Archived Changes for Traits (99 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69acbc5e94b35bf52d195d89 traits Sharp Wheels Add Approved
Name:
None → Sharp Wheels
Cost:
None → 3
Description:
None → When this unit leaves a hex adjacent to a hostile unit, they may choose to deal their retaliation damage to that unit. This may occur once per turn.
Modifiers:
None → []
juggernacht
69acbc5094b35bf52d195d87 traits Set Up Add Approved
Name:
None → Set Up
Cost:
None → -5
Description:
None → If this unit has not moved during its turn, it can end its turn to "set up". This unit cannot make attacks until it is "set up". If this unit moves while "set up" it ends that condition.
Modifiers:
None → []
juggernacht
69acbc4294b35bf52d195d85 traits River Running Add Approved
Name:
None → River Running
Cost:
None → 2
Description:
None → This unit increases its speed by 1 when it starts its turn adjacent to or on a water hex.
Modifiers:
None → []
juggernacht
69acbc3594b35bf52d195d83 traits Regiment of Renown Add Approved
Name:
None → Regiment of Renown
Cost:
None → -1
Description:
None → Only one of this Unit can exist at any one time in a region.
Modifiers:
None → []
juggernacht
69acbc2894b35bf52d195d81 traits Raiding Ship Add Approved
Name:
None → Raiding Ship
Cost:
None → 2
Description:
None → When this unit destroys another naval unit, the owner of this unit can choose to spend an amount of money equal to half the recruitment cost of the destroyed unit in order to instantly recruit it on the same hex, at half its maximum HP, rounded up. This unit disappears at the end of the war session.
Modifiers:
None → []
juggernacht
69acbc1b94b35bf52d195d7f traits Quarrel Add Approved
Name:
None → Quarrel
Cost:
None → 3
Description:
None → After successfully damaging a unit, this unit may choose to end the engagement without penalty, and move to an adjacent hex.
Modifiers:
None → []
juggernacht
69acbc0d94b35bf52d195d7d traits Protective Aura Add Approved
Name:
None → Protective Aura
Cost:
None → 15
Description:
None → All allied units adjacent to this unit gain 1 armor, and gain the Magical special trait. This effect does not stack.
Modifiers:
None → []
juggernacht
69acbc0094b35bf52d195d7b traits Pillager Add Approved
Name:
None → Pillager
Cost:
None → 4
Description:
None → This unit gains +2 Attack during battles with capture points, as the attacker.
Modifiers:
None → []
juggernacht
69acbbf394b35bf52d195d79 traits Phantasmal Add Approved
Name:
None → Phantasmal
Cost:
None → 6
Description:
None → This unit has a 50% chance to ignore all damage and effects.
Modifiers:
None → []
juggernacht
69acbbe394b35bf52d195d77 traits Perfect Flight Add Approved
Name:
None → Perfect Flight
Cost:
None → 6
Description:
None → All terrain has a speed cost of 1 for this unit, and it can move over water terrain like it was land terrain.
Modifiers:
None → []
juggernacht