Districts
District Slots: 8
Ancient Home
Type: home
Cost:
stone: 3
wood: 5
bronze: 2
Modifiers:
wood_consumption: 1
effective_pop_capacity: 2
Node:
None
Classical Workshop
Type: workshop
Cost:
money: 350
wood: 4
stone: 2
bronze: 1
Modifiers:
bronze_consumption: 1
Node:
stone
Ancient Forge
Type: forge
Cost:
stone: 6
wood: 2
bronze: 2
Modifiers:
stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1
Node:
bronze
Classical Dock
Type: dock
Cost:
wood: 3
stone: 6
food: 3
bronze: 2
Modifiers:
stone_consumption: 1
food_production: 2
trade_distance_over_water: 3
Node:
None
Ancient Center
Type: center
Cost:
stone: 4
wood: 3
food: 2
Modifiers:
wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1
Node:
wood
Ancient School
Type: school
Cost:
wood: 8
stone: 2
bronze: 1
Modifiers:
wood_consumption: 1
research_production: 1
Node:
None
Classical Fort
Type: fort
Cost:
wood: 4
bronze: 3
Modifiers:
bronze_consumption: 1
Node:
research
Vineyard
Type: vineyard
Cost:
prestige: 5
Modifiers:
prestige_gain: -1
food_production: 6
stability_loss_chance: -0.1
Node:
None
Cities
City Slots: 5
Metropolis
Name: Lyroa
Cost:
wood: 14
stone: 10
food: 8
bronze: 4
Modifiers:
wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3
Node:
None
Sanctum
Name: Velinûru
Cost:
wood: 10
magic: 10
stone: 8
bronze: 2
Modifiers:
food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3
Node:
magic
Commerce
Name: Mercorion
Cost:
wood: 10
stone: 8
food: 6
money: 1000
Modifiers:
food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3
Node:
None
Wonders