Archived Changes (39097 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68d1d0aff543357b045e9363 | artifacts | 67f57af13ea41ff4f8ea83e3 | Update | Approved |
Effect Description:
At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time.
Additionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time.
At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%. →
At the start of a war session, the wielder may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. At the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time.
At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%.
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None | titancrushet | |
| 68d1d093f543357b045e9362 | artifacts | Staff of the Lumiran Archmage | Update | Approved |
Effect Description:
This artifact has five charges (5), and gains a charge each time it dispels a spell successfully. The wielder of the Staff of the Lumiran Archmage may spend a charge of the staff to gain a +4 bonus on the contested check of a Dispel. After a successful Dispel, the wielder of the Staff of Lumiran Archmage gains character magic points equal to a quarter of the magic point cost of the spell that is dispelled, rounded up. If this were to cause the wielder to go over their maximum magic point storage, they lose a health state.
Additionally, the wielder of this staff gains moderately increased chances of success when attempting to gather character magic points. →
The wielder may spend 1d3 charges to gain a +2 bonus per charge spent on a contested magic check.
After a successful Dispel, the wielder gains Character Magic Points equal to a quarter of the mana cost of the spell that was dispelled, rounded up.
If this artifact is at maximum charges, the wielder gains +1 Character Magic income and +1 to their gather Mana checks.
Each time the wielder successfully completes a MRP to gather Mana, they gain 1 charge on this artifact.
If this artifact ever reaches 0 charges, the wielder immediately loses all Character Magic Points.
Charges: 5/5
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None | titancrushet | |
| 68d1d064f543357b045e9361 | artifacts | 67f57cda3ea41ff4f8ea83f9 | Update | Approved |
Effect Description:
Once per age the wielder of the Staff of Enrichment may create a progress quest to create a random, non-luxury node within their territory. This progress quest starts at +3 progress per turn, on top of whatever slot it is placed into. →
The wielder may spend a three charges to create a progress quest to create a random, non-luxury node within their territory. This progress quest starts at +3 progress per turn, on top of whatever slot it is placed into. The wielder may perform a very hard quest to gain a charge.
3/3
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None | titancrushet | |
| 68d1d04ef543357b045e9360 | artifacts | Sszdor Merchants | Update | Approved |
Equipped:
None →
0
Effect Description:
At the start of each session, a d20 is rolled, and the wielder of this artifact gains the effects of the below roll: 1: Lose $250 (Per Era) 2-8: Nothing happens 9-15: Gain $125 (Per Era) 16-19: Gain $200 (Per Era) 20: Gain a random artifact, according to the following ratios (65% Mundane, 30% Good, 5% Great) Additionally, if the Sszdor Merchants are ever lost, they may be automatically recovered by spending $1000 (Per Era) Sszdor Merchants may be upgraded into a Mythical artifact by sacrificing $35,000 (Per Era) into them. ($0/$70,000) →
At the start of each session, a d20 is rolled, and the wielder gains the effects of the below roll: Additionally, if this artifact is ever lost, it may be recovered by spending $1000 (Per Era). This artifact may be upgraded into a Mythical artifact by sacrificing $35,000 (Per Era) into them. ($0/$70,000)
1: Lose $250 (Per Era)
2-8: Nothing happens
9-15: Gain $125 (Per Era)
16-19: Gain $200 (Per Era)
20: Gain a random artifact, according to the following ratios (65% Mundane, 30% Good, 5% Great)
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None | titancrushet | |
| 68d1d029f543357b045e935f | artifacts | Soul of the Last Moondancer | Update | Approved |
Effect Description:
Once per session the wielder of the Soul of the Last Moondancer may spend any amount of character magic points to gain a bonus to a roll equal to the amount of character magic points spent.
If at least four character magic points are spent on a mech-rp, the effects of Foresight are also given to the mech-rp.
If at least six character magic points are spent on a mech-rp, the total bonus cap of the mech-rp is increased by two.
If at least ten character magic points are spent on a mech-rp, the total bonus cap of the mech-rp is increased by two more. →
Once per session the wielder may spend any amount of character magic points to gain a bonus to a roll equal to the amount of character magic points spent.
If at least four character magic points are spent on a mech-rp, the effects of Foresight are also given to the mech-rp.
If at least six character magic points are spent on a mech-rp, the total bonus cap of the mech-rp is increased by two.
