Archived Changes (39087 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68d1cc06f543357b045e934f artifacts Hamner of Creation Update Approved
Effect Description:
The wielder of the Hamner of Creation increases the starting progress of all quests to upgrade or create an artifact by 1d4. Additionally, all artifacts made while wielding the Hamner of Creation gain a 10% chance of being one Quality higher at creation, this stacks with the effects of the Artifactory. Additionally, if an artifact is lost while this artifact is equipped, there is a 15% chance that it instead is not. → The wielder of the Hamner of Creation increases the starting progress of all quests to upgrade or create a non-mundane artifact by 1d4. All artifacts made while wielding the Hamner of Creation gain a 10% chance of being one Quality higher at creation. If an artifact is lost while this artifact is equipped, there is a 15% chance that it instead is not.
Owner:
None → None
None titancrushet
68d1cbe9f543357b045e934e artifacts Great Uqnia Shard Update Approved
Effect Description:
The wielder may summon two Uqnia Guardians at the start of any war session, counting against their total unit cap. This artifact cannot be destroyed. Additionally, when a character first gains the Uqnia Shard, they must decide whether they are a Pylon Warden or Ravager. Gaining the following benefits depending on which they chose. Wardens - Gain moderately increased chances of success on all rolls related to protecting, or securing the pylons. - Increase one random attribute by one per Pylon that remains standing. - After securing a Pylon, gain a random powerful national effect. - Receive events related to protecting the Pylons. Ravagers - Gain moderately increased chances of success on all rolls related to destroying Pylons. - Increase three random attributes by one per Pylon that has been destroyed. The amount of attributes effected is doubled for rulers that have directly destroyed Pylons. - The wielder of this artifact gains the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed. - Receive events related to destroying the Pylons. → At the start of any war session, the wielder may summon 2 Uqnia Guardians. These units count against the wielder’s total unit cap. This artifact cannot be destroyed. When the wielder first gains this artifact, they must choose to become either a Pylon Warden or a Pylon Ravager. This choice cannot be changed unless a progress quest with 16 progress is completed. Wardens • +4 to all rolls related to protecting or securing Pylons. • Increase 1 random attribute by 1 for each Pylon that remains standing. • After securing a Pylon, gain a random powerful national effect. • Receive events related to protecting the Pylons. Ravagers • +4 to all rolls related to destroying Pylons. • Increase 3 random attributes by 1 for each Pylon that has been destroyed. If the wielder is a ruler who directly destroyed a Pylon, double the number of attributes affected. • Gain the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed. • Receive events related to destroying the Pylons.
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68d1cb8ff543357b045e934d artifacts Golden Owl Pendant Update Approved
Effect Description:
Once per session, the wielder of the Golden Owl Pendant may reroll one non-natural 20 or non-natural 1 mech-rp roll, taking the new result at moderately decreased chances of success. If desired, the old roll may be saved, and stored within the Pendant. This stored roll may be assigned to any mech-rp during the next session, before any roll is made. If the stored roll is higher than 15, it may also be sacrificed to heal a health state for the wielder. Currently Stored Roll: None → Once per session, the wielder may reroll have a roll gain the effects of foresight, taking the new result at moderately decreased chances of success. If desired, the old roll may be saved, and stored within the Pendant. This stored roll may be assigned to any mech-rp during the next session, before any roll is made. If the stored roll is higher than 15, it may also be sacrificed to heal a health state for the wielder. Currently Stored Roll: None
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68d0ed39f543357b045e9268 nations New Remnants Update Approved
Stability:
Stable → Balanced
Scientific Stance:
Conservative → Radical
Tax Stance:
Oppressive → Moderate
Resource Storage:
magic: 12 → 6
Technologies:
academics: None → {'investing': 0, 'cost': 4, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn: None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 6, 'researched': False}
market_control: None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos: None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: None → {'investing': 0, 'cost': 4, 'researched': False}
poultices: None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
classical_orchal_cavalry: None → 0
Discord Message (1419570719121084488) Discord Message (1419570566280777788) risendiablo
68d1cad6f543357b045e934c artifacts Gestalt Consciousness Update Approved
Effect Description:
The wielder of the Gestalt Consciousness increases their Rulership, Cunning and Strategy by 2. Additionally, once every other session gain a free use of Foresight on a Rulership, Cunning or Strategy mech-rp. However, reduce the elderly start time of the wielder by 1; 2 if the character is Venerable. The wielder of this artifact cannot have their lifespan increased by any means. If the character is already under the effects of Stop Aging or Slow Aging, equipping this artifact will end those spells. → The wielder increases their Rulership, Cunning and Strategy by 2. Every session, there is a 50% chance to gain a charge. Spend a charge: Gain Foresight on a Rulership, Cunning or Strategy mech-rp. However, reduce the elderly start time of the wielder by 1; 2 if the character is Venerable. The wielder of this artifact cannot have their lifespan increased by any means. If the character is already under the effects of Stop Aging or Slow Aging, equipping this artifact will end those spells.
None titancrushet
68d0e53ef543357b045e925f nations Sundralund Update Approved
Progress Quests:
Added:
Item 3:
quest_name: Burn Bright
bonus_progress_per_tick: 1
current_progress: 0
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1419562031811395687/1419562433911193650
slot: tier_3_spell_slot
Technologies:
academics: None → {'investing': 0, 'cost': 4, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn: None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 6, 'researched': False}
market_control: None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos: None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: None → {'investing': 0, 'cost': 4, 'researched': False}
poultices: None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
classical_orchal_cavalry: None → 0
Discord Message (1419562031811395687) lordseabas
68d1ca76f543357b045e934b artifacts Elegant Cape of Dramatic Billowing Update Approved
Effect Description:
The wielder of this artifact has their Charisma stat increased by 2 and increased the effective range of diplomacy by +1 per Allied/Pacted nation. Moderate increase diplomacy with nations in a shared market. Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge. The wielder may sacrifice any number of charges once per session: 1 Charge: Gain +2 to charisma ignoring capacity and +2 to a single charisma based MRP roll 2 Charges: Reduce the nations infamy by 10 and gain +2 to all charisma rolls for a single session 2 Charges: Negate the reward to a diplomatic roll this session that you failed 3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government. (Diplomacy) 6 Charges: When doing a diplomatic MRP, select three more additional nations, treat the base DC the same as of it were one nation but do add their temperaments. This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations. Mythic - Requires 16 Allied/pacted Nations] Current Charges: 4 → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement Requires 16 Allied or Pact'ed nations. Current Charges: 4/6
None titancrushet
68d0de63f543357b045e9247 nations 67f21e01609d94b5146136de Update Approved
resource_desires:
Trade request: Need to Buy 3 iron at 185 gold each. Discord Message (1419555558394171473) lordseabas
68d1ca5ef543357b045e934a nations Radhan Update Approved
Concessions:
"" → {}
Districts:
Added: 5 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Districts 5:
type: ""
node: ""
Territory Types:
plains: 0 → 1
hill: 0 → 3
desert: 0 → 14
Terrain juggernacht
68d1ca23f543357b045e9349 characters Albert “Al” Gore of House Gore Update Approved
Magic Points:
3 → 4
Progress Quests:
None → []
None titancrushet