Archived Changes (40300 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6823a4bf248a6326b1212fcc nations Usonia Update Approved
Jobs:
hunter: 1 → 4
Job Assignment capt.n1
6823a4aa248a6326b1212fcb nations Usonia Update Approved
Jobs:
hunter: 4 → 1
Job Assignment capt.n1
6823a48e248a6326b1212fca nations Usonia Update Approved
Jobs:
hunter: 0 → 4
researcher: 0 → 8
Job Assignment capt.n1
6823a45a248a6326b1212fc9 nations Usonia Update Approved
Job Assignment capt.n1
68239fa1248a6326b1212fc8 nations Vandador Update Rejected
Stability:
Balanced → Fragile
Concessions:
None → {}
Land Units:
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
From the global event. adador
68239d62248a6326b1212fc7 nations Shinra Update Approved
Foreign Acceptance:
Harmony → Integration
Scientific Stance:
Progressive → Radical
Jobs:
apprentice: None → 0
farmer: None → 0
Land Units:
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
[] mykonos_
68239d62248a6326b1212fc6 nations Shinra Update Approved
Foreign Acceptance:
Harmony → Integration
Scientific Stance:
Progressive → Radical
Jobs:
apprentice: None → 0
farmer: None → 0
Land Units:
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
[] mykonos_
68239cef248a6326b1212fc5 nations Taika Update Approved
[] mykonos_
68239cee248a6326b1212fc4 nations Taika Update Approved
Magic Stance:
Creation → Bureaucracy
Diplomatic Stance:
Expansionist → Belligerent
[] mykonos_
68239c0c248a6326b1212fc3 wonders Mirror City Update Approved
Effect Description:
The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest. Quests (1/5): Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length - 'The Mirror City sewers have grown a deposit of horrifying void pests. Cleanse them.' (3 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length → The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest. Quests (1/5): Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length - 'The Mirror City sewers have grown a deposit of horrifying void pests. Cleanse them.' (2 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
[] mykonos_