- Recalculated races Palorthin
Archived Changes for Spells (269 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 689b8e432e3212b152679796 | spells | Pact | Update | Approved |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until the end of the age.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances.
|
None | mykonos_ | |
| 689a57fff1885a8fe0982a23 | spells | Pact | Update | Approved |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules.
An entity possessing multiple Pacts may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances.
|
None | mykonos_ | |
| 689966f28841834ea8c77678 | spells | Ventumaran's Banish | Update | Approved |
Effect:
If successful, you may choose to attempt to forcefully teleport a creature a random number of hexes (between 1 & 6) in a random direction.
Alternatively, by increasing the cost of the spell by one, it may be cast to prevent a hostile unit from joining a battlefield.
Unwilling targets get a contested magic roll, and cannot be teleported onto hostile terrain. →
If successful, you may choose to attempt to forcefully teleport a creature within a battle a random number of hexes (between 1 & 6) in a random direction.
Alternatively, by increasing the cost of the spell by one, it may be cast to prevent a hostile unit from joining a battlefield.
Unwilling targets get a contested magic roll, and cannot be teleported onto hostile terrain.
|
None | mykonos_ | |
| 689571aeb2c77ee384f7ddf5 | spells | Resurrect | Update | Approved |
Complexity:
Very Hard →
Hard
Effect:
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Resurrected characters that have died cannot be brought back to life again.
Increase the complexity of the spell by one tier for every age that has began since the death of that character.
If a prior ruler character is resurrected, they can return to rule without triggering a loss of stability or artifacts. →
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Resurrected characters that have died cannot be brought back to life again.
Increase the complexity of the spell by one tier for every age that has began since the death of that character.
If a prior ruler character is resurrected, they can return to rule without triggering a loss of stability or artifacts.
Suffer a -4 to the roll if you do not have any part of the body, or any artifacts from the original character.
|
None | mykonos_ | |
| 68918169ed46adbd9185d307 | spells | Slow Aging | Update | Approved |
Usable By:
Either →
Characters
|
None | juggernacht | |
| 688e8299c97ca42b8f12a846 | spells | Stop Aging | Update | Approved |
Effect:
If successful, a character ceases to age entirely, as long as the spell is maintained.
If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, such as via recasting Stop Aging on them, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age.
Additionally, their chance to gain a random attribute each session based on their Cunning is reduced to 2% per Cunning. →
If successful, a character ceases to age entirely, as long as the spell is maintained.
If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, such as via recasting Stop Aging on them, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age.
Additionally, their chance to gain a random attribute each session based on their Cunning is reduced to 2% per Cunning.
Finally, an immortal character loses 1 title slot.
|
None | juggernacht | |
| 688c42449c31e34b58bd3cca | spells | Stop Aging | Update | Approved |
Effect:
If successful, a character ceases to age entirely, as long as the spell is maintained.
If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age.
Additionally, their chance to gain a random attribute each session based on their Cunning is reduced to 2% per Cunning. →
If successful, a character ceases to age entirely, as long as the spell is maintained.
If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, such as via recasting Stop Aging on them, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age.
Additionally, their chance to gain a random attribute each session based on their Cunning is reduced to 2% per Cunning.
|
None | mykonos_ | |
| 68844dd82c128d13d258e36f | spells | Stop Aging | Update | Approved |
Effect:
If successful, a character ceases to age entirely, as long as the spell is maintained.
If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age. →
If successful, a character ceases to age entirely, as long as the spell is maintained.
If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age.
Additionally, their chance to gain a random attribute each session based on their Cunning is reduced to 2% per Cunning.
|
None | mykonos_ | |
| 68844dcc2c128d13d258e36e | spells | Slow Aging | Update | Approved |
Effect:
If successful, a character no longer suffers the penalties of the elderly condition, and their chance of death only increases by 10%, not 20%, each session. →
If successful, a character no longer suffers the penalties of the elderly condition, and their chance of death only increases by 10%, not 20%, each session.
Additionally, their chance to gain a random attribute each session based on their Cunning is reduced to 5% per Cunning.
|
None | mykonos_ | |
| 6884182c2c128d13d258e364 | spells | Blast | Update | Approved |
Effect:
A simple damaging spell, allows a character to use their Magic attribute for a single roll, instead of Prowess.
Can be used during a Duel, for an increased complexity of one. →
A simple damaging spell, allows a character to use their Magic attribute for a single roll, instead of Prowess.
Alternatively, during a duel and for an increased cost of one, this spell may be used to replace any one secondary attribute (Prowess, Cunning or Strategy) with Magic.
This may be cast multiple times during a duel to replace other secondary attributes, but the cost increases by one each time. (3, then 4, then 5).
|
None | mykonos_ |