Archived Changes (45436 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6962c4541f9b5da89add557f nations Eternal Chancellorship of the Black Scythe of Alturus Update Approved
Money:
3277 → 3119
Resource Storage:
food: 20 → 0
wood: 11 → 3
stone: 15 → 11
bronze: 8 → 3
resources: Discord Message (1459659664135421993) pflegi
6962a0e41f9b5da89add5547 characters Gravis Arcanum Update Approved
Magic Points:
5 → 6
1 mana gathered, Discord Message (1459391166696001655) bantgrouphug
69627d0d1f9b5da89add5519 nations Vyssafia Coven Update Approved
Resource Storage:
food: 34 → 25
wood: 13 → 12
stone: 12 → 7
mounts: 20 → 0
magic: 25 → 16
bronze: 10 → 2
iron: 14 → 15
Resource update Discord Message (1459583212924702742) cee_canary
6960bb1e7ac0041f63e62726 nations Lusariyya Update Approved
Money:
4531 → 4687
Resource Storage:
mounts: 13 → 4
magic: 5 → 3
https://discordapp.com/channels/1188889187018088488/1188894981214175283/1459099021451722856 xlbeutel
6962219b1f9b5da89add54e0 nations Lusariyya Update Approved
Progress Quests:
Shmoovin progress xlbeutel
695fd3e7aa13988d40e5df57 nations Radhan Update Approved
Ongoing Modifiers:
Added:
Item 5:
field: magic_consumption
value: 2.0
duration: 8
source: Seek Spell Slot https://discord.com/channels/1188889187018088488/1195493916561129613/1458829756161331242
Progress Quests:
Added:
Item 5:
quest_name: Food Node
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1457284149185478706
slot: 3_progress_slot
Item 6:
quest_name: Stone Node
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 14
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1457284149185478706
slot: no_slot
Item 7:
quest_name: (Seek) Quest of Ice and Fire (Legendary Artifact)
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1451315622997921843/1452004991224254576
slot: tier_2_spell_slot
Territory Types:
plains: 3 → 1
forest: 2 → 1
hill: 5 → 0
shallow_water: 2 → 13
deep_water: 0 → 3
changed region to Shatterlands and updated territory Discord Message (1457121776059420945) Added new node quests from Discord Message (1457284149185478706) Added new random lost legendary artifact quest as well as Seek spell slot for it and magic consumption for Seek spell Discord Message (1458829756161331242) and Discord Message (1458829756161331242) avi.a4
696381cd57ef1be70b0af2cf markets He Who Trades First Update Approved
Tier:
I → II
None docrm
6963817d57ef1be70b0af2ce wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (71/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (5): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (5): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (5): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (5): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (5): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (5): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (5): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 10 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (10): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (10): Instantly gain 2d10 temporary karma. Unite (10): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (10): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (15): Target nation gains +1 Rolling Karma. Increase the cost of this action by 15 each time it is used on a unique nation during an age. Sanctify (20): Target artifact becomes attached to this wonder, cannot be lost or stolen, and does not count towards the artifact slots of the owner. Only one artifact may be attached to this wonder at a time. This artifact is automatically equipped, not taking up a slot but costing 2 NMP (Per Era) to maintain without a slot. The Xuros Obelisk currently generates (10) MP a session, placed into storage. Current Storage: (76/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
Just gave it 5 docrm
6963816757ef1be70b0af2cd nations Taika Update Approved
Money:
4930 → 3230
Resource Storage:
food: 10 → 11
iron: 3 → 5
Discord Message (1453197708608274446) Putting 5 of the resources (magic in wonder) spent 2400 on upgrading market docrm
6963804d57ef1be70b0af2cc nations Taika Update Approved
Resource Storage:
wood: 12 → 8
stone: 8 → 4
mounts: 6 → 5
Jobs:
harvester: 3 → 4
Naval Units:
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_explosive_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
classical_siege_ship: 0 → None
classical_transport_ship: 0 → None
Spent on mech rp docrm