Archived Changes for Spells (280 total)

ID Target Collection Target Change Type Status Changes Reason Time User
681adb89d08c2e2af401f325 spells Androstine's March of the Dead Add Approved
Name:
None → Androstine's March of the Dead
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 3
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → This spell may be used at the start of a war session to create as many Undead Army units as desired. These units do not take up unit slots. Each summoned unit past the first increases the cost of the spell by 3.
Creator:
None → None
mykonos_
681adb59d08c2e2af401f323 spells Nekreyn's Mana Shield Add Approved
Name:
None → Nekreyn's Mana Shield
Complexity:
None → Very Hard
Cast Time:
None → Ritual
Initial Cost:
None → 10
Upkeep Cost:
None → 1
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, a target character gains the effects of Mana Shield. A character under the effect of Mana Shield may substitute the loss of a health state with (4) character or nation magic points. Alternatively, rather than magically malfunctioning, they may substitute it with (5) character or nation magic points. The current upkeep cost of the spell increases by 1 for every age it has been upkept. The type of magic points spent cannot be split, and must be one or the other.
Creator:
None → Nekreyn
mykonos_
681adb39d08c2e2af401f322 spells Artifice Update Approved
Hidden:
None → 0
juggernacht
681adb10d08c2e2af401f320 spells Joho's Jammer Add Approved
Name:
None → Joho's Jammer
Complexity:
None → Hard
Cast Time:
None → Ritual
Initial Cost:
None → 4
Upkeep Cost:
None → 0
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, a target character has an artifact of the caster's choice unequipped for the remainder of a session. Increase the cost and complexity of this spell by one for Great artifacts, and by two for Legendary and Mythical artifacts. A character may only have an artifact forcefully unequipped by this spell once a session. Alternatively, this may be cast as an instant spell by increasing the complexity by one.
Creator:
None → None
mykonos_
681ada8dfbd7be29685c558e spells Flamme's Irresistable Dance Add Approved
Name:
None → Flamme's Irresistable Dance
Complexity:
None → Average
Cast Time:
None → War
Initial Cost:
None → 4
Usable By:
None → Either
Effect:
None → If successful, a target non-ruler unit on a battlefield must make a DC 15 Charisma check or lose their their next turn. Alternatively, this may be cast as an instant spell if used during a duel. Then the target must make a DC 15 Charisma check or suffer a moderately decreased chances of success on their next duel roll.
Creator:
None → None
mykonos_
681ada59fbd7be29685c558d spells Flamme's Hindsight Update Approved
Cast Time:
Ritual → Instant
juggernacht
681ada0efbd7be29685c558b spells Flamme's Hindsight Add Approved
Name:
None → Flamme's Hindsight
Complexity:
None → Very Hard
Cast Time:
None → Ritual
Initial Cost:
None → 4
Usable By:
None → Either
Effect:
None → If successful, reroll a failed check involving a d20. If the original roll was a natural one, double the initial cost. If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the DC, in either directions. If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions. If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
Creator:
None → None
mykonos_
681ad9b3fbd7be29685c5589 spells Heal Add Approved
Name:
None → Heal
Complexity:
None → Average
Cast Time:
None → Ritual
Initial Cost:
None → 3
Usable By:
None → Either
Effect:
None → If successful, raise the health condition of a chosen character by one. This cannot be used to resurrect a deceased character, and increases in cost by one each time it is successfully cast on the same character. Alternatively, this may be cast as a war spell, causing a chosen unit to regain a quarter of their max HP, rounded up. This may only be used on the same unit once per war session.
Creator:
None → None
mykonos_
681ad965fbd7be29685c5587 spells Haste Add Approved
Name:
None → Haste
Complexity:
None → Average
Cast Time:
None → War
Initial Cost:
None → 3
Usable By:
None → Characters
Effect:
None → If successful, a unit of your choice has their speed increased by half, rounded up. Additionally, they gain a +1 to Attack. This lasts until the end of the war session, and does not stack. Increase the cost of this spell by one each time it is cast during the same war session.
Creator:
None → None
mykonos_
681ad901fbd7be29685c5585 spells Foresight Add Approved
Name:
None → Foresight
Complexity:
None → Hard
Cast Time:
None → Ritual
Initial Cost:
None → 5
Usable By:
None → Either
Effect:
None → If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result. If this re-roll is not used during that session, it does not carry over to the next. Foresight cannot be used to reroll natural 1's.
Creator:
None → None
mykonos_