Lokhim Empire

Region: Frigid Caps Pop Count: 21 / 29 Empire Prestige: 72 Prestige Gain: 4
General
Stability: Stable
Stability Gain Chance: 15%
Stability Loss Chance: 5%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 2
Rolling Karma: 0
Temporary Karma: 0
Administration & Holdings
Administration: 3
Territory: 22 / 70
Roads: 18 / 22
Income
Money: 2925.0 / 6000
Money Income: 450.0
Remaining Import Slots: 6
Remaining Export Slots: 6
Trade Distance: 10
Government & Laws
Government Type: Iron-Fisted Dictatorship
Succession Type: Elected
Conscription Type: Moderate
Military Funding: Notable
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Fleet
Diplomatic Stance: Isolated
Scientific Stance: Progressive
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Home Box Compliant 15% 5% 30% TBA Neutral
Lokhim Haven Compliant 15% 5% 30% TBA Neutral
Lokhim Mission Compliant 15% 5% 30% TBA Neutral
Lokhim Respite Compliant 15% 5% 30% TBA Neutral
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Unfriendly None Unknown
2 Home Box Friendly None Unknown
3 Kalden Shelter Friendly None Unknown
4 Lokhim Haven Friendly None Unknown
5 Lokhim Mission Friendly None Unknown
6 Lokhim Respite Friendly None Unknown
7 Sishayo Neutral Non-Aggression Pact Unknown
8 Vandador Neutral Non-Aggression Pact Unknown
9 Jinying Neutral Non-Aggression Pact Unknown

War Stats

Land Attack Modifier: 6
Land Defense Modifier: 6
Naval Attack Modifier: 6
Naval Defense Modifier: 6
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/7

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
food: 1
Ancient Oakling 0 magic: 1
wood: 1
food: 1
Ancient Ravager 0 magic: 2
bronze: 1
food: 1
Ancient Vortex 0 magic: 2
food: 1
Ancient Wyrm 0 magic: 2
stone: 2
food: 1
Ancient Battering Ram 0 wood: 1
food: 1
Ancient Civilian 0 food: 1
Ancient Elite Infantry 0 bronze: 2
stone: 1
food: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
food: 1

Naval Units

Naval Units: 0/7

Unit Unit Count Upkeep

Nodes

Food 2
Wood 1
Stone 1
Mounts 1
Research 2
Magic 2
Bronze 1
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 22 23 -1 20 / 20
Wood 9 10 -1 4.0 / 15
Stone 5 6 -1 9.0 / 15
Mounts 3 1 2 8.0 / 10
Research 7 0 7 0 / 0
Magic 10 2.0 8.0 10.0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 0 3 5 / 5
Iron 1 0 1 0 / 0

Jobs

Working Pops: 7/21

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Farmer 4 wood: 1
food: 4
Harvester 2 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
Miner 1 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 7

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: food

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Empty Slot

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: research

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None


Empty Slot

Cities

City Slots: 6

Metropolis

Name: Khwamlok-Kaern

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Sanctum

Name: Thonboran

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Commerce

Name: Yurr Kathrim

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Empty Slot

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source
magic_consumption 1.0 -1 Jinying Portal
magic_consumption 1.0 -1 Upkeep for Nekreyn's Regeneration
money_income 225.0 -1 3 Mercantile Vassals
unique_minority_count -1.0 -1 Culturally Accepted Modifier from Mech RP