Archived Changes for Nations (20830 total)

ID Target Collection Target Change Type Status Changes Reason Time User
689992ac76927afc419bab44 nations True Quarantino Add Approved
Name:
None → Quarantino
Region:
None → Twilight Mire
Prestige:
None → 0
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Money:
None → 0
Primary Race:
None → Lilado
Primary Culture:
None → Solmari
Primary Religion:
None → Luminismo
Road Usage:
None → 0
Overlord:
Vassal Type:
None → Martial
Compliance:
None → Compliant
Concessions:
None → ""
Districts:
None → []
Imperial District:
None → {'type': '', 'node': ''}
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Progress Quests:
None → []
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Centralization Law:
None → Standard
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
Jobs:
None → {'apprentice': 0, 'farmer': 0, 'partial_vampire': 0, 'bureaucrat': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
Technologies:
None → {'aqueducts': {'investing': 0, 'cost': 0, 'researched': False}, 'caravansaries': {'investing': 0, 'cost': 0, 'researched': False}, 'chests': {'investing': 0, 'cost': 0, 'researched': False}, 'citizenship': {'investing': 0, 'cost': 0, 'researched': False}, 'city_defense': {'investing': 0, 'cost': 0, 'researched': False}, 'cosmology': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_hulls': {'investing': 0, 'cost': 0, 'researched': False}, 'dynastic_hunters': {'investing': 0, 'cost': 0, 'researched': False}, 'fermentation': {'investing': 0, 'cost': 0, 'researched': False}, 'frame_saddles': {'investing': 0, 'cost': 0, 'researched': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 0, 'researched': False}, 'lumber_yards': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_hooks': {'investing': 0, 'cost': 0, 'researched': False}, 'military_wages': {'investing': 0, 'cost': 0, 'researched': False}, 'mine_shafts': {'investing': 0, 'cost': 0, 'researched': False}, 'mints': {'investing': 0, 'cost': 0, 'researched': False}, 'mote_stabilization': {'investing': 0, 'cost': 0, 'researched': False}, 'national_identity': {'investing': 0, 'cost': 0, 'researched': False}, 'novitiates': {'investing': 0, 'cost': 0, 'researched': False}, 'official_courts': {'investing': 0, 'cost': 0, 'researched': False}, 'philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'pit_mining': {'investing': 0, 'cost': 0, 'researched': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'public_programs': {'investing': 0, 'cost': 0, 'researched': False}, 'public_zeal': {'investing': 0, 'cost': 0, 'researched': False}, 'ramparts': {'investing': 0, 'cost': 0, 'researched': False}, 'rig_and_sail': {'investing': 0, 'cost': 0, 'researched': False}, 'sewers': {'investing': 0, 'cost': 0, 'researched': False}, 'trade_records': {'investing': 0, 'cost': 0, 'researched': False}, 'war_engineers': {'investing': 0, 'cost': 0, 'researched': False}}
Land Units:
None → {'classical_tactician': 0, 'imperial_celestial': 0, 'imperial_tyranus': 0, 'imperial_vanguard': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'classical_siege_weapon': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'classical_light_archers': 0, 'classical_light_infantry': 0, 'classical_spearmen': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'ancient_battering_ram': 0, 'ancient_civilian': 0, 'ancient_elite_infantry': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_siege_weapon': 0, 'classical_auxiliary': 0, 'classical_cavalry_archer': 0, 'classical_civilian': 0, 'classical_light_cavalry': 0, 'imperial_cavalier': 0}
Naval Units:
None → {'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0}
Discord Message (1403571813036069038) juggernacht
689959b58841834ea8c77675 nations Shinra Update Approved
Stability:
Balanced → United
Been United for ages Discord Message (1396079993213157478) tekkey.hinode
689959dc8841834ea8c77676 nations Shinra Update Approved
Ongoing Modifiers:
The stability gain chance increases each turn. Have to up it manually Discord Message (1403587508826013808) tekkey.hinode
68994c3b701d1ac6f7eccc8f nations Lusariyya Update Approved
Technologies:
lumber_yards:
investing: 0 → 1
Previous change will bring total research income to 8 (2 base, doubling the researcher's total output from 2 to 4 with Lusari archives, 2 extra research income from mech rp), and tech reduction will finish city defense. Put 7 points towards rig and Sail (cannot do here because the tech reduction hasn't been applied yet, and 1 point towards lumber yards) xlbeutel
68994b71701d1ac6f7eccc8e nations Lusariyya Update Rejected
Ongoing Modifiers:
Technologies:
city_defense:
cost: 6 → 5
Ignore previous change, hit enter too early. Changed modifier to proper text so it's functional. Reduced tech cost of City defense by 1, unlocking it. https://discordapp.com/channels/1188889187018088488/1403570262355738674/1404256726592655427 Activated Lusari Archives, which increases researcher output by 1 but doubles their maintenence (idk how to properly change the modifiers for that) https://discordapp.com/channels/1188889187018088488/1239670803671552050/1404242219681976320 xlbeutel
6899924b76927afc419bab3f nations Lusariyya Update Approved
None docrm
689991f176927afc419bab3d nations First Republic of Alturus Update Approved
Temporary Karma:
0 → 3
Discord Message (1404328558653866159) titancrushet
689991aa76927afc419bab3c nations Forevante Update Approved
Infamy:
0 → 15
Discord Message (1404288659456528486) titancrushet
689985b58841834ea8c77689 nations Vandador Update Approved
Progress Quests:
Removed:
Item 2:
quest_name: Military Unit
progress_per_tick: 1
current_progress: 19
required_progress: 14
link: I have it on my sheet, I'm looknow 8ing for the latest update that put me at 12/14, but having a hard time finding it. Latest I can find is 8/14, but I know I had at least one later than that. Maybe it was Titan?
bonus_progress_per_tick: 0
slot: no_slot
total_progress_per_tick: 0
Item 3:
quest_name: Friendly Faction
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 0
link: https://discord.com/channels/1188889187018088488/1403529214770282598/1404238310599032957
slot: no_slot
total_progress_per_tick: 0
Fixing progress quests. adador
68994b56701d1ac6f7eccc8d nations The Myosotis Pact Update Rejected
Progress Quests:
Added:
Item 3:
quest_name: Race Change Curse
bonus_progress_per_tick: 7
current_progress: 0
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1393354027994972241/1404275877587718166
slot: 2_progress_slot
Centralization Law:
None → Standard
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
I am setting my initial law for this maybe idk please let me have this. Oh and for the quest I should have had it in 49 but my rp got skipped and it only got rolled now see this Discord Message (1404275877587718166) I think I counted right elphonsa