food:
2 →
4
mounts:
4 →
6
magic:
0 →
2
Land Units:
ancient_reman_longbowbird:
None →
0
classical_auxiliary:
None →
0
classical_civilian:
None →
0
classical_light_archers:
None →
0
classical_light_infantry:
None →
0
classical_spearmen:
None →
0
imperial_cavalier:
None →
0
imperial_celestial:
None →
0
imperial_legionnaire:
None →
0
imperial_marksman:
None →
0
imperial_tyranus:
None →
0
imperial_river_runner:
None →
0
|
None | mykonos_ | |
| 6846742f0ffaca4db3c318ad | nations | Arkadia | Update | Approved |
Ongoing Modifiers:
Removed:
Item 1:
field:
food_production
value:
1.0
duration:
-1
source:
Religious Bonus (Ceremeter)
Land Units:
classical_auxiliary:
None →
0
classical_civilian:
None →
0
classical_light_archers:
None →
0
classical_light_infantry:
None →
0
classical_spearmen:
None →
0
imperial_cavalier:
None →
0
imperial_celestial:
None →
0
imperial_legionnaire:
None →
0
imperial_marksman:
None →
0
imperial_tyranus:
None →
0
imperial_river_runner:
None →
0
ancient_reman_longbowbird:
None →
0
|
Garios died, religious modifier is gone, new one coming soon | muricanman | |
| 684674190ffaca4db3c318ac | nations | Shinra | Update | Approved |
Compliance:
Defiant →
Neutral
Land Units:
classical_auxiliary:
None →
0
classical_civilian:
None →
0
|
None | docrm | |
| 684673e20ffaca4db3c318ab | nations | New Remnants | Update | Approved |
Stability:
Balanced →
Stable
Land Units:
classical_auxiliary:
None →
0
classical_civilian:
None →
0
|
This change was missing 25% stab gain chance and so would have gained a level of stab over tick http://pathofages.com/changes/item/682c3e17f2a7cbdc9967451a | juggernacht | |
| 684672e60ffaca4db3c318aa | nations | Taika | Update | Approved |
Cities:
Cities 3:
name:
"" →
Taik-Grimaz
type:
"" →
sanctum
Resource Storage:
wood:
10 →
0
stone:
11 →
3
research:
-7.0 →
0
magic:
13 →
3
bronze:
7 →
5
|
Discord Message (1381506976030134274) | docrm | |
| 684671c20ffaca4db3c318a9 | nations | Taika | Update | Approved |
Technologies:
aqueducts:
investing:
0 →
2
Land Units:
classical_auxiliary:
None →
0
classical_civilian:
None →
0
|
None | docrm | |
| 684671970ffaca4db3c318a8 | nations | Remnants of Athabasca | Update | Approved |
Compliance:
Compliant →
Loyal
Territory Types:
None →
{'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0}
Jobs:
apprentice:
None →
0
fisherman:
None →
0
bureaucrat:
None →
0
Technologies:
aqueducts:
None →
{'investing': 0, 'cost': 4, 'researched': False}
caravansaries:
None →
{'investing': 0, 'cost': 4, 'researched': False}
chests:
None →
{'investing': 0, 'cost': 3, 'researched': False}
citizenship:
None →
{'investing': 0, 'cost': 8, 'researched': False}
city_defense:
None →
{'investing': 0, 'cost': 6, 'researched': False}
cosmology:
None →
{'investing': 0, 'cost': 6, 'researched': False}
deep_hulls:
None →
{'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters:
None →
{'investing': 0, 'cost': 5, 'researched': False}
fermentation:
None →
{'investing': 0, 'cost': 5, 'researched': False}
frame_saddles:
None →
{'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys:
None →
{'investing': 0, 'cost': 6, 'researched': False}
lumber_yards:
None →
{'investing': 0, 'cost': 5, 'researched': False}
metal_hooks:
None →
{'investing': 0, 'cost': 4, 'researched': False}
military_wages:
None →
{'investing': 0, 'cost': 6, 'researched': False}
mine_shafts:
None →
{'investing': 0, 'cost': 5, 'researched': False}
mints:
None →
{'investing': 0, 'cost': 4, 'researched': False}
mote_stabilization:
None →
{'investing': 0, 'cost': 7, 'researched': False}
national_identity:
None →
{'investing': 0, 'cost': 8, 'researched': False}
novitiates:
None →
{'investing': 0, 'cost': 7, 'researched': False}
official_courts:
None →
{'investing': 0, 'cost': 7, 'researched': False}
philosophy:
None →
{'investing': 0, 'cost': 8, 'researched': False}
pit_mining:
None →
{'investing': 0, 'cost': 5, 'researched': False}
political_philosophy:
None →
{'investing': 0, 'cost': 0, 'researched': True}
public_programs:
None →
{'investing': 0, 'cost': 4, 'researched': False}
public_zeal:
None →
{'investing': 0, 'cost': 6, 'researched': False}
ramparts:
None →
{'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail:
None →
{'investing': 0, 'cost': 7, 'researched': False}
sewers:
None →
{'investing': 0, 'cost': 3, 'researched': False}
trade_records:
None →
{'investing': 0, 'cost': 3, 'researched': False}
war_engineers:
None →
{'investing': 0, 'cost': 7, 'researched': False}
Land Units:
ancient_heavy_archers:
None →
0
ancient_heavy_infantry:
None →
0
ancient_light_archers:
None →
0
ancient_light_infantry:
None →
0
classical_auxiliary:
None →
0
classical_civilian:
None →
0
classical_light_archers:
None →
0
classical_light_infantry:
None →
0
classical_spearmen:
None →
0
imperial_cavalier:
None →
0
imperial_celestial:
None →
0
imperial_legionnaire:
None →
0
imperial_marksman:
None →
0
imperial_tyranus:
None →
0
imperial_river_runner:
None →
0
ancient_beacon:
None →
0
ancient_oakling:
None →
0
ancient_ravager:
None →
0
ancient_vortex:
None →
0
ancient_wyrm:
None →
0
ancient_battering_ram:
None →
0
ancient_elite_infantry:
None →
0
ancient_siege_weapon:
None →
0
Naval Units:
ancient_boarding_ship:
None →
0
ancient_elite_warship:
None →
0
ancient_missile_ship:
None →
0
ancient_transport_ship:
None →
0
|
This wasn't applied correctly to the website, so I am fixing it Discord Message (1375303137610563624) | juggernacht | |
| 684670040ffaca4db3c318a7 | wonders | Xuros Obelisk | Update | Approved |
Node:
None →
""
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well.
The Xuros Obelisk currently generates (3) MP a session, placed into storage.
Current Storage: (14/70)
Magic points can never be withdrawn from the Obelisk →
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well.
The Xuros Obelisk currently generates (3) MP a session, placed into storage.
Current Storage: (17/70)
Magic points can never be withdrawn from the Obelisk
|
;) | docrm | |
| 68466f500ffaca4db3c318a6 | nations | The Conclave | Update | Approved |
Stability:
Fragile →
Unsettled
|
gov type does not allow me below unsettled unless im not majority my faith anymore. | mc_nugs |