Archived Changes for Spells (269 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 69034b01eceaa5c8be75fce0 | spells | The Archmagi's Lament | Update | Approved |
Effect:
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a contest will occur between a target nation and the caster, using both’s highest stat. The caster may sacrifice health states to gain a +3 bonus to the contested check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era. →
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a contest will occur between a target nation and the caster, which may not be rerolled under any circumstance, using both’s highest stat.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails the contested check, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era.
|
None | mykonos_ | |
| 6902d3093b34b84ea16f3cd8 | spells | The Archmagi's Lament | Update | Approved |
Effect:
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a contest will occur between a target nation and the caster, using both’s highest stat. The caster may sacrifice health states to gain a +3 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era. →
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a contest will occur between a target nation and the caster, using both’s highest stat. The caster may sacrifice health states to gain a +3 bonus to the contested check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era.
|
None | juggernacht | |
| 6902d20787ca770f55cd49ad | spells | The Archmagi's Lament | Update | Approved |
Effect:
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a contest will occur between a target nation and the caster, using both’s highest stat. The caster may sacrifice health states to gain a +2 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era. →
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a contest will occur between a target nation and the caster, using both’s highest stat. The caster may sacrifice health states to gain a +3 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era.
|
None | mykonos_ | |
| 6902d1de87ca770f55cd49ac | spells | The Archmagi's Lament | Update | Approved |
Effect:
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a Magic contest will occur between a target nation and the caster. The caster may sacrifice health states to gain a +2 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era. →
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a contest will occur between a target nation and the caster, using both’s highest stat. The caster may sacrifice health states to gain a +2 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era.
|
None | mykonos_ | |
| 6902cfc687ca770f55cd49ab | spells | The Archmagi's Lament | Update | Approved |
Effect:
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a Magic contest will occur between a target nation and the caster. The caster may sacrifice health states to gain a +2 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 2d4+1 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era. →
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a Magic contest will occur between a target nation and the caster. The caster may sacrifice health states to gain a +2 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 1d4+2 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era.
|
None | mykonos_ | |
| 6902cf3587ca770f55cd49aa | spells | The Archmagi's Lament | Update | Approved |
Effect:
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a Magic contest will occur between a target nation and the caster. The caster may sacrifice health states to gain a +2 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 2d4+1 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster. →
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a Magic contest will occur between a target nation and the caster. The caster may sacrifice health states to gain a +2 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 2d4+1 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
The cost of this spell increased by 10 each time it is cast by someone during an era.
|
None | mykonos_ | |
| 6902cf2087ca770f55cd49a9 | spells | The Archmagi's Lament | Update | Approved |
Effect:
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a Magic contest will occur between a target nation and the caster. The caster may sacrifice health states to gain a +3 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 2d4+1 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster. →
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a Magic contest will occur between a target nation and the caster. The caster may sacrifice health states to gain a +2 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 2d4+1 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
|
None | mykonos_ | |
| 6902ceb987ca770f55cd49a8 | spells | The Archmagi's Lament | Update | Approved |
Name:
Archmagi's Lament →
The Archmagi's Lament
|
None | mykonos_ | |
| 6902ceb387ca770f55cd49a6 | spells | The Archmagi's Lament | Add | Approved |
Name:
None →
Archmagi's Lament
Complexity:
None →
Impossible
Cast Time:
None →
Ritual
Initial Cost:
None →
20
Upkeep Cost:
None →
5
Usable By:
None →
Nations
Hidden:
None →
True
Effect:
None →
Once this spell begins, it cannot be willingly ended by the caster under any circumstance, and any attempt to work around this will result in horrendous consequences.
If successful, and after a period of three sessions are elapsed, a Magic contest will occur between a target nation and the caster. The caster may sacrifice health states to gain a +3 bonus to the contested magic check equal to the amount of health states sacrificed.
If the caster is successful, three effects occur immediately, then the spell will end:
- The nation suffers a Horrendous civil war event, of which they suffer a -8 penalty on.
- The nation has all districts and cities sacked, with the resources going no where.
- The nation has 2d4+1 pops die.
If the caster fails, the above effects happen to them instead.
This spell may be paid for in parts, with a minimum of a quarter of the cost being paid for each session.
Once any amount of magic is placed into this spell, it's casting becomes public automatically; any attempt to circumvent this will result in horrendous consequences for the caster.
Creator:
None
→
None
|
mykonos_ | ||
| 6901a36a80914f654dd8d8a6 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range. →
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Note: You cannot cast a spell through the portal
|
None | titancrushet |