Archived Changes for Nations (22337 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68904c09fc5ee1f4199588d3 nations The Conclave Update Approved
Jobs:
farmer: None → 0
researcher: None → 0
partial_vampire: None → 0
bureaucrat: None → 2
fisherman: None → 8
harvester: None → 6
hunter: None → 0
merchant: None → 5
metallurgist: None → 3
miner: None → 4
mystic: None → 3
Land Units:
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_siege_weapon: None → 0
classical_spearmen: None → 0
classical_tactician: None → 0
imperial_vanguard: None → 0
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
ancient_reman_longbowbird: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
ancient_battering_ram: None → 0
ancient_civilian: None → 0
ancient_elite_infantry: None → 1
ancient_siege_weapon: None → 0
classical_auxiliary: None → 0
classical_civilian: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_river_runner: None → 4
Naval Units:
ancient_boarding_ship: None → 2
ancient_elite_warship: None → 1
ancient_missile_ship: None → 0
ancient_transport_ship: None → 1
classical_terrapin: None → 1
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 1
classical_transport_ship: None → 1
Fixing jobs and units juggernacht
68904b5efc5ee1f4199588d1 nations Jinying Update Approved
Technologies:
official_courts:
investing: 0 → 3
cost: 7 → 4
rig_and_sail:
investing: 0 → 2
Discord Message (1401760495165378691) juggernacht
68904a16fc5ee1f4199588d0 nations Vandador Update Approved
Ongoing Modifiers:
Added:
Item 4:
field: research_production
value: 1.0
duration: 1
source: fixing previous mistakes
Technologies:
rig_and_sail:
investing: 0 → 4
Land Units:
classical_siege_weapon: None → 0
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Discord Message (1401587209815199897) Discord Message (1399465120010207415) juggernacht
689049aefc5ee1f4199588cf nations Lokhim Remnant Update Approved
Technologies:
chests:
investing: 0 → 3
Discord Message (1399281921338376273) juggernacht
6890493bfc5ee1f4199588ce nations The United Duchies Update Approved
Technologies:
levers_and_pulleys:
investing: 0 → 6
Land Units:
classical_siege_weapon: None → 0
Discord Message (1399274848915554314) juggernacht
68904864fc5ee1f4199588cc nations Vorkatir-Karak Update Approved
Cities:
Cities 3:
name: "" → Remar-Karak
type: "" → metropolis
Ongoing Modifiers:
Added:
Item 6:
field: effective_pop_capacity
value: -6.0
duration: -1
source: Having two metropoli disables both
Discord Message (1401383484974698648) juggernacht
689046fbfc5ee1f4199588c9 nations Shinra Update Approved
Infamy:
35 → 20
Land Units:
classical_siege_weapon: None → 0
Discord Message (1401800562294652958) Cannot do two infamy reduction in the same session, so giving the higher one juggernacht
68904656fc5ee1f4199588c8 nations Lokhim Remnant Update Approved
Ongoing Modifiers:
Added:
Item 10:
field: food_production
value: 6.0
duration: -1
source: Upgraded Vineyard
Item 11:
field: stability_loss_chance
value: -0.2
duration: -1
source: Upgraded Vineyard
Item 12:
field: prestige_gain
value: -1.0
duration: -1
source: Upgraded Vineyard
Item 13:
field: administration
value: 2.0
duration: -1
source: Upgraded Ancient Center
Item 14:
field: wood_consumption
value: 1.0
duration: -1
source: Upgraded Ancient Center
Item 15:
field: bronze_production
value: 1.0
duration: -1
source: Upgraded Ancient Forge
Item 16:
field: metallurgist_bronze_production
value: 1.0
duration: -1
source: Upgraded Ancient Forge
Item 17:
field: stone_consumption
value: 1.0
duration: -1
source: Upgraded Ancient Forge
Item 18:
field: effective_pop_capacity
value: 3.0
duration: -1
source: Upgraded Ancient Home
Item 19:
field: wood_consumption
value: 1.0
duration: -1
source: Upgraded Ancient Home
Item 20:
field: research_production
value: 1.0
duration: -1
source: Upgraded Ancient School
Item 21:
field: wood_consumption
value: 1.0
duration: -1
source: Upgraded Ancient School
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Upgraded districts juggernacht
6890458efc5ee1f4199588c7 nations Shinra Update Approved
Jobs:
miner: 2 → 3
researcher: 1 → 0
Job Assignment tekkey.hinode
689015c4e4eceefb2d283910 nations Lokhim Remnant Update Approved
Money:
5120 → 4520
Citizenship Stance:
None → Closed
Resource Storage:
food: 27 → 5
wood: 29 → 5
stone: 25 → 5
mounts: 23 → 20
magic: 1 → 6
bronze: 8 → 0
iron: 8 → 0
Territory Types:
mountain: 7 → 6
disconnected: 0 → 1
Land Units:
classical_light_archers: 0 → 1
classical_light_infantry: 0 → 2
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
Discord Message (1401029905772318882) Resources & a variety of other edits that need to be done. Also, for upgraded districts effects: +6 food produced and 20% stability loss chance reduction from upgraded Vineyard, +2 Admin from upgraded Admin Centre. Additional Bronze production from upgraded Forge & base bronze production, additional pop cap from upgraded homes district and the additional missing research income from the upgraded school. venpice