Archived Changes for Traits (99 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69acd400031feda1e8cd1e75 traits Armor Piercing Add Approved
Name:
None → Armor Piercing
Cost:
None → 5
Description:
None → Attacks made by this unit ignore half the defender's armor, rounded up.
Modifiers:
None → []
juggernacht
69acc89de8c46271a5ab9959 traits Pride of the Army Add Approved
Name:
None → Pride of the Army
Cost:
None → 4
Description:
None → Land units adjacent to this unit cannot lose Morale.
Modifiers:
None → []
juggernacht
69acbdde94b35bf52d195dc1 traits Jealous Add Approved
Name:
None → Jealous
Cost:
None → -4
Description:
None → If this unit ends its turn adjacent to another of the same unit, there is a 50% chance they will engage that unit and attack it, even if they have already attacked for the turn.
Modifiers:
None → []
juggernacht
69acbdce94b35bf52d195dbf traits Immortal Fervor Add Approved
Name:
None → Immortal Fervor
Cost:
None → 5
Description:
None → Each time this unit successfully damages a unit, increase it's current and maximum HP by 1; additionally, when reaching half its maximum HP rounded up, this unit increases it's damage by 1.
Modifiers:
None → []
juggernacht
69acbdc194b35bf52d195dbd traits Bloodthirsty Add Approved
Name:
None → Bloodthirsty
Cost:
None → -8
Description:
None → If this unit could potentially kill an adjacent unit with their base damage, doing anything else will result in the loss of half of it's maximum HP, rounded up.
Modifiers:
None → []
juggernacht
69acbdb294b35bf52d195dbb traits Mount Add Approved
Name:
None → Mount
Cost:
None → 4
Description:
None → A unit may choose to attach themselves to this unit. That unit substitutes their speed with the speed of this unit. If this unit dies, flees or is otherwise removed from the battle, the attached unit loses a half their current HP, rounded down.
Modifiers:
None → []
juggernacht
69acbda694b35bf52d195db9 traits Tyrannical Presence Add Approved
Name:
None → Tyrannical Presence
Cost:
None → 6
Description:
None → During battles, all units that end their turn adjacent to this unit suffer an immediate 50% chance to lose 1 morale.
Modifiers:
None → []
juggernacht
69acbd9894b35bf52d195db7 traits Wise Add Approved
Name:
None → Wise
Cost:
None → 2
Description:
None → All ruler units gain a +1 bonus to spells cast during a war session, per unit of theirs with this special ability. Up to a maximum of +4.
Modifiers:
None → []
juggernacht
69acbd8a94b35bf52d195db5 traits Weapon Add Approved
Name:
None → Weapon
Cost:
None → 2
Description:
None → Rather than making an attack or moving, unit's attached to this unit may substitute their range and damage with it's range and damage; counting as a ranged attack.
Modifiers:
None → []
juggernacht
69acbd7c94b35bf52d195db3 traits War Song Add Approved
Name:
None → War Song
Cost:
None → 8
Description:
None → Rather than making an attack, this unit may choose to grant an adjacent unit +1 Attack and Defense, or -1 Attack and Defense. Double both modifiers if this unit is below a quarter of its maximum HP, rounded up.
Modifiers:
None → []
juggernacht