Archived Changes for Spells (269 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68aa206bf783c1713f6434b9 | spells | Dirion's Magical Vault | Update | Approved |
|
None | mykonos_ | |
| 68aa1e76f783c1713f6434b8 | spells | Dirion's Magical Vault | Update | Approved |
Initial Cost:
4 →
6
Upkeep Cost:
1 →
0
Effect:
While this spell is active, the maximum capacity for resources or money to be stored within a nation is removed. Instead, for each resource stored over the base capacity, the upkeep of this spell increases. For every 5 resources (or $250 per era) stored across all resources, there is 1 magic consumption; 2 consumption at 10, 3 at 15, etc.
If this spell ends, all resources that go over the capacity is destroyed automatically. If the spell is dispelled, the aforementioned affect occurs, with 25% of all the lost resources going automatically to the dispeller. →
While this spell is active, the caster may choose to increase the storage capacity of any resource (not money) during a session. For each resource that has its storage increased by 5, this spell gains +1 upkeep. For example, if Wood has +10 storage capacity, Stone has +5 storage capacity, and Mounts also has +5 storage capacity, this spell has a 4 upkeep.
Once a storage has been increased during a session, it cannot be lowered that same session.
If this spell ends, or the storage is reduced all resources that go over the capacity is destroyed automatically. If the spell is dispelled, the aforementioned affect occurs, with 25% of all the lost resources going automatically to the dispeller.
|
None | mykonos_ | |
| 68aa1b9af783c1713f6434b7 | spells | Dirion's Magical Vault | Update | Approved |
Effect:
While this spell is active, the maximum capacity for resources or money to be stored within a nation is removed. Instead, for each resource stored over the base capacity, the upkeep of this spell increases. For every 5 resources (or $250 per era) stored across all resources, there is 1 magic consumption; 2 consumption at 10, 3 at 15, etc.
If this spell ends, all resources that go over the capacity is destroyed automatically. If the spell is dispelled, the aforementioned affect occurs, with 25% of all the lost resources going automatically to the dispeller.
→
While this spell is active, the maximum capacity for resources or money to be stored within a nation is removed. Instead, for each resource stored over the base capacity, the upkeep of this spell increases. For every 5 resources (or $250 per era) stored across all resources, there is 1 magic consumption; 2 consumption at 10, 3 at 15, etc.
If this spell ends, all resources that go over the capacity is destroyed automatically. If the spell is dispelled, the aforementioned affect occurs, with 25% of all the lost resources going automatically to the dispeller.
|
None | mykonos_ | |
| 68aa1b8cf783c1713f6434b5 | spells | Dirion's Magical Vault | Add | Approved |
Name:
None →
Dirion's Magical Vault
Complexity:
None →
Very Hard
Cast Time:
None →
Ritual
Initial Cost:
None →
4
Upkeep Cost:
None →
1
Usable By:
None →
Nations
Hidden:
None →
0
Effect:
None →
While this spell is active, the maximum capacity for resources or money to be stored within a nation is removed. Instead, for each resource stored over the base capacity, the upkeep of this spell increases. For every 5 resources (or $250 per era) stored across all resources, there is 1 magic consumption; 2 consumption at 10, 3 at 15, etc.
If this spell ends, all resources that go over the capacity is destroyed automatically. If the spell is dispelled, the aforementioned affect occurs, with 25% of all the lost resources going automatically to the dispeller.
Creator:
None
→
None
|
mykonos_ | ||
| 689fc07b38e854870f252484 | spells | Safeguard | Update | Approved |
Effect:
If successful, a chosen character will be protected from magical harm. Any spell cast to harm this character via directly has its complexity increased by one tier.
When a character casts Dispel on a target with Safeguard, Safeguard grants the defender a +2 bonus, +5 if the targeted spell already existed prior to the casting of Dispel, and is being maintained by the character.
Safeguard itself is excluded from either of these bonuses. →
If successful, a chosen character will be protected from magical harm. Any spell cast to harm this character directly has its complexity increased by one tier.
When a character casts Dispel on a target with Safeguard, Safeguard grants the defender a +2 bonus, +5 if the targeted spell already existed prior to the casting of Dispel, and is being maintained by the character.
Safeguard itself is excluded from either of these bonuses.
|
None | mykonos_ | |
| 689fc03538e854870f252483 | spells | Safeguard | Update | Approved |
Effect:
If successful, a chosen character will be protected from magical harm. Any attempt to harm this character via magical means will have its difficulty increased by one tier.
When a character casts Dispel on a target with Safeguard, Safeguard grants the defender a +2 bonus, +5 if the targeted spell already existed prior to the casting of Dispel, and is being maintained by the character.
Safeguard itself is excluded from either of these bonuses. →
If successful, a chosen character will be protected from magical harm. Any spell cast to harm this character via directly has its complexity increased by one tier.
When a character casts Dispel on a target with Safeguard, Safeguard grants the defender a +2 bonus, +5 if the targeted spell already existed prior to the casting of Dispel, and is being maintained by the character.
Safeguard itself is excluded from either of these bonuses.
|
None | mykonos_ | |
| 689b940c2e3212b15267979a | spells | Pact | Update | Approved |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die and end it willingly. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die and end it willingly. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
A character possessing multiple Pacts, or failing to remove a pact of theirs, may lead to... unforeseen and terrible circumstances.
|
None | mykonos_ | |
| 689b90f42e3212b152679799 | spells | Pact | Update | Approved |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die and end it willingly. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances.
|
None | mykonos_ | |
| 689b90592e3212b152679798 | spells | Pact | Update | Approved |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until they die, or ten sessions elapse.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances.
|
None | mykonos_ | |
| 689b8e962e3212b152679797 | spells | Pact | Update | Approved |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until the end of the age.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until they die, or ten sessions elapse.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances.
|
None | mykonos_ |