Archived Changes for Nations (23788 total)

ID Target Collection Target Change Type Status Changes Reason Time User
683d09f1716c87cdd312d09e nations The Myosotis Pact Update Approved
Overlord:
None → Al-Zaharia
Vassal Type:
None → Protectorate
Compliance:
None → Neutral
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Discord Message (1378826095486439609) Since no one else will look at these I'll tell you a little secret. I shouldn't really spill my plans but I struggle with secrets. I am going to make a spell that targets the dragons. It will make them feel like there is constantly something under their skin squirming. And they need to get it out. Okay thanks bye elphonsa
683d08f5716c87cdd312d09d nations The Myosotis Pact Update Approved
Temporary Karma:
0 → 4
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Discord Message (1378919536585343067) elphonsa
683d0871716c87cdd312d09c nations The Myosotis Pact Update Approved
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Discord Message (1378918932383006822) Can I get a 33% into my stab loss chance elphonsa
683d0821716c87cdd312d09b nations The Myosotis Pact Update Approved
Money:
170 → 470
Resource Storage:
food: 15 → 7
mounts: 7 → 3
Jobs:
hunter: 0 → 1
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Discord Message (1378918376100987041) resources go brrrrrr elphonsa
683d05b0716c87cdd312d09a nations The Myosotis Pact Update Approved
Progress Quests:
Added:
Item 2:
quest_name: Perfect Tea Teapot
progress_per_tick: 1
current_progress: 1
required_progress: 9
link: https://discord.com/channels/1188889187018088488/1378101379331264683/1378117524427640857
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Got a new quest. elphonsa
683d057e716c87cdd312d099 nations 67f217e99ddc76f881f9e61b Remove Approved
Origin:
Unknown → None
Nomad Camp Type:
None → None
Scientific Stance:
Pragmatic → None
Diplomatic Stance:
Expansionist → None
Mercenary Law:
Some Mercenaries → None
Compliance:
None → None
Primary Race:
Carcuka → None
Expansion Control Stance:
Free → None
Primary Religion:
Toma's Chosen → None
Foreign Acceptance:
Integration → None
Subject Stance:
Balanced → None
Government Type:
Autocracy → None
Tax Stance:
None → None
Temporary Karma:
0 → None
Naval Doctrine:
Standard → None
Temperament:
Restricted content
Justice Stance:
None → None
Economy Type:
None → None
Stability:
Unsettled → None
Conscription Type:
Moderate → None
Road Usage:
0 → None
Primary Culture:
Consumption Stance:
None → None
Vassal Type:
None → None
Prestige:
"" → None
Money:
450 → None
Land Doctrine:
Standard → None
Name:
Caalaatti Barbaadaa → None
Current Territory:
0 → None
Magic Stance:
Bureaucracy → None
Infamy:
0 → None
Region:
Golden Expanse → None
Military Funding:
Standard → None
Rolling Karma:
-2 → None
Citizenship Stance:
None → None
Overlord:
None → None
Succession Type:
Strength → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0 → None
Concessions Amount:
4 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0 → None
District Slots:
6 → None
Effective Territory:
18 → None
Event Roll:
Restricted content
Export Slots:
3 → None
Import Slots:
3 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
-1 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
0 → None
Land Unit Capacity:
3 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
6 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
150 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
0 → None
Naval Unit Capacity:
3 → None
Pop Count:
10 → None
Chance to Rebel:
0 → None
Remaining Export Slots:
3 → None
Remaining Import Slots:
3 → None
resource_capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 13, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': -13, 'wood': 1, 'stone': 0, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 1, 'stone': 0, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0.06 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Minority Count:
2 → None
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
13 → None
Nomadic:
0 → None
Trade Distance:
7 → None
expansion_chance_at_tick:
0.4 → None
expansion_roll:
0.8903402347500586 → None
Jobs:
{} → None
Ongoing Modifiers:
[] → None
Resource Storage:
{'food': -39, 'wood': 2, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
stability_gain_chance_at_tick:
0 → None
stability_gain_roll:
0.285664862221252 → None
stability_loss_chance_at_tick:
0.56 → None
stability_loss_roll:
0.5469507797746004 → None
previous_karma:
-4 → None
previous_rolling_karma:
-2 → None
previous_temporary_karma:
0 → None
Progress Quests:
[] → None
research_consumption_at_tick:
0 → None
research_production_at_tick:
0 → None
Technologies:
{} → None
Discord Message (1378889052949971038) juggernacht
683d0568716c87cdd312d098 nations 6801ea8b39c53e13173a867d Remove Approved
Name:
Rungaingan → None
Region:
Twilight Mire → None
Stability:
Balanced → None
Infamy:
0 → None
Temporary Karma:
0 → None
Rolling Karma:
1 → None
Money:
450 → None
Primary Race:
Inspira → None
Primary Culture:
Rungaingan → None
Primary Religion:
Current Territory:
12 → None
Road Usage:
0 → None
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
[] → None
Cities:
[] → None
Origin:
Unknown → None
Ongoing Modifiers:
[] → None
Temperament:
Restricted content
Government Type:
Autocracy → None
Succession Type:
Strength → None
Nomad Camp Type:
None → None
Conscription Type:
Moderate → None
Military Funding:
Standard → None
Magic Stance:
Bureaucracy → None
Citizenship Stance:
None → None
Foreign Acceptance:
Integration → None
Subject Stance:
Balanced → None
Land Doctrine:
Standard → None
Naval Doctrine:
Standard → None
Diplomatic Stance:
Expansionist → None
Scientific Stance:
