Archived Changes for Spells (280 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 681ae326226b8185b030a932 | spells | Storm | Add | Approved |
Name:
None →
Storm
Complexity:
None →
Hard
Cast Time:
None →
War
Initial Cost:
None →
5
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, you may designate five hexes on the battlefield to temporarily become hostile hazardous terrain for the duration of the battle. These hexes must be adjacent to at least one other Storm hex.
Increase the number of hexes you may designate by one for every 5 you exceeded the DC.
Casting Storm while in another nation's territory raises the complexity of the spell by one tier.
Additionally, by increasing the cost of this spell by three, you can grant immunity to damage from the storm to all domestic units.
Creator:
None
→
None
|
mykonos_ | ||
| 681ae26e226b8185b030a931 | spells | Stop Aging | Update | Approved |
Upkeep Cost:
1 →
0
|
mykonos_ | ||
| 681ae094226b8185b030a92f | spells | Stop Aging | Add | Approved |
Name:
None →
Stop Aging
Complexity:
None →
Improbable
Cast Time:
None →
Ritual
Initial Cost:
None →
15
Upkeep Cost:
None →
1
Usable By:
None →
Characters
Hidden:
None →
0
Effect:
None →
If successful, a character ceases to age entirely, as long as the spell is maintained.
If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age.
Creator:
None
→
None
|
mykonos_ | ||
| 681ae08a226b8185b030a92e | spells | Nekreyn's Mana Shield | Update | Approved |
Complexity:
Very Hard →
Improbable
|
juggernacht | ||
| 681ae06b226b8185b030a92d | spells | Yuna's Dirge Dancer | Update | Approved |
Complexity:
Impossible →
Improbable
|
juggernacht | ||
| 681ae045226b8185b030a92b | spells | Amastan Adder's Stasis | Add | Approved |
Name:
None →
Amastan Adder's Stasis
Complexity:
None →
Average
Cast Time:
None →
Instant
Initial Cost:
None →
3
Upkeep Cost:
None →
1
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast.
If the target is unwilling, increase the cost by 2, and a contested magic check is made.
The spell ends of the target is affected in any way by an outside influence.
If this is cast during a war, or in a duel, increase the complexity and cost by two.
Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.
Creator:
None
→
None
|
mykonos_ | ||
| 681adfc8226b8185b030a929 | spells | Slow Aging | Add | Approved |
Name:
None →
Slow Aging
Complexity:
None →
Very Hard
Cast Time:
None →
Ritual
Initial Cost:
None →
7
Upkeep Cost:
None →
1
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, a character no longer suffers the penalties of the elderly condition, and their chance of death only increases by 10%, not 20%, each session.
Creator:
None
→
None
|
mykonos_ | ||
| 681adf9f226b8185b030a927 | spells | Qophelo's Simulate | Add | Approved |
Name:
None →
Qophelo's Simulate
Complexity:
None →
Average
Cast Time:
None →
Ritual
Initial Cost:
None →
4
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
This spell may be cast to create a spell.
Increase the progress of the creation quest by 1, then an additional 1 per 10 you exceed the DC. To a maximum of three progress per cast.
This does not prevent the caster from attempting a mech-rp to create a spell in the same session.
This spell cannot be used to create Very Hard or harder spells.
The cost of the spell increases by two each time it is cast during the same session.
Creator:
None
→
None
|
mykonos_ | ||
| 681adf60226b8185b030a925 | spells | Care Aid's Shield | Add | Approved |
Name:
None →
Care Aid's Shield
Complexity:
None →
Easy
Cast Time:
None →
Ritual
Initial Cost:
None →
3
Upkeep Cost:
None →
1
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, the caster may add a d4 to any roll made to defend or protect, once per session.
Alternatively, this spell may be cast at Hard complexity, with an upkeep of 2 to add a d8 instead."
Creator:
None
→
None
|
mykonos_ | ||
| 681adf0f226b8185b030a923 | spells | Safeguard | Add | Approved |
Name:
None →
Safeguard
Complexity:
None →
Average
Cast Time:
None →
Ritual
Initial Cost:
None →
5
Upkeep Cost:
None →
1
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, a chosen character will be protected from magical harm. Any attempt to harm this character via magical means will have its difficulty increased by one tier.
When a character casts Dispel on a target with Safeguard, Safeguard grants the defender a +2 bonus, +5 if the targeted spell already existed prior to the casting of Dispel, and is being maintained by the character.
Safeguard itself is excluded from either of these bonuses.
Creator:
None
→
None
|
mykonos_ |