Archived Changes for Traits (99 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69acbd6e94b35bf52d195db1 traits War Dance Add Approved
Name:
None → War Dance
Cost:
None → 16
Description:
None → This unit increases its damage and retaliation damage by 1 per morale it has, up to a maximum of five more than its base damage.
Modifiers:
None → []
juggernacht
69acbd6094b35bf52d195daf traits Void Add Approved
Name:
None → Void
Cost:
None → 6
Description:
None → Units successfully damaged by this unit lose a level of Morale, unless they also have this trait.
Modifiers:
None → []
juggernacht
69acbd5394b35bf52d195dad traits Viciously Vengeful Add Approved
Name:
None → Viciously Vengeful
Cost:
None → 10
Description:
None → Melee units that damage adjacent allied units, or units attached to this unit, suffer damage equal to this unit's retaliation damage.
Modifiers:
None → []
juggernacht
69acbd4494b35bf52d195dab traits Vicious Add Approved
Name:
None → Vicious
Cost:
None → 4
Description:
None → Any time this unit successfully damages an enemy unit on an attack, it increases it's damage by 1, resetting after each war session.
Modifiers:
None → []
juggernacht
69acbd3994b35bf52d195da9 traits Unwieldy Add Approved
Name:
None → Unwieldy
Cost:
None → -2
Description:
None → If this unit has made an an attack during its turn, decrease its remaining speed by half, rounded up.
Modifiers:
None → []
juggernacht
69acbd2a94b35bf52d195da7 traits Unstoppable Add Approved
Name:
None → Unstoppable
Cost:
None → 3
Description:
None → While moving in a straight line towards an enemy unit, all terrain has a speed cost of 1 for this unit.
Modifiers:
None → []
juggernacht
69acbd1c94b35bf52d195da5 traits Unstable Add Approved
Name:
None → Unstable
Cost:
None → -3
Description:
None → Any time this unit loses morale, it also loses a quarter of its current HP, rounded down.
Modifiers:
None → []
juggernacht
69acbd0f94b35bf52d195da3 traits Unrelenting Add Approved
Name:
None → Unrelenting
Cost:
None → 3
Description:
None → Even if a hostile unit chooses to withdraw from this unit, they are still dealt a quarter of this unit's damage, rounded up. If this were to kill a unit, it does not occur.
Modifiers:
None → []
juggernacht
69acbd0294b35bf52d195da1 traits Undead Add Approved
Name:
None → Undead
Cost:
None → -6
Description:
None → This unit reduces its armor by 1 each time it is damaged, resetting at the end of a war session.
Modifiers:
None → []
juggernacht
69acbcf694b35bf52d195d9f traits Thrown Weapon Add Approved
Name:
None → Thrown Weapon
Cost:
None → 2
Description:
None → Rather than moving, this unit may choose to increase the range of its next attack by 1, and decrease the damage by the same amount. This attack counts as ranged for the purposes of engagement.
Modifiers:
None → []
juggernacht