Archived Changes for Nations (23709 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 685193999a190f502076c380 | nations | New Remnants | Update | Approved |
Jobs:
merchant:
0 →
1
miner:
6 →
5
|
Job Assignment | risendiablo | |
| 685183b69a190f502076c37d | nations | Lokhim Remnant | Update | Approved |
Jobs:
harvester:
5 →
3
metallurgist:
4 →
5
|
Job Assignment | venpice | |
| 6851838b9a190f502076c37c | nations | Lokhim Remnant | Update | Approved |
Jobs:
metallurgist:
2 →
4
miner:
1 →
5
|
Job Assignment | venpice | |
| 685183759a190f502076c37b | nations | Lokhim Remnant | Update | Approved |
Jobs:
researcher:
0 →
9
|
Job Assignment | venpice | |
| 685182e19a190f502076c37a | nations | Lokhim Remnant | Update | Approved |
Jobs:
harvester:
4 →
5
metallurgist:
0 →
2
miner:
0 →
1
|
Job Assignment | venpice | |
| 685171029a190f502076c379 | nations | 67ef81f6e311e8b3699a1b24 | Update | Approved |
Districts:
Districts 1:
type:
"" →
ancient_farms
node:
"" →
food
Ongoing Modifiers:
Removed:
Item 1:
field:
pop_count
value:
-1.0
duration:
-1
source:
Plague https://discord.com/channels/1188889187018088488/1362719349705674874/1363844036905009202
Resource Storage:
food:
5 →
2
wood:
5 →
0
stone:
3 →
1
Jobs:
vampire:
None →
0
|
Discord Message (1384528132538634391) (Building the Farm)^ Discord Message (1384519845013360792) (Quest completed)^ | balasanta13 | |
| 68516f5f9a190f502076c378 | nations | Vandador | Update | Approved |
Jobs:
hunter:
9 →
11
|
Job Assignment | adador | |
| 68516e1d9a190f502076c377 | nations | Taika | Update | Approved |
Resource Storage:
food:
21 →
13
Jobs:
merchant:
0 →
1
metallurgist:
3 →
2
|
None | docrm | |
| 68516cae9a190f502076c376 | nations | Tychi | Update | Approved |
Temporary Karma:
0 →
3
Money:
832 →
532
Ongoing Modifiers:
Added:
Item 1:
field:
When you reach enough plains tiles to produce a food, gain an additional food. Alongside this, all food nodes produce twice their production as well.
value:
5.0
duration:
3
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1384097930985734194
Item 2:
field:
reduced stab loss chance
value:
10.0
duration:
3
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1384097930985734194
Territory Types:
hill:
3 →
2
mountain:
0 →
2
Technologies:
aqueducts:
investing:
0 →
3
|
Discord Message (1384097930985734194) Discord Message (1384326202248003656) Discord Message (1384450405735333982) Discord Message (1384464454615568394) | justsomeguy0796 | |
| 685168ce9a190f502076c375 | nations | Vandador | Update | Approved |
Districts:
Districts 2:
node:
"" →
stone
Districts 6:
node:
luxury →
""
Territory Types:
forest:
10 →
0
hill:
4 →
2
mountain:
4 →
12
tundra:
3 →
4
Naval Units:
ancient_boarding_ship:
0 →
None
ancient_elite_warship:
0 →
None
ancient_missile_ship:
0 →
None
ancient_transport_ship:
0 →
None
classical_terrapin:
0 →
None
|
Nomad movement, on stone node so I put it on the forge hoping that gives me the +1 stone for my nomad camp being on it. First time it has happened. Also noticed that mint had luxury on it. I didn't do that, at least I don't believe I did. It might be from when it was first built and I never noticed. I don't believe it ever impacted my income as I think I always stayed under 2500 until this turn, but it I wasn't I'll have $100 extra. | adador |