Archived Changes for Spells (280 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69829aeb6fb054d74b1d6ee1 spells Theofania’s Cellular Evolution Update Approved
Hidden:
0 → True
None mykonos_
698298d16fb054d74b1d6edf spells Theofania’s Cellular Evolution Add Approved
Name:
None → Theofania’s Cellular Evolution
Complexity:
None → Impossible
Cast Time:
None → Ritual
Initial Cost:
None → 15
Upkeep Cost:
None → 0
Usable By:
None → Characters
Hidden:
None → 0
Effect:
None → This spell instead costs 40 for immortals. Increase the second casting of this spell by 5 for mortals, and 10 for immortals. - This spell can only be done on a character three times, 2 times for an immortal. This is due to the stress the evolution initially gives your body and how much the character can take. - Increase one attribute by 1. If that attribute at cap, increase the Cap by 1 as well, to a maximum of 8. This cannot be the same attribute. - Gain a moderate permanent boon that is related/tied to that attribute, as your character has undergone some form of evolution with that attribute as the focus. Examples: prowess gains something duel related such as hardened skin, weaponized bones (with effects following suit.) or charisma gains something that may affect one’s physical appearance, a siren like voice, or a physical change to one’s ‘silver’ tongue. - Caster may request specific types of boons, but not give specific mechanics. The caster may choose to cast this spell in parts, paying for a minimum of 5 MP at a time. A DC 15 Magic check must be made to do so (counting as a spell for bonus purposes), or the input magic is wasted. Additionally, if a session passes without payment, all stored magic is gone. If you paid the mortal cost, and become immortal, the bonuses from this spell become disabled until you pay an additional 20 mana via the above method if needed.
Creator:
None → None
mykonos_
697863264e5448334deff0df spells Shadow Strangulation Update Approved
Effect:
If successful, target character is forced to make a contested Prowess check versus the caster's Magic. If the caster is successful, the target character loses one health state. If the target character succeeds their Prowess check, the spell ends. This repeats at the start of each session if the spell is maintained. Increase the base cost and upkeep of the spell by 1 when casting it on immortal characters. → If successful, target character is forced to make a contested Prowess check versus the caster's Magic. If the caster is successful, the target character loses one health state. If the target character succeeds their Prowess check, the spell ends. This repeats at the start of each session if the spell is maintained. Increase the base cost and upkeep of the spell by 1 when casting it on immortal characters. A character may only be damaged by this spell once per session.
None mykonos_
6971e2af669562ca7700411e spells Flamme's Hindsight Update Approved
Effect:
If successful, reroll a failed check involving a d20. If the original roll was a natural one, double the initial cost. If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the DC, in either directions. If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions. If the above downsides are mitigated in any sense, increase the base cost and complexity by 2. A single Mech RP can only gain the benefits of a hindsight spell once. → If successful, reroll a failed check involving a d20. If the original roll was a natural one, double the initial cost. If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions. If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions. If the above downsides are mitigated in any sense, increase the base cost and complexity by 2. A single Mech RP can only gain the benefits of a hindsight spell once.
clarifying spell effects Discord Message (1463815163219148922) whaet
6965f18e8a8140a064194bdb spells Amastan Adder's Stasis Update Approved
Effect:
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. If the target is unwilling, increase the cost by 2, and a contested magic check is made. The spell ends of the target is affected in any way by an outside influence. If this is cast during a war, or in a duel, increase the complexity and cost by two. Upkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check. Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something. → If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. If the target is unwilling, increase the cost by 2, and a contested magic check is made. The spell ends of the target is affected in any way by an outside influence. If this is cast during a war, or in a duel, increase the complexity and cost by two. Upkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check. Alternatively, this may be used to grant significantly increased chances of success when attempting to preserve something.
None mykonos_
6965ef698a8140a064194bda spells Nekreyn's Mana Shield Update Approved
Effect:
If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points (must match whatever they are using to upkeep it). Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other. → If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points (must match whatever they are using to upkeep it). If multiple health states are lost, you must choose to substitute all, if all can be paid for. Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other.
None mykonos_
6965ef208a8140a064194bd6 spells Nekreyn's Mana Shield Update Approved
Effect:
If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points. Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other. → If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points (must match whatever they are using to upkeep it). Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other.
None mykonos_
6951fe015afa3c54aaefab3e spells Ntuthuko's Seek Update Approved
Complexity:
Easy → Average
Matching description juggernacht
694a0c0b12405ead01f5d0d3 spells Diomedes's Form Shift Update Approved
Initial Cost:
10 → 5
None mykonos_
6949b77db947cff2ff781e6c spells Diomedes's Form Shift Update Approved
Effect:
IF successful, up to two consenting pops begin the process of transitioning into another chosen race. This process takes three sessions, and only one of this spell may be upkept at a time. In order to get a pop to consent, you must attempt a DC 20 mech-rp, one pop at a time. If successful, they will consent after an Average quest is completed for them. Attempting this mech-rp on pops not within your nation increases the DC by 10. → IF successful, up to two consenting pops begin the process of transitioning into another chosen race. This process takes three sessions, and only one of this spell may be upkept at a time. In order to get a pop to consent, you must attempt a DC 10 mech-rp, one pop at a time. If successful, they will consent after an Average quest is completed for them. Attempting this mech-rp on pops not within your nation increases the DC by 15.
None mykonos_