Archived Changes (39286 total)

ID Target Collection Target Change Type Status Changes Reason Time User
67fd4aadf30e78c72aab7e34 nations Sundralund Update Approved
Cities:
Cities 1:
name: "" → The Grand Exchange
type: "" → commerce
node: "" → wood
lordseabas
67fd4a83f30e78c72aab7e33 pops None Add Rejected
Race:
None → Tak-sa-lotl
Culture:
None → The Valari Way
Religion:
None → Ethereal Flow
Nation:
None → Sundralund
lordseabas
67fd826f31009289f01b5b40 nations Khanya Update Approved
Jobs:
hunter: 0 → 2
metallurgist: 0 → 1
Job Assignment juggernacht
67fd81d2c7cef0b115500ed6 nations Khanya Update Approved
Jobs:
apprentice: None → 0
bureaucrat: None → 0
farmer: None → 3
harvester: None → 0
hunter: None → 0
merchant: None → 0
metallurgist: None → 0
miner: None → 0
mystic: None → 0
researcher: None → 0
Job Assignment juggernacht
67fd818ec7cef0b115500ed5 nations Khanya Update Approved
Job Assignment juggernacht
67fd817cb443808ee8af5fa3 nations Khanya Update Approved
Jobs:
artificer: 0 → None
fisherman: 0 → None
apprentice: 0 → None
bureaucrat: 0 → None
farmer: 0 → None
harvester: 2 → None
hunter: 5 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 2 → None
mystic: 0 → None
researcher: 1 → None
Job Assignment juggernacht
67fd7f2de3f2645d444c41ff characters 67fd7f2de3f2645d444c4200 Add Approved
Name:
None → temp
Player:
None → juggernacht
Creator:
None → None
Race:
None → None
Culture:
None → None
Religion:
None → None
Ruling Nation/Organization:
None → Khanya
Region:
None → None
Strengths:
None → []
Weaknesses:
None → []
Ongoing Modifiers:
None → []
Positive Quirk:
None → None
Negative Quirk:
None → None
Character Type:
None → Steward
Character Subtype:
None → None
Health Status:
None → Healthy
Age:
None → 1
juggernacht
67fd33fc6b75be3a2d34639e nations Vorkatir-Karak Update Approved
Region:
None → Wild Reach
Infamy:
0 → 0
Temporary Karma:
0 → 0
Rolling Karma:
0 → 0
Money:
"" → 0
Current Territory:
"" → 7
Road Usage:
0 → 0
Districts:
None → [{'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}]
Cities:
None → [{'name': 'Izor-Karak', 'type': 'metropolis', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}]
Ongoing Modifiers:
None → [{'field': 'Research', 'value': 2, 'duration': 99, 'source': 'Religous Effect'}]
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 2, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 1, 'iron': 0}
Jobs:
None → {'apprentice': 0, 'fisherman': 0, 'artificer': 0, 'bureaucrat': 0, 'farmer': 0, 'harvester': 0, 'hunter': 6, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
Updates for the Nations my5trya55a55in2
67fd2f3c6b75be3a2d34639d pops None Add Rejected
Race:
None → Palorthin
Culture:
None → Suyhi
Nation:
None → Lokhim Remnant
Religion:
venpice
67fd2bc96b75be3a2d34639c religions Sigmarianism Update Approved
Effect Description:
Light of Knowledge: For every 5 + 5 (Per Era) pops following this religion, all nations with it as their majority religion gain +1 Research Points production. Nations that do not have every pop as Sigmarianism halve this bonus. Up to a maximum of +1 per era. (Current: +1) → Light of Knowledge: For every 5 + 5 (Per Era) pops following this religion, all nations with it as their majority religion gain +1 Research Points production. Nations that do not have every pop as Sigmarianism do not recieve this bonus. Up to a maximum of +1 per era. (Current: +1)
mykonos_