General Information

General
Stability: Stable
Stability Gain Chance: 11%
Stability Loss Chance: 0%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -1
Rolling Karma: -8
Temporary Karma: 1
Income
Money: 6180 / 6000
Money Income: 1139
Remaining Import Slots: 11
Remaining Export Slots: 11
Trade Distance: 18
Miscellaneous
Origin: (A) Default

Notes

None

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 40%
Territory: 20 / 20
Roads: 0 / 14
Territory Holdings
Plains 8
Forest 4
Dense Forest 0
Urban 0
Hill 2
Mountain 4
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 2
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: High
Military Funding: Standard
Magic Stance: Creation
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Acceptance
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Cooperative
Scientific Stance: Pragmatic
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Mercenary Military
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: Standard

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Vandador Neutral Non-Aggression Pact Unknown
2 Vyssafia Coven Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: -3
Land Defense Modifier: -3
Naval Attack Modifier: -3
Naval Defense Modifier: -3
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/8

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0
Classical Orchal Cavalry 0 mounts: 2
iron: 1

Naval Units

Naval Units: 0/8

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 22 21 1 12 / 20
Wood 7 6 1 10 / 15
Stone 13 10 3 3 / 15
Mounts 0 3 -3 10 / 15
Research 7 0 7 0 / 0
Magic 7 1 6 10 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 9 4 5 8 / 10
Iron 5 0 5 5 / 5

Jobs

Working Pops: 19/19

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 1
ruler_artifact_slots: 4
Bureaucrat 0 wood: 1
administration: 1
Fisherman 4 food: 3
Harvester 2 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 2 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 3 stone: 1
bronze: 2
iron: 1
Miner 4 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 4 stone: 1
bronze: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Empty Slot

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 0
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: iron

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 0
food_production: 1

Node: food

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: food

Ancient Artifactory

Type: artifactory

Cost: stone: 4
wood: 4
magic: 3
bronze: 1

Modifiers: magic_consumption: 0
ruler_artifact_slots: 10
artificer_bronze_upkeep: -1

Node: research


Cities

City Slots: 3

Generic City

Name: Athens

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Sanctum

Name: Eleusis

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: bronze

Commerce

Name: Agora

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: magic

Wonders

Wonders
Name Node Era Created Legacy Status
Great Library of Tychi Magic Ancient False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Upgrading Duplicating Jade Tier 2 Spell Slot 6 20 / 20 Discord Message (1406559771594592367)
Creating Race change/conversion spell 3 Progress Slot 7 12 / 22 Discord Message (1427134065470865518)
recover paradox ring No Slot 0 0 / 4 Discord Message (1431647385200623716)
building moonstone node 1 Progress Slot 3 3 / 13 Discord Message (1431646012493008896)

Modifiers

Field Value Duration Source
stability_loss_chance -0.25 -1 The Dreaded title
magic_consumption 1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1431914921980858500