Archived Changes (39342 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68e4aefc8d09cc60e02252f2 nations Khanya Update Approved
Progress Quests:
Naval Units:
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
Progress Quests juggernacht
68e4aeb18d09cc60e02252f1 nations Vorkatir-Karak Update Approved
Resource Storage:
food: -9 → 19
wood: 15 → 17
stone: 25 → 22
research: -6 → 0
bronze: 11 → 13
iron: 5 → 4
Jobs:
bureaucrat: None → 0
farmer: None → 0
harvester: None → 0
hunter: None → 0
merchant: None → 0
metallurgist: None → 0
miner: None → 0
mystic: None → 0
researcher: None → 0
stone_speaker: None → 0
Land Units:
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
ancient_battering_ram: None → 0
ancient_civilian: None → 0
ancient_elite_infantry: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
ancient_siege_weapon: None → 0
classical_auxiliary: None → 0
classical_cavalry_archer: None → 0
classical_civilian: None → 0
classical_light_cavalry: None → 0
classical_orchal_cavalry: None → 0
imperial_cavalier: None → 0
Jug Fixing jobs from tick 7 Farmers: +28 food, -7 wood 3 Harvesters: +9 wood, -3 stone 4 Metallurgist: +8 bronze, +4 iron, -4 stone 6 Researchers: +6 research, -6 bronze, -6 iron 1 Stone Speaker: -5 stone Food: +28 Wood: +2 Stone: -12 Bronze: +2 Iron: -2 Food: -9 -> 19 Wood: 15 -> 17 Stone: 25 -> 22 (Weird because -12 production puts it at 3 production over tick) Bronze: 11 -> 13 Iron: 5 -> 4 juggernacht
68e48ff5e6aa2c2cdda45c0b nations Jinying Update Approved
Jobs:
miner: 2 → 1
Job Assignment guacshadow
68e48b3ae6aa2c2cdda45c0a nations Taika Update Approved
Progress Quests:
Added:
Item 17:
quest_name: Iron Node
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1424955002098814977
slot: no_slot
None docrm
68e48a2de6aa2c2cdda45c09 wonders Xuros Obelisk Update Approved
None mykonos_
68e4897be6aa2c2cdda45c08 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (5) MP a session, placed into storage. Current Storage: (90/90) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form... The Xuros Obelisk currently generates (6) MP a session, placed into storage. Current Storage: (0/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None mykonos_
68e4896fe6aa2c2cdda45c07 nations Taika Update Approved
Districts:
Districts 8:
type: "" → ancient_artifactory
node: "" → stone
None docrm
68e487fee6aa2c2cdda45c06 nations Taika Update Approved
Resource Storage:
wood: 8 → 4
stone: 17 → 4
bronze: 7 → 6
None docrm
68e48757e6aa2c2cdda45c05 nations Taika Update Approved
Resource Storage:
wood: 10 → 8
stone: 19 → 17
None docrm
68e486d9e6aa2c2cdda45c04 nations Taika Update Approved
Money:
1952 → 2592
Resource Storage:
mounts: 5 → 1
iron: 8 → 7
None docrm