Archived Changes (43136 total)

ID Target Collection Target Change Type Status Changes Reason Time User
684674f90ffaca4db3c318af nations 67ef81f6e311e8b3699a1b24 Update Approved
Stability:
Fragile → Unsettled
None mykonos_
684674de0ffaca4db3c318ae nations 67ef81f6e311e8b3699a1b24 Update Approved
Resource Storage:
food: 2 → 4
mounts: 4 → 6
magic: 0 → 2
Land Units:
ancient_reman_longbowbird: None → 0
classical_auxiliary: None → 0
classical_civilian: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_river_runner: None → 0
None mykonos_
6846742f0ffaca4db3c318ad nations Arkadia Update Approved
Ongoing Modifiers:
Removed:
Item 1:
field: food_production
value: 1.0
duration: -1
source: Religious Bonus (Ceremeter)
Land Units:
classical_auxiliary: None → 0
classical_civilian: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_river_runner: None → 0
ancient_reman_longbowbird: None → 0
Garios died, religious modifier is gone, new one coming soon muricanman
684674190ffaca4db3c318ac nations Shinra Update Approved
Compliance:
Defiant → Neutral
Land Units:
classical_auxiliary: None → 0
classical_civilian: None → 0
None docrm
684673e20ffaca4db3c318ab nations New Remnants Update Approved
Stability:
Balanced → Stable
Land Units:
classical_auxiliary: None → 0
classical_civilian: None → 0
This change was missing 25% stab gain chance and so would have gained a level of stab over tick http://pathofages.com/changes/item/682c3e17f2a7cbdc9967451a juggernacht
684672e60ffaca4db3c318aa nations Taika Update Approved
Cities:
Cities 3:
name: "" → Taik-Grimaz
type: "" → sanctum
Resource Storage:
wood: 10 → 0
stone: 11 → 3
research: -7.0 → 0
magic: 13 → 3
bronze: 7 → 5
Discord Message (1381506976030134274) docrm
684671c20ffaca4db3c318a9 nations Taika Update Approved
Technologies:
aqueducts:
investing: 0 → 2
Land Units:
classical_auxiliary: None → 0
classical_civilian: None → 0
None docrm
684671970ffaca4db3c318a8 nations Remnants of Athabasca Update Approved
Compliance:
Compliant → Loyal
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0}
Jobs:
apprentice: None → 0
fisherman: None → 0
bureaucrat: None → 0
Technologies:
aqueducts: None → {'investing': 0, 'cost': 4, 'researched': False}
caravansaries: None → {'investing': 0, 'cost': 4, 'researched': False}
chests: None → {'investing': 0, 'cost': 3, 'researched': False}
citizenship: None → {'investing': 0, 'cost': 8, 'researched': False}
city_defense: None → {'investing': 0, 'cost': 6, 'researched': False}
cosmology: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_hulls: None → {'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters: None → {'investing': 0, 'cost': 5, 'researched': False}
fermentation: None → {'investing': 0, 'cost': 5, 'researched': False}
frame_saddles: None → {'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys: None → {'investing': 0, 'cost': 6, 'researched': False}
lumber_yards: None → {'investing': 0, 'cost': 5, 'researched': False}
metal_hooks: None → {'investing': 0, 'cost': 4, 'researched': False}
military_wages: None → {'investing': 0, 'cost': 6, 'researched': False}
mine_shafts: None → {'investing': 0, 'cost': 5, 'researched': False}
mints: None → {'investing': 0, 'cost': 4, 'researched': False}
mote_stabilization: None → {'investing': 0, 'cost': 7, 'researched': False}
national_identity: None → {'investing': 0, 'cost': 8, 'researched': False}
novitiates: None → {'investing': 0, 'cost': 7, 'researched': False}
official_courts: None → {'investing': 0, 'cost': 7, 'researched': False}
philosophy: None → {'investing': 0, 'cost': 8, 'researched': False}
pit_mining: None → {'investing': 0, 'cost': 5, 'researched': False}
political_philosophy: None → {'investing': 0, 'cost': 0, 'researched': True}
public_programs: None → {'investing': 0, 'cost': 4, 'researched': False}
public_zeal: None → {'investing': 0, 'cost': 6, 'researched': False}
ramparts: None → {'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail: None → {'investing': 0, 'cost': 7, 'researched': False}
sewers: None → {'investing': 0, 'cost': 3, 'researched': False}
trade_records: None → {'investing': 0, 'cost': 3, 'researched': False}
war_engineers: None → {'investing': 0, 'cost': 7, 'researched': False}
Land Units:
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
classical_auxiliary: None → 0
classical_civilian: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_river_runner: None → 0
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
ancient_battering_ram: None → 0
ancient_elite_infantry: None → 0
ancient_siege_weapon: None → 0
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
This wasn't applied correctly to the website, so I am fixing it Discord Message (1375303137610563624) juggernacht
684670040ffaca4db3c318a7 wonders Xuros Obelisk Update Approved
Node:
None → ""
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (3) MP a session, placed into storage. Current Storage: (14/70) Magic points can never be withdrawn from the Obelisk → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (3) MP a session, placed into storage. Current Storage: (17/70) Magic points can never be withdrawn from the Obelisk
;) docrm
68466f500ffaca4db3c318a6 nations The Conclave Update Approved
Stability:
Fragile → Unsettled
gov type does not allow me below unsettled unless im not majority my faith anymore. mc_nugs