Archived Changes (39039 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69017fc580914f654dd8d88c artifacts Ring of The Vampire King Add Approved
Name:
None → Ring of The Vampire King
Rarity:
None → Legendary
Equipped:
None → 0
Effect Description:
None → Reduce stab loss chance by an additional 10% and increase the magical production jobs by 1 on vampire jobs
Owner:
None → Vandros
Creator:
None → Vandros
Mechanical Modifiers:
None → []
Discord Message (1432916291936850002) yoda1546
69017f2880914f654dd8d88b wonders The Transcendent Forge Update Approved
Effect Description:
The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (3 Raw Materials) Good: 1 Session (6 Raw Materials) Great: 1 Sessions (10 Raw Materials) Legendary: 2 Sessions (15 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (25/30) Artifact 1 currently being melted: Started melting: Artifact 2 currently being melted: Started melting: → The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (3 Raw Materials) Good: 1 Session (6 Raw Materials) Great: 1 Sessions (10 Raw Materials) Legendary: 2 Sessions (15 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (7/30) Artifact 1 currently being melted: Started melting: Artifact 2 currently being melted: Started melting:
Discord Message (1432916872981909576) yoda1546
69016efa80914f654dd8d87d nations Khanya Update Approved
Jobs:
harvester: 3 → 2
miner: 2 → 1
mystic: 12 → 14
Job Assignment juggernacht
69015ed880914f654dd8d87c nations Vorkatir-Karak Update Approved
Jobs:
researcher: 5 → 6
stone_speaker: 1 → 0
Job Assignment my5trya55a55in2
69015d5880914f654dd8d87b nations Vorkatir-Karak Update Approved
Jobs:
researcher: 0 → 5
Job Assignment my5trya55a55in2
69015c6680914f654dd8d87a nations Vorkatir-Karak Update Approved
Jobs:
harvester: 0 → 3
Job Assignment my5trya55a55in2
69015c3c80914f654dd8d879 nations Vorkatir-Karak Update Approved
Jobs:
merchant: 0 → 2
metallurgist: 0 → 4
stone_speaker: 0 → 1
Job Assignment my5trya55a55in2
69015c1780914f654dd8d878 spells Clairvoyance Update Approved
Effect:
If successful, you may ask the moderator one piece of information about anything you are aware of. Depending on the level of success, you will receive more or less detailed information, detailed at the bottom of the spell. This info can be delivered privately if desired. By increasing the cost of this spell to 6, and the complexity to Very Hard, Clairvoyance can be used to gleam information from the future, or to witness events currently taking place from afar. This spell cannot be used to gain access to areas you could not otherwise reach, or to cast spells outside of your spell range. 0-4 over the DC: Vague, or otherwise cryptic answer. 5-9 over the DC: Slightly less vague, with a few facts or names. 10-19 over the DC: Far more clear, locations, exact names, and positions are given. 20+ over the DC: Fully clear, total answer is given to the caster with nothing left out. If clairvoyance is cast in order to reveal a secret-rp, reroll the original cunning check, with a +1 bonus for every 5 you exceed the base clairvoyance DC. → If successful, you may ask the moderator one piece of information about anything you are aware of. Depending on the level of success, you will receive more or less detailed information, detailed at the bottom of the spell. This info can be delivered privately if desired. By increasing the cost of this spell to 6, and the complexity to Very Hard, Clairvoyance can be used to gleam information from the future, or to witness events currently taking place from afar. This spell cannot be used to gain access to areas you could not otherwise reach, or to cast spells outside of your spell range. 0-4 over the DC: Vague, or otherwise cryptic answer. 5-9 over the DC: Slightly less vague, with a few facts or names. 10-19 over the DC: Far more clear, locations, exact names, and positions are given. 20+ over the DC: Fully clear, total answer is given to the caster with nothing left out. If clairvoyance is cast in order to reveal a secret-rp, reroll the original cunning check, with a +2 bonus for every 5 you exceed the base clairvoyance DC.
None mykonos_
69015b2180914f654dd8d877 spells Clairvoyance Update Approved
Effect:
If successful, you may ask the moderator one piece of information about anything you are aware of. Depending on the level of success, you will receive more or less detailed information, detailed at the bottom of the spell. This info can be delivered privately if desired. By increasing the cost of this spell to 6, and the complexity to Very Hard, Clairvoyance can be used to gleam information from the future, or to witness events currently taking place from afar. This spell cannot be used to gain access to areas you could not otherwise reach, or to cast spells outside of your spell range. 0-4 over the DC: Vague, or otherwise cryptic answer. 5-9 over the DC: Slightly less vague, with a few facts or names. 10-19 over the DC: Far more clear, locations, exact names, and positions are given. 20+ over the DC: Fully clear, total answer is given to the caster with nothing left out. → If successful, you may ask the moderator one piece of information about anything you are aware of. Depending on the level of success, you will receive more or less detailed information, detailed at the bottom of the spell. This info can be delivered privately if desired. By increasing the cost of this spell to 6, and the complexity to Very Hard, Clairvoyance can be used to gleam information from the future, or to witness events currently taking place from afar. This spell cannot be used to gain access to areas you could not otherwise reach, or to cast spells outside of your spell range. 0-4 over the DC: Vague, or otherwise cryptic answer. 5-9 over the DC: Slightly less vague, with a few facts or names. 10-19 over the DC: Far more clear, locations, exact names, and positions are given. 20+ over the DC: Fully clear, total answer is given to the caster with nothing left out. If clairvoyance is cast in order to reveal a secret-rp, reroll the original cunning check, with a +1 bonus for every 5 you exceed the base clairvoyance DC.
None mykonos_
69014c3680914f654dd8d86e nations Taika Update Approved
Jobs:
mystic: 9 → 8
Land Units:
classical_elite_infantry: None → 0
None docrm