Archived Changes (40300 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6823a4bf248a6326b1212fcc | nations | Usonia | Update | Approved |
Jobs:
hunter:
1 →
4
|
Job Assignment | capt.n1 | |
| 6823a4aa248a6326b1212fcb | nations | Usonia | Update | Approved |
Jobs:
hunter:
4 →
1
|
Job Assignment | capt.n1 | |
| 6823a48e248a6326b1212fca | nations | Usonia | Update | Approved |
Jobs:
hunter:
0 →
4
researcher:
0 →
8
|
Job Assignment | capt.n1 | |
| 6823a45a248a6326b1212fc9 | nations | Usonia | Update | Approved |
|
Job Assignment | capt.n1 | |
| 68239fa1248a6326b1212fc8 | nations | Vandador | Update | Rejected |
Stability:
Balanced →
Fragile
Concessions:
None →
{}
Land Units:
ancient_beacon:
None →
0
ancient_oakling:
None →
0
ancient_ravager:
None →
0
ancient_vortex:
None →
0
ancient_wyrm:
None →
0
ancient_heavy_archers:
None →
0
ancient_heavy_infantry:
None →
0
ancient_light_archers:
None →
0
ancient_light_infantry:
None →
0
Naval Units:
ancient_boarding_ship:
None →
0
ancient_elite_warship:
None →
0
ancient_missile_ship:
None →
0
ancient_transport_ship:
None →
0
|
From the global event. | adador | |
| 68239d62248a6326b1212fc7 | nations | Shinra | Update | Approved |
Foreign Acceptance:
Harmony →
Integration
Scientific Stance:
Progressive →
Radical
Jobs:
apprentice:
None →
0
farmer:
None →
0
Land Units:
ancient_beacon:
None →
0
ancient_oakling:
None →
0
ancient_ravager:
None →
0
ancient_vortex:
None →
0
ancient_wyrm:
None →
0
|
[] | mykonos_ | |
| 68239d62248a6326b1212fc6 | nations | Shinra | Update | Approved |
Foreign Acceptance:
Harmony →
Integration
Scientific Stance:
Progressive →
Radical
Jobs:
apprentice:
None →
0
farmer:
None →
0
Land Units:
ancient_beacon:
None →
0
ancient_oakling:
None →
0
ancient_ravager:
None →
0
ancient_vortex:
None →
0
ancient_wyrm:
None →
0
|
[] | mykonos_ | |
| 68239cef248a6326b1212fc5 | nations | Taika | Update | Approved |
|
[] | mykonos_ | |
| 68239cee248a6326b1212fc4 | nations | Taika | Update | Approved |
Magic Stance:
Creation →
Bureaucracy
Diplomatic Stance:
Expansionist →
Belligerent
|
[] | mykonos_ | |
| 68239c0c248a6326b1212fc3 | wonders | Mirror City | Update | Approved |
Effect Description:
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest.
Quests (1/5):
Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length - 'The Mirror City sewers have grown a deposit of horrifying void pests. Cleanse them.' (3 Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
→
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest.
Quests (1/5):
Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length - 'The Mirror City sewers have grown a deposit of horrifying void pests. Cleanse them.' (2 Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
|
[] | mykonos_ |