Archived Changes for Traits (99 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69acbce894b35bf52d195d9d traits Terrible Temper Add Approved
Name:
None → Terrible Temper
Cost:
None → -3
Description:
None → When this unit loses a morale, reduce it's armor by 1, to a minimum of 0.
Modifiers:
None → []
juggernacht
69acbcd994b35bf52d195d9b traits Tactical Prowess Add Approved
Name:
None → Tactical Prowess
Cost:
None → 5
Description:
None → Units attached to this unit gain +1 Attack & Defense. Additionally, before any roll is made, this bonus may be doubled by sacrificing this unit.
Modifiers:
None → []
juggernacht
69acbccd94b35bf52d195d99 traits Summoned Add Approved
Name:
None → Summoned
Cost:
None → -1
Description:
None → This unit cannot have its HP restored by any means, does not have morale, and disappears at the end of the war session in which it was summoned.
Modifiers:
None → []
juggernacht
69acbcc094b35bf52d195d97 traits Streamlined Add Approved
Name:
None → Streamlined
Cost:
None → 4
Description:
None → This unit increases its speed by half, rounded up, while at full HP.
Modifiers:
None → []
juggernacht
69acbcb594b35bf52d195d95 traits Strategic Planner Add Approved
Name:
None → Strategic Planner
Cost:
None → 8
Description:
None → The owner of this unit increases the amount of maneuvers they may select during this war session by one. Additionally, they also gain a +2 bonus to all contested checks due to maneuvers, and may re-roll one contested maneuver check a war session, taking the higher of the two. This trait does not stack.
Modifiers:
None → []
juggernacht
69acbca594b35bf52d195d93 traits Sprinter Add Approved
Name:
None → Sprinter
Cost:
None → 2
Description:
None → Rather than attacking, and before moving, this unit may choose to increase its speed by half, rounded up, for one turn.
Modifiers:
None → []
juggernacht
69acbc9894b35bf52d195d91 traits Skirmish Add Approved
Name:
None → Skirmish
Cost:
None → 4
Description:
None → When this unit successfully damages another unit with an attack, increase its speed by 1 for every HP the defender lost from the attack; to a maximum of twice its base amount.
Modifiers:
None → []
juggernacht
69acbc8b94b35bf52d195d8f traits Simple Naval Add Approved
Name:
None → Simple Naval
Cost:
None → 0
Description:
None → This unit is able to travel on shallow water hexes, but not on any other terrain.
Modifiers:
None → []
juggernacht
69acbc7e94b35bf52d195d8d traits Siege Add Approved
Name:
None → Siege
Cost:
None → 3
Description:
None → This unit may be recruited at the start of a battle with capture points by paying twice their base recruitment cost. Units created in this way still adhere to unit capacity rules.
Modifiers:
None → []
juggernacht
69acbc6e94b35bf52d195d8b traits Shield Wall Add Approved
Name:
None → Shield Wall
Cost:
None → 5
Description:
None → Rather than moving, this unit may choose to increase its armor and retaliation damage by one. This lasts until the start of its next turn. Additionally and rather than making an attack, they can extend this bonus to an adjacent ally. This does not stack.
Modifiers:
None → []
juggernacht