Archived Changes for Spells (269 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 681ad8affbd7be29685c5581 | spells | Yseult's Entangle | Add | Approved |
Name:
None →
Yseult's Entangle
Complexity:
None →
Easy
Cast Time:
None →
War
Initial Cost:
None →
2
Usable By:
None →
Either
Effect:
None →
If successful, a unit of your choice has their speed reduced by 3, to a minimum of 0. Additionally, they suffer a -1 to Defense. This lasts until the end of the affected unit's turn.
This does not stack and cannot happen again to a unit who has already been affected by Entangle during that same war session.
Creator:
None
→
None
|
mykonos_ | ||
| 681ad87cfbd7be29685c557f | spells | Qophelo's Enrich Leyline | Add | Approved |
Name:
None →
Qophelo's Enrich Leyline
Complexity:
None →
Very Hard
Cast Time:
None →
Ritual
Initial Cost:
None →
12
Usable By:
None →
Nations
Effect:
None →
If successful, increase the progress of a Magic Node creation quest by 2, then an additional 2 per 5 you exceed the DC.
This does prevent the caster from attempting a mech-rp to create a Magic Node that session.
Additionally, any progress that exceeds what is needed to create a Magic Node rolls over into the creation of another one.
A Magic Node creation quest may only benefit from this once per session.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Creator:
None
→
None
|
mykonos_ | ||
| 681ad843fbd7be29685c557d | spells | Salphaxia's Duplicate | Add | Approved |
Name:
None →
Salphaxia's Duplicate
Complexity:
None →
Easy
Cast Time:
None →
Ritual
Initial Cost:
None →
6
Upkeep Cost:
None →
1
Usable By:
None →
Characters
Effect:
None →
If successful, the caster may create a duplicate of themselves. This duplicate shares their Rulership and Cunning, however all their other attributes are reduced by half, rounded down.
After creation, their attributes are no longer shared.
The player of the caster may choose to also play this character, but with only 1 mech-rp.
If the duplicate were to attempt to cast any spell, or equip an artifact, they are instantly destroyed.
If the duplicate is killed, the original caster suffers the loss of one health state.
Only one duplicate of a character may exist at a time, and never of a duplicate.
The upkeep cost of this spell increases by one for each session it is alive.
Creator:
None
→
Salphaxia
|
mykonos_ | ||
| 681ad7e2fbd7be29685c557b | spells | Dispel | Add | Approved |
Name:
None →
Dispel
Complexity:
None →
Easy
Cast Time:
None →
Instant
Initial Cost:
None →
4
Usable By:
None →
Either
Effect:
None →
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails.
If either character exceeds the other by 5 or more, the character who failed suffers a Magical Malfunction.
If the Initial Cost of Dispel is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
Dispel may also be cast on spells that already exist, and need to be maintained.
Dispel may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last.
Creator:
None
→
None
|
mykonos_ | ||
| 681ad783fbd7be29685c5579 | spells | Yuna's Dirge Dancer | Add | Approved |
Name:
None →
Yuna's Dirge Dancer
Complexity:
None →
Impossible
Cast Time:
None →
Ritual
Initial Cost:
None →
13
Usable By:
None →
Characters
Effect:
None →
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes by 1, and permanently gains the effects of Slow Aging, at the cost of gaining a random tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character.
Creator:
None
→
None
|
mykonos_ | ||
| 681ad745fbd7be29685c5578 | spells | Artifice | Update | Approved |
Effect:
This spell may be cast to either create an artifact, or upgrade an existing one.
Increase the progress of either quest by 1, then an additional 1 per 10 you exceed the DC. To a maximum of four progress per cast.
This does not prevent the caster from attempting a mech-rp to create or upgrade an artifact in the same session.
This spell cannot be used to upgrade Legendary artifacts or create Mythic artifacts.
The cost of the spell increases by two each time it is cast during the same session. →
This spell may be cast to either create an artifact, or upgrade an existing one.
Increase the progress of either quest by 1, then an additional 1 per 10 you exceed the DC. To a maximum of four progress per cast.
This does not prevent the caster from attempting a mech-rp to create or upgrade an artifact in the same session.
This spell cannot be used to upgrade Legendary artifacts or create Mythic artifacts.
The cost of the spell increases by two each time it is cast during the same session.
|
juggernacht | ||
| 681ad6f6fbd7be29685c5576 | spells | Salphaxia's Dark Whispers | Add | Approved |
Name:
None →
Salphaxia's Dark Whispers
Complexity:
None →
Easy
Cast Time:
None →
War
Initial Cost:
None →
4
Usable By:
None →
Either
Effect:
None →
If successful, target a unit within range of your ruler unit, and consult the below table for the effect based on the original roll:
Nat 1: Unit regains 1 Morale.
5-10: Unit loses 1 Morale, to a minimum of 2
11-15: Unit loses 1 Morale, to a minimum of 1
16-19: Unit loses 1 Morale, to a minimum of 0
Nat 20 / 20+: Unit loses 2 Morale, to a minimum of 0
If this were to cause the unit to flee, you may choose to cast this spell again instantly at half the base cost.
Creator:
None
→
Salphaxia
|
mykonos_ | ||
| 681ad63efbd7be29685c5574 | spells | Curse | Add | Approved |
Name:
None →
Curse
Complexity:
None →
Average
Cast Time:
None →
Ritual
Initial Cost:
None →
4
Upkeep Cost:
None →
1
Usable By:
None →
Either
Effect:
None →
If successful, you may designate one character or nation to bestow negative effects upon.
You may request specific effects, or leave the consequences up to the moderator; if the desired curse is random, its strength increases by one tier.
The complexity, and cost of the spell depends on the scope of the desired effect, following the below list:
Minor Curse (4 MP, 1 Upkeep, Average) - A minor baneful effect such as the continuous loss of two food a session, having to reroll a random mech-rp each session, or suffering a -1 Attack OR Defense during all wars.
Moderate Curse (8 MP, 2 Upkeep, Hard) - A moderate baneful effect such as the loss of an artifact slot, all Harvesters reducing their production by 1, or all units reducing their morale by one during wars.
Major Curse (12 MP, 3 Upkeep, Very Hard) - A major baneful effect such as doubling pop Food consumption, having all rulers turn their strength attributes into weaknesses, or reducing the damage and retaliation damage of all units by one during wars.
Terrible Curse (16 MP, 4 Upkeep, Improbable) - A terrible baneful effect such as removing the Harvester and Miner job, the inability to gain stability, or reducing the HP of all units by half during wars.
Only one curse may affect the same nation / character at a time.
Creator:
None
→
None
|
mykonos_ | ||
| 681ad31dfbd7be29685c5573 | spells | Salphaxia's Cloud | Update | Approved |
Creator:
None
→
Salphaxia
|
mykonos_ | ||
| 681ad312fbd7be29685c5571 | spells | Salphaxia's Cloud | Add | Approved |
Name:
None →
Salphaxia's Cloud
Complexity:
None →
Average
Cast Time:
None →
Ritual
Initial Cost:
None →
3
Usable By:
None →
Characters
Effect:
None →
If successful, increase the complexity of a spell that is about to be cast by one tier. A spell may only be affected by this spell once.
This may only be cast on a spell that is about to be cast, and not a spell that may be cast in the future. A player must announce that they desire to cast this spell, before the roll for the other spell is made.
Creator:
None
→
None
|
mykonos_ |