Archived Changes for Spells (269 total)

ID Target Collection Target Change Type Status Changes Reason Time User
680ef0ded038dcb7512c7d4e spells 67f6c9b7aab7eaebd4ab7bb0 Remove Approved
Upkeep Cost:
1 → None
Cast Time:
Instant → None
Creator:
None → None
Initial Cost:
3 → None
Name:
Elisho's Barrier → None
Effect:
If successful, the caster may increase the DC needed to cause any harm to them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1. Alternatively, this spell may be cast on a unit at the start of a war session, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up. This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session. → None
Usable By:
Either → None
Complexity:
Average → None
Cleanup juggernacht
680ef0dcd038dcb7512c7d4d spells 67f6c9e3aab7eaebd4ab7bb2 Remove Approved
Upkeep Cost:
"" → None
Cast Time:
Instant → None
Creator:
None → None
Initial Cost:
2 → None
Name:
Blast → None
Effect:
A simple damaging spell, allows a character to use their Magic attribute for a single roll, instead of Prowess. Can be used during a Duel, for an increased complexity of one. → None
Usable By:
Characters → None
Complexity:
Average → None
Cleanup juggernacht
680ef0d6d038dcb7512c7d4c spells 67f6c8faaab7eaebd4ab7bac Remove Approved
Upkeep Cost:
"" → None
Cast Time:
Instant → None
Creator:
None → None
Initial Cost:
4 → None
Name:
Artifice → None
Effect:
This spell may be cast to either create an artifact, or upgrade an existing one. Increase the progress of either quest by 1, then an additional 1 per 10 you exceed the DC. To a maximum of four progress per cast. This does not prevent the caster from attempting a mech-rp to create or upgrade an artifact in the same session. This spell cannot be used to upgrade Legendary artifacts or create Mythic artifacts. The complexity of the spell increases by one tier each time it is cast during the same session. → None
Usable By:
Either → None
Complexity:
Easy → None
Cleanup juggernacht
680d54cc190c29130e1ceb8f spells None Add Rejected
Name:
None → Stop Aging
Complexity:
None → Impossible
Cast Time:
None → One Session
Initial Cost:
None → 15
Upkeep Cost:
None → 0
Usable By:
None → Characters
Effect:
None → " If successful, a character ceases to age entirely, as long as the spell is maintained. If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means. If an immortal character who would be considered elderly becomes mortal once more, they immediately die. When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive. The upkeep of this spell increases by 1 at the end of every age."
Creator:
None → None
helping?????? my5trya55a55in2
680d54a8190c29130e1ceb8e spells None Add Rejected
Name:
None → Storm
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, you may designate five hexes on the world map to temporarily become hostile hazardous terrain for the war session. Increase the number of hexes you may designate by one for every 5 you exceeded the complexity. These hexes must be adjacent to at least one other Storm hex. Casting Storm in another nation's territory raises the complexity of the spell by one tier."
Creator:
None → None
helping????? my5trya55a55in2
680d52f2190c29130e1ceb8d spells None Add Rejected
Name:
None → Summon Extraplanar
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Nations
Effect:
None → " This spell may be used at the start of a war session to create one of the Extraplanar units; these units still abides by the same spawning rules as other units, and cannot exceed your maximum units."
Creator:
None → None
Helping????? my5trya55a55in2
680d52d4190c29130e1ceb8c spells None Add Rejected
Name:
None → Flamme's Summon Familiar
Complexity:
None → Hard
Cast Time:
None → One Session
Initial Cost:
None → 3
Upkeep Cost:
None → 1
Usable By:
None → Characters
Effect:
None → " If successful, the caster may choose to summon / bond to a living creature in order to gain a moderate bonus in a specific type of event. Given that the spell is maintained, the familiar will continue to provide their bonus to the caster. Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect. Note that if the spell ""Minor Pact"" is cast on the creature as well, the bonuses combine into a larger, stronger effect."
Creator:
None → None
helping???? my5trya55a55in2
680d52b5190c29130e1ceb8b spells None Add Rejected
Name:
None → Teleport
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 4
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. Alternatively, characters may use this to transport themselves during role-play. "
Creator:
None → None
helping??? my5trya55a55in2
680d5299190c29130e1ceb8a spells None Add Rejected
Name:
None → Terraform
Complexity:
None → Average
Cast Time:
None → One Session
Initial Cost:
None → 10
Upkeep Cost:
None → 0
Usable By:
None → Nations
Effect:
None → " If successful, you may choose a hex to transform into a type of terrain of your choice. This process takes four sessions. For every five you exceed the target number, reduce the number of sessions before its completion by one. A moderator may increase the difficulty of casting this spell based on how drastic the change is. "
Creator:
None → None
Helping?? my5trya55a55in2
680d5273190c29130e1ceb89 spells None Add Rejected
Name:
None → Glan's Waterbreathing
Complexity:
None → Average
Cast Time:
None → Instant
Initial Cost:
None → 2
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, a unit of your choice gains the benefits of the Semi-Aquatic racial trait for the remainder of the war session. Alternatively, characters may use this to gain a +2 bonus to a check made underwater. The cost of this spell is doubled if the nation's negative racial trait is Hydrophobic."
Creator:
None → None
helping? my5trya55a55in2