Archived Changes for Spells (269 total)

ID Target Collection Target Change Type Status Changes Reason Time User
681ae26e226b8185b030a931 spells Stop Aging Update Approved
Upkeep Cost:
1 → 0
mykonos_
681ae094226b8185b030a92f spells Stop Aging Add Approved
Name:
None → Stop Aging
Complexity:
None → Improbable
Cast Time:
None → Ritual
Initial Cost:
None → 15
Upkeep Cost:
None → 1
Usable By:
None → Characters
Hidden:
None → 0
Effect:
None → If successful, a character ceases to age entirely, as long as the spell is maintained. If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means. If an immortal character who would be considered elderly becomes mortal once more, they immediately die. When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive. The upkeep of this spell increases by 1 at the end of every age.
Creator:
None → None
mykonos_
681ae08a226b8185b030a92e spells Nekreyn's Mana Shield Update Approved
Complexity:
Very Hard → Improbable
juggernacht
681ae06b226b8185b030a92d spells Yuna's Dirge Dancer Update Approved
Complexity:
Impossible → Improbable
juggernacht
681ae045226b8185b030a92b spells Amastan Adder's Stasis Add Approved
Name:
None → Amastan Adder's Stasis
Complexity:
None → Average
Cast Time:
None → Instant
Initial Cost:
None → 3
Upkeep Cost:
None → 1
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. If the target is unwilling, increase the cost by 2, and a contested magic check is made. The spell ends of the target is affected in any way by an outside influence. If this is cast during a war, or in a duel, increase the complexity and cost by two. Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.
Creator:
None → None
mykonos_
681adfc8226b8185b030a929 spells Slow Aging Add Approved
Name:
None → Slow Aging
Complexity:
None → Very Hard
Cast Time:
None → Ritual
Initial Cost:
None → 7
Upkeep Cost:
None → 1
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, a character no longer suffers the penalties of the elderly condition, and their chance of death only increases by 10%, not 20%, each session.
Creator:
None → None
mykonos_
681adf9f226b8185b030a927 spells Qophelo's Simulate Add Approved
Name:
None → Qophelo's Simulate
Complexity:
None → Average
Cast Time:
None → Ritual
Initial Cost:
None → 4
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → This spell may be cast to create a spell. Increase the progress of the creation quest by 1, then an additional 1 per 10 you exceed the DC. To a maximum of three progress per cast. This does not prevent the caster from attempting a mech-rp to create a spell in the same session. This spell cannot be used to create Very Hard or harder spells. The cost of the spell increases by two each time it is cast during the same session.
Creator:
None → None
mykonos_
681adf60226b8185b030a925 spells Care Aid's Shield Add Approved
Name:
None → Care Aid's Shield
Complexity:
None → Easy
Cast Time:
None → Ritual
Initial Cost:
None → 3
Upkeep Cost:
None → 1
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, the caster may add a d4 to any roll made to defend or protect, once per session. Alternatively, this spell may be cast at Hard complexity, with an upkeep of 2 to add a d8 instead."
Creator:
None → None
mykonos_
681adf0f226b8185b030a923 spells Safeguard Add Approved
Name:
None → Safeguard
Complexity:
None → Average
Cast Time:
None → Ritual
Initial Cost:
None → 5
Upkeep Cost:
None → 1
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, a chosen character will be protected from magical harm. Any attempt to harm this character via magical means will have its difficulty increased by one tier. When a character casts Dispel on a target with Safeguard, Safeguard grants the defender a +2 bonus, +5 if the targeted spell already existed prior to the casting of Dispel, and is being maintained by the character. Safeguard itself is excluded from either of these bonuses.
Creator:
None → None
mykonos_
681adee2226b8185b030a921 spells Resurrect Add Approved
Name:
None → Resurrect
Complexity:
None → Very Hard
Cast Time:
None → Ritual
Initial Cost:
None → 10
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset. Resurrected characters that have died cannot be brought back to life again. Increase the complexity of the spell by one tier for every age that has began since the death of that character. If a prior ruler character is resurrected, they can return to rule without triggering a loss of stability or artifacts.
Creator:
None → None
mykonos_