If at least ten character magic points are spent on a mech-rp, the total bonus cap of the mech-rp is increased by two more.
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None | titancrushet | |
| 68d1cff9f543357b045e935e | artifacts | Soul of Arkrax | Update | Approved |
Effect Description:
The wielder of the Soul of Arkrax may choose to cast spells through it. Doing so decreases their cost by 2, to a minimum of 2.
There is a 10% chance each time a spell is cast through this artifact that Arkrax will secretly seize control of it, and may use the same amount of magic points to cast any spell available, potentially casting the same spell. This chance increases by 15% each time this chance fails to trigger; resetting when it is triggered.
Given that it is secret, the spell will always appear to have been cast by the original caster.
"You think that you're rid of me? Hmph. You'll see just how patient a dragon of my age can be..." →
The wielder may choose to cast spells through this artifact. Doing so decreases their cost by 2, to a minimum of 2. The wielder may also choose to increase the chance of Arkrax seizing control by 10% to further reduce the mana cost of the spell by 1, to a minimum of 2.
There is a 10% chance each time a spell is cast through this artifact that Arkrax will secretly seize control of it, and may use the same amount of Magic Points to cast any spell available, potentially casting the same spell. This chance increases by 15% each time this chance fails to trigger; resetting when it is triggered.
Given that it is secret, the spell will always appear to have been cast by the original caster.
“You think that you're rid of me? Hmph. You'll see just how patient a dragon of my age can be...”
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None | titancrushet | |
| 68d1cfd7f543357b045e935d | artifacts | Seed of Destiny | Update | Approved |
Equipped:
None →
0
Effect Description:
Once per war session, the wielder of the Seed of Destiny may sacrifice a unit at full HP in order to heal all other non-ruler units by half HP, rounded up. When this occurs, the wielder also reduces their Food storage by 2d4+1, which causes the loss of a level of stability if their storage is reduced to 0. If a mercenary company were to use this instead, they suffer an immediate 50% chance to lose a level of renown. →
Once per war session, the wielder may sacrifice a unit at full HP to heal all other non-ruler units by half of their maximum HP, rounded up.
When this occurs, reduce Food storage by 2d4+1. If this reduction brings Food storage to 0, lose 1 level of Stability.
If a mercenary company uses this effect, there is a 50% chance to lose 1 level of Renown.
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None | titancrushet | |
| 68d1cfbbf543357b045e935c | artifacts | Scepter of Tn'kaneid | Update | Approved |
Effect Description:
Once per session, you may cast the Clairvoyance spell at no Magic Point cost.
Magic Malfunctions cannot occur from the use of this artifact.
Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information.
When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working. →
Once per session, the wielder may cast the Clairvoyance spell without paying its mana cost with immunity to magic malfunction.
The wielder may spend a charge to treat the roll as a natural 20 for the purposes of the level of detail gained and no magical barrier, spell, or non-Legendary artifact may prevent it from working.
The wielder may spend 8 character magic to gain another charge.
Charges: 2/2
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None | titancrushet | |
| 68d1cf55f543357b045e935b | artifacts | Salphaxia's Bracers | Update | Approved |
Effect Description:
Once per session, when you roll a magical malfunction, you may roll twice and take the desired result.
Gain a +4 to casting spells, each spell you cast lowers this bonus by -2 for the session. →
Whenever the wielder magical malfunctions, they may roll twice and take the desired result.
Once per session, when the wielder fails a spell, they may reroll the spell.
Gain a +6 to casting spells, each spell you cast lowers this bonus by -2 for the session.
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None | titancrushet | |
| 68d1cf33f543357b045e935a | artifacts | Rose of Resolution | Update | Approved |
Effect Description:
Rose of Peaceful Resolution (Legendary)
Any time you are not at war, you gain a 50% reduced chance to lose stab
Once per turn, Any time you prevent a war against yourself or another nation, or resolve a war without bloodshed, you gain a stability
Any time you are at war, and this artifact is equipped, you lose all chance to gain stability
Unequipping this artifact increases stab loss chance by 20% for the session it is unequipped within →
Rose of Peaceful Resolution (Legendary)
Whenever the wielder is not at war, they gain a 50% reduced chance to lose stab
Whenever the wielder prevents a war or resolves a war without bloodshed, all relevant nations gain a stability
Whenever the wielder is at war they lose all chance to gain stability
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None | titancrushet |