Pragmatic → None
Economy Type:
None → None
Expansion Control Stance:
Free → None
Mercenary Law:
Some Mercenaries → None
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 2, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
resource_nodes:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Jobs:
{} → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0 → None
Concessions Amount:
4 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0 → None
District Slots:
4 → None
Effective Pop Capacity:
13 → None
Effective Territory:
18 → None
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
3 → None
Import Slots:
3 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
0 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
0 → None
Land Unit Capacity:
0 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
6 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
150 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
0 → None
Naval Unit Capacity:
0 → None
Nomadic:
0 → None
Pop Count:
0 → None
Raw Roll:
Restricted content
Chance to Rebel:
0 → None
Remaining Export Slots:
3 → None
Remaining Import Slots:
3 → None
resource_capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 1, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 1, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Trade Distance:
7 → None
Minority Count:
0 → None
expansion_chance_at_tick:
0.4 → None
expansion_roll:
0.9984570863521662 → None
stability_gain_chance_at_tick:
0 → None
stability_gain_roll:
0.41960657764256704 → None
stability_loss_chance_at_tick:
0 → None
stability_loss_roll:
0.6404201471153265 → None
previous_karma:
1 → None
previous_rolling_karma:
1 → None
previous_temporary_karma:
0 → None
Progress Quests:
[] → None
research_consumption_at_tick:
0 → None
research_production_at_tick:
1 → None
Technologies:
{} → None
Discord Message (1378543542997090394) juggernacht
683d0558716c87cdd312d097 nations 6801e910a39a3e1b787aea35 Remove Approved
Name:
Thryn’Kael Colony → None
Region:
Frigid Caps → None
Stability:
Unsettled → None
Infamy:
0 → None
Temporary Karma:
0 → None
Rolling Karma:
-2 → None
Money:
450 → None
Primary Race:
Illithid → None
Primary Culture:
Mimgrond → None
Primary Religion:
Current Territory:
0 → None
Road Usage:
0 → None
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
[] → None
Cities:
[] → None
Origin:
(C) Shattered Dominion → None
Ongoing Modifiers:
[] → None
Temperament:
Restricted content
Government Type:
Autocracy → None
Succession Type:
Strength → None
Nomad Camp Type:
None → None
Conscription Type:
Moderate → None
Military Funding:
Standard → None
Magic Stance:
Bureaucracy → None
Citizenship Stance:
None → None
Foreign Acceptance:
Integration → None
Subject Stance:
Balanced → None
Land Doctrine:
Standard → None
Naval Doctrine:
Standard → None
Diplomatic Stance:
Expansionist → None
Scientific Stance:
Pragmatic → None
Economy Type:
None → None
Expansion Control Stance:
Free → None
Mercenary Law:
Some Mercenaries → None
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
{'food': -9, 'wood': 0, 'stone': 2, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
resource_nodes:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Jobs:
{'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0} → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0 → None
Concessions Amount:
4 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0 → None
District Slots:
4 → None
Effective Pop Capacity:
13 → None
Effective Territory:
18 → None
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
3 → None
Import Slots:
3 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
0 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
0 → None
Land Unit Capacity:
0 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
6 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
150 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
0 → None
Naval Unit Capacity:
0 → None
Nomadic:
0 → None
Pop Count:
0 → None
Raw Roll:
Restricted content
Chance to Rebel:
0 → None
Remaining Export Slots:
3 → None
Remaining Import Slots:
3 → None
resource_capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 3, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': -3, 'wood': 0, 'stone': 1, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 0, 'stone': 1, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Trade Distance:
7 → None
Minority Count:
0 → None
expansion_chance_at_tick:
0.4 → None
expansion_roll:
0.1979517310979172 → None
stability_gain_chance_at_tick:
0 → None
stability_gain_roll:
0.3681141979777879 → None
stability_loss_chance_at_tick:
0.25 → None
stability_loss_roll:
0.13998702959254783 → None
previous_karma:
-4 → None
previous_rolling_karma:
-2 → None
previous_temporary_karma:
0 → None
Progress Quests:
[] → None
research_consumption_at_tick:
0 → None
research_production_at_tick:
0 → None
Technologies:
{} → None
Discord Message (1378402742686715965) juggernacht
683d00cd716c87cdd312d083 nations Khanya Update Approved
Ongoing Modifiers:
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Updating research node on capital modifier juggernacht
683cffc1716c87cdd312d082 nations Shinra Update Rejected
Money:
460 → 456
Districts:
Districts 4:
type: "" → ancient_farms
Progress Quests:
Diplomatic Stance:
Belligerent → Expansionist
Economy Type:
None → Production
Tax Stance:
None → Oppressive
Resource Storage:
food: 11 → 5
wood: 13 → 0
stone: 9 → 5
mounts: 0 → 1
magic: 8 → 0
bronze: 0 → 5
Territory Types:
dense_forest: 4 → 5
urban: 0 → 2
mountain: 6 → 9
Jobs:
bureaucrat: 0 → 3
harvester: 0 → 8
Technologies:
aqueducts:
investing: 0 → 4
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Could you add 6 workers to farms? tekkey.hinode