Archived Changes for Spells (269 total)

ID Target Collection Target Change Type Status Changes Reason Time User
687d4944226ddefd0287409c spells Teleport Update Approved
Effect:
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. Alternatively, characters may cast this as an instant spell to perform a mech-rp regardless of distance. → If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. If the spell targets an army, increase the cost of the spell by 2 for every unit within the army. Alternatively, characters may cast this as an instant spell to perform a mech-rp regardless of distance.
None mykonos_
687083827001d1c3aa49b76c spells Androstine's March of the Dead Update Approved
Cast Time:
Instant → War
Should be war cast time juggernacht
686740d3d2ab3d432a274be1 spells Portal Update Approved
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up. Treat the two hex ends of the portal as if they were adjacent. The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up → If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up. Treat the two hex ends of the portal as if they were adjacent. The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
None mykonos_
6863686664da9e42d344b860 spells Qophelo's Mass Compliance Update Approved
Effect:
If successful, increase the stability of a nation by one tier. This spell has its cost increase by 1 each time it is used per age. → If successful, increase the stability of a nation by one tier. This spell has its cost increase by 1 each time it is successfully used per age.
None mykonos_
683e13b2f5e16bc95f885cb5 spells Theofania's Power Word Malice Update Approved
Name:
Power Word Malice → Theofania's Power Word Malice
mykonos_
683e07aef5e16bc95f885cab spells Theofania's Power Word Malice Add Approved
Name:
None → Power Word Malice
Complexity:
None → Hard
Cast Time:
None → War
Initial Cost:
None → 6
Upkeep Cost:
None → 0
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, a chosen unit within a battle takes damage equal to half the amount of magic points spent on this spell, rounded up. This damage ignores armor, and cannot destroy a unit.
Creator:
None → None
mykonos_
683a028c925c960aad3ce94b spells Portal Update Approved
Initial Cost:
6 → 8
Upkeep Cost:
None → 1
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up. Treat the two hex ends of the portal as if they were adjacent. → If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up. Treat the two hex ends of the portal as if they were adjacent. The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up
Update from Myko juggernacht
6838db3e2d0b0a0bce42872f spells Amastan Adder's Stasis Update Approved
Effect:
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. If the target is unwilling, increase the cost by 2, and a contested magic check is made. The spell ends of the target is affected in any way by an outside influence. If this is cast during a war, or in a duel, increase the complexity and cost by two. Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something. → If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. If the target is unwilling, increase the cost by 2, and a contested magic check is made. The spell ends of the target is affected in any way by an outside influence. If this is cast during a war, or in a duel, increase the complexity and cost by two. Upkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check. Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.
mykonos_
683737fa440a2a9cd07a2061 spells Qophelo's Enrich Leyline Update Approved
Complexity:
Very Hard → Hard
Fixing DC based on description juggernacht
6823f38076275a0a7bba41f8 spells Androstine's March of the Dead Update Approved
Effect:
This spell may be used at the start of a war session to create as many Undead Army units as desired. These units do not take up unit slots. Each summoned unit past the first increases the cost of the spell by 3. → This spell may be used at the start of a war session to create as many Undead Army units as desired for your nation. These units do not take up unit slots. Each summoned unit past the first increases the cost of the spell by 3.
[] mykonos_