Archived Changes for Spells (269 total)

ID Target Collection Target Change Type Status Changes Reason Time User
681ae521226b8185b030a942 spells Flamme's Summon Familiar Update Approved
Usable By:
Either → Characters
mykonos_
681ae515226b8185b030a941 spells Terraform Update Approved
Usable By:
Either → Nations
mykonos_
681ae50b226b8185b030a93f spells Guo's Youthful Vigor Add Approved
Name:
None → Guo's Youthful Vigor
Complexity:
None → Average
Cast Time:
None → Ritual
Initial Cost:
None → 2
Upkeep Cost:
None → 1
Usable By:
None → Characters
Hidden:
None → 0
Effect:
None → If successful, and while maintained, the caster may ignore the attribute penalty of the Elderly condition. If an elderly character loses this spell after it was cast on them, the elderly penalty is doubled for one session.
Creator:
None → None
mykonos_
681ae4ed226b8185b030a93d spells Glan's Waterbreathing Add Approved
Name:
None → Glan's Waterbreathing
Complexity:
None → Average
Cast Time:
None → Ritual
Initial Cost:
None → 3
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, gain moderately increased chances of success on an underwater mech-rp. Alternatively, this maybe cast as a war spell in order to grant a unit of your choice the benefits of the Semi-Aquatic racial trait for the remainder of the war session. The cost of this spell is doubled if the nation's negative racial trait is Hydrophobic.
Creator:
None → None
mykonos_
681ae45b226b8185b030a93b spells Terraform Add Approved
Name:
None → Terraform
Complexity:
None → Average
Cast Time:
None → Ritual
Initial Cost:
None → 10
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, you may choose a hex to transform into a type of terrain of your choice. This process takes four sessions. For every 5 you exceed the DC, reduce the number of sessions before its completion by one. A moderator may increase the difficulty of casting this spell based on how drastic the change is; such as a Tundra to a Desert, or a Mountain to a Deep Ocean.
Creator:
None → None
mykonos_
681ae41c226b8185b030a93a spells Teleport Update Approved
Effect:
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. Alternatively, characters cast this as an instant spell to transport themselves during roleplay. → If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. Alternatively, characters may cast this as an instant spell to perform a mech-rp regardless of distance.
mykonos_
681ae3df226b8185b030a938 spells Teleport Add Approved
Name:
None → Teleport
Complexity:
None → Hard
Cast Time:
None → War
Initial Cost:
None → 4
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. Alternatively, characters cast this as an instant spell to transport themselves during roleplay.
Creator:
None → None
mykonos_
681ae3a9226b8185b030a936 spells Flamme's Summon Familiar Add Approved
Name:
None → Flamme's Summon Familiar
Complexity:
None → Hard
Cast Time:
None → Ritual
Initial Cost:
None → 3
Upkeep Cost:
None → 1
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event. Given that the spell is maintained, the familiar will continue to provide their bonus to the caster. Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect. Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into a larger, stronger effect.
Creator:
None → None
mykonos_
681ae35e226b8185b030a934 spells Summon Extraplanar Add Approved
Name:
None → Summon Extraplanar
Complexity:
None → Hard
Cast Time:
None → War
Initial Cost:
None → 5
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → This spell may be used at the start of a war session to create one of the Extraplanar units; these units still abides by the same spawning rules as other units, and cannot exceed your maximum units. Alternatively, by increasing the cost of this spell by five, the unit may be made to no longer take up a unit slot.
Creator:
None → None
mykonos_
681ae326226b8185b030a932 spells Storm Add Approved
Name:
None → Storm
Complexity:
None → Hard
Cast Time:
None → War
Initial Cost:
None → 5
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, you may designate five hexes on the battlefield to temporarily become hostile hazardous terrain for the duration of the battle. These hexes must be adjacent to at least one other Storm hex. Increase the number of hexes you may designate by one for every 5 you exceeded the DC. Casting Storm while in another nation's territory raises the complexity of the spell by one tier. Additionally, by increasing the cost of this spell by three, you can grant immunity to damage from the storm to all domestic units.
Creator:
None → None
mykonos_