Archived Changes for Spells (155 total)

ID Target Collection Target Change Type Status Changes Reason Time User
681ada59fbd7be29685c558d spells Flamme's Hindsight Update Approved
Cast Time:
Ritual → Instant
2025-05-07 03:58:17.024000 juggernacht
681ada0efbd7be29685c558b spells Flamme's Hindsight Add Approved
Name:
None → Flamme's Hindsight
Complexity:
None → Very Hard
Cast Time:
None → Ritual
Initial Cost:
None → 4
Usable By:
None → Either
Effect:
None → If successful, reroll a failed check involving a d20. If the original roll was a natural one, double the initial cost. If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the DC, in either directions. If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions. If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
Creator:
None → None
2025-05-07 03:57:02.091000 mykonos_
681ad9b3fbd7be29685c5589 spells Heal Add Approved
Name:
None → Heal
Complexity:
None → Average
Cast Time:
None → Ritual
Initial Cost:
None → 3
Usable By:
None → Either
Effect:
None → If successful, raise the health condition of a chosen character by one. This cannot be used to resurrect a deceased character, and increases in cost by one each time it is successfully cast on the same character. Alternatively, this may be cast as a war spell, causing a chosen unit to regain a quarter of their max HP, rounded up. This may only be used on the same unit once per war session.
Creator:
None → None
2025-05-07 03:55:31.423000 mykonos_
681ad965fbd7be29685c5587 spells Haste Add Approved
Name:
None → Haste
Complexity:
None → Average
Cast Time:
None → War
Initial Cost:
None → 3
Usable By:
None → Characters
Effect:
None → If successful, a unit of your choice has their speed increased by half, rounded up. Additionally, they gain a +1 to Attack. This lasts until the end of the war session, and does not stack. Increase the cost of this spell by one each time it is cast during the same war session.
Creator:
None → None
2025-05-07 03:54:13.902000 mykonos_
681ad901fbd7be29685c5585 spells Foresight Add Approved
Name:
None → Foresight
Complexity:
None → Hard
Cast Time:
None → Ritual
Initial Cost:
None → 5
Usable By:
None → Either
Effect:
None → If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result. If this re-roll is not used during that session, it does not carry over to the next. Foresight cannot be used to reroll natural 1's.
Creator:
None → None
2025-05-07 03:52:33.651000 mykonos_
681ad8d4fbd7be29685c5583 spells Flamme's Field of Blue Flowers Add Approved
Name:
None → Flamme's Field of Blue Flowers
Complexity:
None → Easy
Cast Time:
None → Ritual
Initial Cost:
None → 1
Usable By:
None → Either
Effect:
None → You summon a field of Blue Flowers, which produces an insignificant magical effect.
Creator:
None → None
2025-05-07 03:51:48.229000 mykonos_
681ad8affbd7be29685c5581 spells Yseult's Entangle Add Approved
Name:
None → Yseult's Entangle
Complexity:
None → Easy
Cast Time:
None → War
Initial Cost:
None → 2
Usable By:
None → Either
Effect:
None → If successful, a unit of your choice has their speed reduced by 3, to a minimum of 0. Additionally, they suffer a -1 to Defense. This lasts until the end of the affected unit's turn. This does not stack and cannot happen again to a unit who has already been affected by Entangle during that same war session.
Creator:
None → None
2025-05-07 03:51:11.622000 mykonos_
681ad87cfbd7be29685c557f spells Qophelo's Enrich Leyline Add Approved
Name:
None → Qophelo's Enrich Leyline
Complexity:
None → Very Hard
Cast Time:
None → Ritual
Initial Cost:
None → 12
Usable By:
None → Nations
Effect:
None → If successful, increase the progress of a Magic Node creation quest by 2, then an additional 2 per 5 you exceed the DC. This does prevent the caster from attempting a mech-rp to create a Magic Node that session. Additionally, any progress that exceeds what is needed to create a Magic Node rolls over into the creation of another one. A Magic Node creation quest may only benefit from this once per session. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Creator:
None → None
2025-05-07 03:50:20.668000 mykonos_
681ad843fbd7be29685c557d spells Salphaxia's Duplicate Add Approved
Name:
None → Salphaxia's Duplicate
Complexity:
None → Easy
Cast Time:
None → Ritual
Initial Cost:
None → 6
Upkeep Cost:
None → 1
Usable By:
None → Characters
Effect:
None → If successful, the caster may create a duplicate of themselves. This duplicate shares their Rulership and Cunning, however all their other attributes are reduced by half, rounded down. After creation, their attributes are no longer shared. The player of the caster may choose to also play this character, but with only 1 mech-rp. If the duplicate were to attempt to cast any spell, or equip an artifact, they are instantly destroyed. If the duplicate is killed, the original caster suffers the loss of one health state. Only one duplicate of a character may exist at a time, and never of a duplicate. The upkeep cost of this spell increases by one for each session it is alive.
Creator:
None → Salphaxia
2025-05-07 03:49:23.622000 mykonos_
681ad7e2fbd7be29685c557b spells Dispel Add Approved
Name:
None → Dispel
Complexity:
None → Easy
Cast Time:
None → Instant
Initial Cost:
None → 4
Usable By:
None → Either
Effect:
None → If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails. If either character exceeds the other by 5 or more, the character who failed suffers a Magical Malfunction. If the Initial Cost of Dispel is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount. Dispel may also be cast on spells that already exist, and need to be maintained. Dispel may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last.
Creator:
None → None
2025-05-07 03:47:46.655000 mykonos_