Archived Changes for Traits (99 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 69acbce894b35bf52d195d9d | traits | Terrible Temper | Add | Approved |
Name:
None → Terrible Temper
Cost:
None → -3
Description:
None → When this unit loses a morale, reduce it's armor by 1, to a minimum of 0.
Modifiers:
None → []
|
juggernacht | ||
| 69acbcd994b35bf52d195d9b | traits | Tactical Prowess | Add | Approved |
Name:
None → Tactical Prowess
Cost:
None → 5
Description:
None → Units attached to this unit gain +1 Attack & Defense. Additionally, before any roll is made, this bonus may be doubled by sacrificing this unit.
Modifiers:
None → []
|
juggernacht | ||
| 69acbccd94b35bf52d195d99 | traits | Summoned | Add | Approved |
Name:
None → Summoned
Cost:
None → -1
Description:
None → This unit cannot have its HP restored by any means, does not have morale, and disappears at the end of the war session in which it was summoned.
Modifiers:
None → []
|
juggernacht | ||
| 69acbcc094b35bf52d195d97 | traits | Streamlined | Add | Approved |
Name:
None → Streamlined
Cost:
None → 4
Description:
None → This unit increases its speed by half, rounded up, while at full HP.
Modifiers:
None → []
|
juggernacht | ||
| 69acbcb594b35bf52d195d95 | traits | Strategic Planner | Add | Approved |
Name:
None → Strategic Planner
Cost:
None → 8
Description:
None → The owner of this unit increases the amount of maneuvers they may select during this war session by one. Additionally, they also gain a +2 bonus to all contested checks due to maneuvers, and may re-roll one contested maneuver check a war session, taking the higher of the two. This trait does not stack.
Modifiers:
None → []
|
juggernacht | ||
| 69acbca594b35bf52d195d93 | traits | Sprinter | Add | Approved |
Name:
None → Sprinter
Cost:
None → 2
Description:
None → Rather than attacking, and before moving, this unit may choose to increase its speed by half, rounded up, for one turn.
Modifiers:
None → []
|
juggernacht | ||
| 69acbc9894b35bf52d195d91 | traits | Skirmish | Add | Approved |
Name:
None → Skirmish
Cost:
None → 4
Description:
None → When this unit successfully damages another unit with an attack, increase its speed by 1 for every HP the defender lost from the attack; to a maximum of twice its base amount.
Modifiers:
None → []
|
juggernacht | ||
| 69acbc8b94b35bf52d195d8f | traits | Simple Naval | Add | Approved |
Name:
None → Simple Naval
Cost:
None → 0
Description:
None → This unit is able to travel on shallow water hexes, but not on any other terrain.
Modifiers:
None → []
|
juggernacht | ||
| 69acbc7e94b35bf52d195d8d | traits | Siege | Add | Approved |
Name:
None → Siege
Cost:
None → 3
Description:
None → This unit may be recruited at the start of a battle with capture points by paying twice their base recruitment cost. Units created in this way still adhere to unit capacity rules.
Modifiers:
None → []
|
juggernacht | ||
| 69acbc6e94b35bf52d195d8b | traits | Shield Wall | Add | Approved |
Name:
None → Shield Wall
Cost:
None → 5
Description:
None → Rather than moving, this unit may choose to increase its armor and retaliation damage by one. This lasts until the start of its next turn. Additionally and rather than making an attack, they can extend this bonus to an adjacent ally. This does not stack.
Modifiers:
None → []
|
juggernacht |