Archived Changes for Spells (155 total)
ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
---|---|---|---|---|---|---|---|---|
683e13b2f5e16bc95f885cb5 | spells | Theofania's Power Word Malice | Update | Approved |
Name:
Power Word Malice →
Theofania's Power Word Malice
|
2025-06-02 21:12:18.276000 | mykonos_ | |
683e07aef5e16bc95f885cab | spells | Theofania's Power Word Malice | Add | Approved |
Name:
None →
Power Word Malice
Complexity:
None →
Hard
Cast Time:
None →
War
Initial Cost:
None →
6
Upkeep Cost:
None →
0
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, a chosen unit within a battle takes damage equal to half the amount of magic points spent on this spell, rounded up. This damage ignores armor, and cannot destroy a unit.
Creator:
None
→
None
|
2025-06-02 20:21:02.085000 | mykonos_ | |
683a028c925c960aad3ce94b | spells | Portal | Update | Approved |
Initial Cost:
6 →
8
Upkeep Cost:
None →
1
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent. →
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up
|
Update from Myko | 2025-05-30 19:10:04.634000 | juggernacht |
6838db3e2d0b0a0bce42872f | spells | Amastan Adder's Stasis | Update | Approved |
Effect:
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast.
If the target is unwilling, increase the cost by 2, and a contested magic check is made.
The spell ends of the target is affected in any way by an outside influence.
If this is cast during a war, or in a duel, increase the complexity and cost by two.
Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something. →
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast.
If the target is unwilling, increase the cost by 2, and a contested magic check is made.
The spell ends of the target is affected in any way by an outside influence.
If this is cast during a war, or in a duel, increase the complexity and cost by two.
Upkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check.
Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.
|
2025-05-29 22:10:06.407000 | mykonos_ | |
683737fa440a2a9cd07a2061 | spells | Qophelo's Enrich Leyline | Update | Approved |
Complexity:
Very Hard →
Hard
|
Fixing DC based on description | 2025-05-28 16:21:14.768000 | juggernacht |
6823f38076275a0a7bba41f8 | spells | Androstine's March of the Dead | Update | Approved |
Effect:
This spell may be used at the start of a war session to create as many Undead Army units as desired. These units do not take up unit slots.
Each summoned unit past the first increases the cost of the spell by 3. →
This spell may be used at the start of a war session to create as many Undead Army units as desired for your nation. These units do not take up unit slots.
Each summoned unit past the first increases the cost of the spell by 3.
|
[] | 2025-05-14 01:36:00.082000 | mykonos_ |
682210a5abf8bcc2338c921f | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session →
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session
|
[] | 2025-05-12 15:15:49.464000 | mykonos_ |
68221087abf8bcc2338c921e | spells | Qophelo's Simulate | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create spells.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to create Very Hard or harder spells.
Only one additional progress quest slot may exist from this spell at a time.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 4, Upkeep 1, Average | +1 Progress per session
- Cost 6, Upkeep 2, Hard | +2 Progress per session
- Cost 8, Upkeep 3, Very Hard | +3 Progress per session →
This spell may be cast on a progress quest that is being used to create spells.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp.
This spell cannot be used to create Very Hard or harder spells.
Only one additional progress quest slot may exist from this spell at a time.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 4, Upkeep 1, Average | +1 Progress per session
- Cost 6, Upkeep 2, Hard | +2 Progress per session
- Cost 8, Upkeep 3, Very Hard | +3 Progress per session
|
[] | 2025-05-12 15:15:19.816000 | mykonos_ |
68221079abf8bcc2338c921d | spells | Ntuthuko's Seek | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to recover a lost artifact.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 4, Upkeep 1, Average | +1 Progress per session
- Cost 6, Upkeep 2, Hard | +2 Progress per session
- Cost 8, Upkeep 3, Very Hard | +3 Progress per session →
This spell may be cast on a progress quest that is being used to recover a lost artifact.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 4, Upkeep 1, Average | +1 Progress per session
- Cost 6, Upkeep 2, Hard | +2 Progress per session
- Cost 8, Upkeep 3, Very Hard | +3 Progress per session
|
[] | 2025-05-12 15:15:05.865000 | mykonos_ |
68221067abf8bcc2338c921c | spells | Artifice | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create or upgrade an artifact.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to upgrade Legendary artifacts or create Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 4, Upkeep 1, Average | +1 Progress per session
- Cost 6, Upkeep 2, Hard | +2 Progress per session
- Cost 8, Upkeep 3, Very Hard | +3 Progress per session →
This spell may be cast on a progress quest that is being used to create or upgrade an artifact.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp.
This spell cannot be used to upgrade Legendary artifacts or create Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 4, Upkeep 1, Average | +1 Progress per session
- Cost 6, Upkeep 2, Hard | +2 Progress per session
- Cost 8, Upkeep 3, Very Hard | +3 Progress per session
|
[] | 2025-05-12 15:14:47.803000 | mykonos_ |