Archived Changes for Nations (23709 total)

ID Target Collection Target Change Type Status Changes Reason Time User
685193999a190f502076c380 nations New Remnants Update Approved
Jobs:
merchant: 0 → 1
miner: 6 → 5
Job Assignment risendiablo
685183b69a190f502076c37d nations Lokhim Remnant Update Approved
Jobs:
harvester: 5 → 3
metallurgist: 4 → 5
Job Assignment venpice
6851838b9a190f502076c37c nations Lokhim Remnant Update Approved
Jobs:
metallurgist: 2 → 4
miner: 1 → 5
Job Assignment venpice
685183759a190f502076c37b nations Lokhim Remnant Update Approved
Jobs:
researcher: 0 → 9
Job Assignment venpice
685182e19a190f502076c37a nations Lokhim Remnant Update Approved
Jobs:
harvester: 4 → 5
metallurgist: 0 → 2
miner: 0 → 1
Job Assignment venpice
685171029a190f502076c379 nations 67ef81f6e311e8b3699a1b24 Update Approved
Districts:
Districts 1:
type: "" → ancient_farms
node: "" → food
Ongoing Modifiers:
Removed:
Item 1:
field: pop_count
value: -1.0
duration: -1
source: Plague https://discord.com/channels/1188889187018088488/1362719349705674874/1363844036905009202
Resource Storage:
food: 5 → 2
wood: 5 → 0
stone: 3 → 1
Jobs:
vampire: None → 0
Discord Message (1384528132538634391) (Building the Farm)^ Discord Message (1384519845013360792) (Quest completed)^ balasanta13
68516f5f9a190f502076c378 nations Vandador Update Approved
Jobs:
hunter: 9 → 11
Job Assignment adador
68516e1d9a190f502076c377 nations Taika Update Approved
Resource Storage:
food: 21 → 13
Jobs:
merchant: 0 → 1
metallurgist: 3 → 2
None docrm
68516cae9a190f502076c376 nations Tychi Update Approved
Temporary Karma:
0 → 3
Money:
832 → 532
Ongoing Modifiers:
Added:
Item 1:
field: When you reach enough plains tiles to produce a food, gain an additional food. Alongside this, all food nodes produce twice their production as well.
value: 5.0
duration: 3
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1384097930985734194
Item 2:
field: reduced stab loss chance
value: 10.0
duration: 3
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1384097930985734194
Territory Types:
hill: 3 → 2
mountain: 0 → 2
Technologies:
aqueducts:
investing: 0 → 3
Discord Message (1384097930985734194) Discord Message (1384326202248003656) Discord Message (1384450405735333982) Discord Message (1384464454615568394) justsomeguy0796
685168ce9a190f502076c375 nations Vandador Update Approved
Districts:
Districts 2:
node: "" → stone
Districts 6:
node: luxury → ""
Territory Types:
forest: 10 → 0
hill: 4 → 2
mountain: 4 → 12
tundra: 3 → 4
Naval Units:
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
classical_terrapin: 0 → None
Nomad movement, on stone node so I put it on the forge hoping that gives me the +1 stone for my nomad camp being on it. First time it has happened. Also noticed that mint had luxury on it. I didn't do that, at least I don't believe I did. It might be from when it was first built and I never noticed. I don't believe it ever impacted my income as I think I always stayed under 2500 until this turn, but it I wasn't I'll have $100 extra. adador