Archived Changes (39039 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68f304e9cdac9d6e61d26f9d nations Peacekeepers Watch Update Approved
Compliance:
Loyal → Compliant
Notes:
None → None
Jobs:
missionary: None → 0
stone_speaker: None → 0
Land Units:
imperial_river_runner: None → 0
Naval Units:
classical_transport_ship: None → 0
None yoda1546
68f304bccdac9d6e61d26f9c characters Toka Update Approved
Ongoing Modifiers:
Added:
Item 29:
field: rulership
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1188899747696750695/1428942431663161468 SMRP
None docrm
68f304afcdac9d6e61d26f9b nations Crimson Aukasisa Update Approved
Compliance:
Compliant → Neutral
Notes:
None → None
Jobs:
missionary: None → 0
stone_speaker: None → 0
Technologies:
academics: None → {'investing': 0, 'cost': 4, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn: None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 6, 'researched': False}
market_control: None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos: None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: None → {'investing': 0, 'cost': 4, 'researched': False}
poultices: None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
classical_orchal_cavalry: None → 0
Naval Units:
classical_transport_ship: None → 0
None yoda1546
68f2fd46cdac9d6e61d26f99 characters Wěi Nei Lu Update Approved
Magic Points:
15 → 10
Discord Message (1426332740340420780) guacshadow
68f2a620cdac9d6e61d26f64 artifacts Golden Compass Update Approved
Equipped:
0 → True
None mc_nugs
68f28bc3cdac9d6e61d26ee5 nations The Conclave Update Approved
Progress Quests:
Changing progress slots around mc_nugs
68f283cdcdac9d6e61d26e6c nations Vandador Update Approved
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
I'm over here now. adador
68f2fa0ccdac9d6e61d26f98 nations The Crimson Accolade Update Approved
Resource Storage:
magic: 25 → 17
sent to seabass yoda1546
68f2f9fdcdac9d6e61d26f97 wonders Lokhim Construction Guilds Update Approved
Effect Description:
Upsides: - Gain the ability to upgrade districts with double the effects, counting essentially as having a second copy of the district in the same hex, taking up the same slot. Only 6 districts may be upgraded at a time within the nation itself. A willing nation, within diplomatic range with a non-aggression pact, defensive pact, military pact, or vassalage, may have up to 2 districts upgraded, paid for by the Wonder owner. (Districts may be downgraded at will by their respective owner, but no resources will be returned.) - -4 to hostile mech rp's against the wonders owner. - +5 resource stockpile max Downsides: - Only already constructed districts can be upgraded and base cost double construction cost listed in the guide. - Each foreign upgraded district costs both the wonder owner and the district owner 1 food, 1 wood, and 1 stone upkeep per session, in addition to the normal district upkeep costs - Each session there is a 5% chance that the guilds in charge of the wonder will demand concessions or begin a strike, increasing by 5% each time they do not demand concessions, are appeased or are on strike. While on strike, all upgraded districts within this nation will cease to function until the following conditions are met. 6d6 non-research resources of your choice must be paid, and a Normal quest must be completed. Once these conditions are met, the districts will function again. If the resources are paid and the given Quest is actively being worked on, the strike enters 'Appeased' state where the districts are working but no other districts may be upgraded. Stopping progress on the quest will resume the strike but not increase the demanded resources. (Units already recruited are not lost if their upgraded district is disabled due to the strike, but more cannot be hired until the strike is fully resolved.) → Upsides: Gain the ability to upgrade one district per era with double the effects, counting essentially as having a second copy of the district in the same hex, taking up the same slot. Only 6 districts may be upgraded at a time within the owner's nation itself, regardless of the total max of the wonder. A willing nation, within diplomatic range with a defensive pact, military pact, vassalage, ar a non-aggression pact may have districts upgraded, paid for by the Wonder owner. - (Districts may be downgraded at will by their respective owner, but no resources will be returned.) +5 resource stockpile max Downsides: Only already constructed districts can be upgraded and base cost double construction cost listed in the guide. Each session there is a 5% chance that the guilds in charge of the wonder will demand concessions or begin a strike, increasing by 5% each time they do not demand concessions, are appeased or are on strike. While on strike, all upgraded districts within this nation will cease to function until the following conditions are met. 1d6 random non-research resources per upgraded district must be paid, and a Normal quest must be completed. Once these conditions are met, the districts will function again. If the resources are paid and the given Quest is actively being worked on, the strike enters 'Appeased' state where the districts are working but no other districts may be upgraded. Stopping progress on the quest will resume the strike but not increase the demanded resources. You may sacrifice pops of your culture and religion to the wonder, narratively giving privileges to the guild workers and exempting them from certain national requirements, to increase the base amount of districts able to be upgraded. It starts at one pop per, multiplying by 2 each time this is enacted. The first unlocked district requires a single pop to be sacrificed. (Units already recruited are not lost if their upgraded district is disabled due to the strike, but more cannot be hired until the strike is fully resolved.)
None docrm
68f2f9ebcdac9d6e61d26f96 nations Jinying Update Approved
Job Assignment guacshadow