Archived Changes (39069 total)

ID Target Collection Target Change Type Status Changes Reason Time User
691170110ff86de9725f3d3a pops None Update Approved
Nation:
Lokhim Remnant → None
Venpice Pact juggernacht
6911700b0ff86de9725f3d39 pops None Update Approved
Nation:
Lokhim Remnant → None
Venpice Pact juggernacht
69116ec70ff86de9725f3d38 nations Shinra Update Approved
Jobs:
full_vampire: None → 0
harvester: 8 → 7
miner: 0 → 1
Job Assignment tekkey.hinode
691167800ff86de9725f3d26 nations The Myosotis Pact Update Approved
Jobs:
hunter: 0 → 6
Job Assignment elphonsa
691165d70ff86de9725f3d24 nations The Conclave Update Approved
Jobs:
fisherman: 6 → 9
metallurgist: 5 → 4
Job Assignment mc_nugs
691161bb0ff86de9725f3d21 nations Jinying Update Approved
Ongoing Modifiers:
Removed:
Item 15:
field: magic_production
value: 6.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1188894981214175283/1428933695653412976
Trade deal Ended guacshadow
6911615f0ff86de9725f3d20 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form... The Xuros Obelisk currently generates (6) MP a session, placed into storage. Current Storage: (38/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form... The Xuros Obelisk currently generates (6) MP a session, placed into storage. Current Storage: (40/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
Discord Message (1437274511509815407) docrm
6911613c0ff86de9725f3d1f nations Taika Update Approved
Progress Quests:
Added:
Item 21:
quest_name: Research node
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1437274511509815407
slot: no_slot
Military Funding:
Substandard → Standard
Naval Units:
classical_terrapin: None → 0
classical_transport_ship: None → 0
Discord Message (1437274511509815407) docrm
691160180ff86de9725f3d1b nations The Crimson Accolade Update Approved
Prestige:
95 → 100
None yoda1546
690583fc02b1f69ea59f2dca nations Lokhim Remnant Update Approved
Prestige:
80 → 94
Money:
145 → 3035
Districts:
Districts 6:
type: ancient_school → classical_granary
Cities:
Cities 1:
wall: "" → classical_walls
Cities 2:
wall: "" → classical_walls
Cities 5:
node: "" → iron
Ongoing Modifiers:
Progress Quests:
Resource Storage:
food: 20 → 15
wood: 15 → 2
stone: 11 → 2
mounts: 12 → 13
magic: 24 → 19
bronze: 6 → 2
iron: 9 → 4
Technologies:
archival_history:
investing: 0 → 7
cutting_edge_weaponry:
investing: 0 → 7
Discord Message (1434017229099503697) resource log Discord Message (1434025241730088960) cities, walls Discord Message (1434026899201593455) research log -1 stone, wood and food upkeep due to dropping Yashmar Library doubling venpice