Archived Changes (39342 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68e485cce6aa2c2cdda45c00 | wonders | Xuros Obelisk | Update | Approved |
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well.
The Xuros Obelisk currently generates (5) MP a session, placed into storage.
Current Storage: (87/90)
Magic points can never be withdrawn from the Obelisk.
This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. →
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well.
The Xuros Obelisk currently generates (5) MP a session, placed into storage.
Current Storage: (90/90)
Magic points can never be withdrawn from the Obelisk.
This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
|
None | docrm | |
| 68e485c1e6aa2c2cdda45bff | nations | Taika | Update | Approved |
Resource Storage:
mounts:
14 →
5
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
|
None | docrm | |
| 68e485aee6aa2c2cdda45bfe | wonders | Xuros Obelisk | Update | Approved |
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well.
The Xuros Obelisk currently generates (5) MP a session, placed into storage.
Current Storage: (77/90)
Magic points can never be withdrawn from the Obelisk.
This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. →
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well.
The Xuros Obelisk currently generates (5) MP a session, placed into storage.
Current Storage: (87/90)
Magic points can never be withdrawn from the Obelisk.
This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
|
None | docrm | |
| 68e48226e6aa2c2cdda45bfd | artifacts | Map to The Source of All Things | Update | Approved |
Effect Description:
The wielder of this artifact has three points of interested designated on the map for them. When they arrive, they will be assigned a Very Hard quest. Each time the quest is completed, this artifact will be upgraded by one tier, and the wielder will gain a moderate temporary positive effect. Once all are completed, this artifact will transform into the Legendary "Source of All Things" artifact.
During sessions where a nomadic nation who owns this artifact has clearly moved towards one of the points of interest, this artifact cannot be lost.
→
The wielder of this artifact has three points of interested designated on the map for them. When they arrive, they will be assigned a Very Hard quest. Each time the quest is completed, the wielder will gain a moderate temporary positive effect. Once all are completed, this artifact will transform into the Legendary "Source of All Things" artifact.
During sessions where a nomadic nation who owns this artifact has clearly moved towards one of the points of interest, this artifact cannot be lost.
|
None | mykonos_ | |
| 68e481a3e6aa2c2cdda45bfc | artifacts | Dragon Slayer Olebex | Update | Approved |
Effect Description:
The wielder gains +2 on hostile MRPs against scaled creatures, and +4 against dragons.
The wielder’s Prowess is increased by 2, and their Prowess cap is increased by 1.
Once per age, the wielder may use a MRP to locate a dragon to hunt. Dragons scale in strength over time. Each time a dragon is slain, increase the wielder’s bonus against scaled/dragon creatures by +1 and increase their Prowess cap by 1.
currently prowess 3 and prowess cap 2
If the wielder is slain by a dragon, this artifact is lost.
This weapon is sentient. Whenever the wielder rolls a natural 1, one of their MRPs for the next session is randomized, with a chance of being negative. The wielder gains +2 on the randomized MRP. If the randomized MRP is deemed negative for the wielder, the wielder instead gains +6. If the RP moderator determines the wielder is intentionally sabotaging the randomized MRP, they may have the roll gain foresight.
Current Dragons Slain: 2
→
The wielder gains +2 on hostile MRPs against scaled creatures, and +4 against dragons.
The wielder’s Prowess is increased by 2, and their Prowess cap is increased by 1.
Once per age, the wielder may use a MRP to locate a dragon to hunt. Dragons scale in strength over time, with the fifth dragon being the final and ultimate dragon. Each time a dragon is slain, increase the wielder’s bonus against scaled/dragon creatures by +1 and increase their Prowess cap by 1.
If the wielder is slain by a dragon, this artifact is lost.
This weapon is sentient. Whenever the wielder rolls a natural 1, one of their MRPs for the next session is randomized, with a chance of being negative. The wielder gains +2 on the randomized MRP. If the randomized MRP is deemed negative for the wielder, the wielder instead gains +6. If the RP moderator determines the wielder is intentionally sabotaging the randomized MRP, they may have the roll gain foresight.
Current Dragons Slain: 2
|
None | mykonos_ | |
| 68e47bcce6aa2c2cdda45bfb | artifacts | 67f5814d3ea41ff4f8ea8415 | Update | Approved |
Owner:
None
→
Vandros
|
None | docrm | |
| 68e446f5e6aa2c2cdda45bf5 | nations | Lokhim Remnant | Update | Approved |
Jobs:
farmer:
6 →
8
|
Job Assignment | venpice | |
| 68e4277ae6aa2c2cdda45bed | nations | Lokhim Remnant | Update | Approved |
Jobs:
researcher:
5 →
9
|
Job Assignment | venpice | |
| 68e42037e6aa2c2cdda45bec | nations | Lokhim Remnant | Update | Approved |
Jobs:
metallurgist:
2 →
4
researcher:
4 →
5
|
Job Assignment | venpice | |
| 68e41c78e6aa2c2cdda45beb | nations | The Crimson Accolade | Update | Approved |
Ongoing Modifiers:
|
None | yoda1546 |